The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Just an idea based on the fact that an economy game must be intimately connected to the demo game.
- a Central Bank, sort of, selling to the players authorizations to do something (a licence) ;
- a licence allowing the holder to make trade in one city would cost $50 (out of the initial individual capital of $100) ; any player could buy a trade licence in a given city ; their profit would be : 30% of the commerce of the city divided by the number of trade-licence holder in this city ;
- a licence allowing the holder to produce food would create a profit based on the production of food of the city ; idem for the industry, the profit would be based on the number of shields produced in the city ;
- one player could acquire the same licence in several cities, and/or acquire different licences in the same city :
- a player can sell a licence which he owns to another player (not to the central bank) at a price privately agreed upon or by public auction, with announcement in the free press ;
- some licences would be limited in quantity : for instance building improvements in a city does not need 10 enterprises, 2 are enough just to keep a bit of competition, and their price would result from an auction ; or a licence of import-export : one is enough for the whole country ;
- the Central Bank could accept payments by instalments in the limit of 50% with a small interest .
- to make thing a bit more complex, we can have the licences charges every turn, by tha Central Bank a flat tax and a tax on the profit as a percentage.
All data come from the game with the exception of the market value of the licences which is made by the players.
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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