Announcement

Collapse
No announcement yet.

A whole new level to the game $: your input

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A whole new level to the game $: your input

    I'm thinking with all this talk of a currency, it's time to resurrect an old idea.

    At the time of its inception, it died out because we were a paltry nation and worrying about survival. Now that we're moving on, building up, making ourselves more economically viable, it's time to consider whether we'd like to add another fun role-playing (non-spam) aspect to our game.

    Now, before any naysayers try to kill this prematurely, this is proposal allows for strictly OPTIONAL participation. No one is being forced to make money or contribute to our economy, they can take their original sum, stick it in a sock under the bed, and at the game's end, they'll still have it. But those who want to try their hand at making a fortune, can play along.

    Note: It has no real effect except hopefully more fun, and allows people to participate whenever they want without commitment besides what they want. You decide whether or not you want to play or not. You can cash out at any time, take a break, and get right back into the game at any time you want. [b]This promotes involvement, and more participation, without obligating anyone to time commitments.

    So... all this talk and I haven't even mentioned the plan!

    Well, here's a very rough draft of it, and I'd love to get feedback on potential problems, places for improvement, solutions, suggestions, what we'll need, and the lot.


    Step 1: The GREAT EQUALIZATION

    Sure we haven't discovered communism yet, but we all know what fairness is, right?

    Everyone at this time gets 1000 (100?) units of wealth (whatever you want to call it, Apos or bananas, mangos or kiwis). This is "cash", or our common currency. We then proceed to purchase things with this initial startup money, in order to make more wealth - or just to spend it for personal reasons. It's your money.


    Step 2: The Brokers

    A group of brokers empowered to carry out transactions. People post what they'd like to do with their money in a TRANSACTIONS thread. The brokers take a commission (of their choosing) for their work in tracking all these deals.

    Alternatively, people can arrange deal by themselves and then post them publicly in the TRANSACTIONS thread (for the record).

    Brokers could also track bets.

    Step 3: So what are we investing in?

    Well, we could just make up an economy... but since we have a handy Civ 3 game here, it'd work best if we tied it to the current game.

    As an aside:
    So, what do we invest in real-life anyways? Well, stocks, shares, bonds, GICs, Mutual Funds... are all really the same thing. At any time, if we have money we aren't using, we can "lend" it to someone else and get interest on it (or borrow from one to lend to another). What are they doing with the money? Why using it to make more wealth!
    I put "lend" in quotes because you don't have to get it back to increase your wealth. As an "owner" of a share, you have bought ownership of a piece of a "business". If the business does well, you benefit also. Of course, if the business tanks, so does the value of your share in it. You can always "cash" out, but really all that means is trading one form of investment (ownership) for another that is (usually) more stable. (Not always the case, where skyhigh inflations ruins a currencies value it may be wiser to own something tangible, like a farm or armoury since food and weapons always seem to have a value in unstable societies)



    In the Civ 3 game, there are no corporations - no companies - no one to lend money to either. There's the wealth of cities though. But how to use that as a basis for shares (especially in a way that is easy to track when the slider bars could go anywhere)?

    That's up to you to help me figure out.

    My current suggestion is that each city can represent a "company". Investors (you) can purchase shares from the city as long as some are available. Otherwise you'll have to purchase them from other shareholders.

    How do we determine how many shares are available?

    And how much is each share worth?


    Well, that depends on the perceived value of the city. Like in real-life, the value depends on how much people want it. But underlying that, are concrete factors that attract investors. IRL, we have a solid business plan, profit margins, low debt, appreciating assets, skilled and educated employees, market share, etc...

    We don't have any of that here. But what we do have are common things in a city that would attract investors. The presence of infrastructure, production, wealth, luxuries, labourers and consumers (population).

    We could either assign specific values to buildings and assess city value that way... or use the buildings effects to assess value. Here are a few possibilities (3rd is my favourite):

    i) C$ = sum of value of all buildings and other factors

    ii) C$= culture per turn + commerce produced per turn + shields produced per turn + current happy/content population - pollution

    iii) C$= (culture per turn)*(twice # happy people + # content - # twice # unhappy - 3x # resistors) + commerce produced + shields produced - pollution produced + sum of garrison's D value


    Military units present do boost the economy as garrison and base towns IRL can attest, but city shareholders will likely want to produce buildings, not units, because buildings don't go off to war and get killed, they sit there nicely and increase the value of the investment.

    To make sure there is only one city value in a turn, only one official slider position should exist (that determined by the Prez's game). City values are determined either at the START (or END?) of the TURN - not both.

    Once the value of the city is determined, the government (who initially owns the public institutions and infrastructure of cities) can issue shares. They set up a certain number of total shares (N), which can never be changed unless they do a SPLIT. They then divide the initial value (C$) of the city by the number of shares (N). That gives us the price of the share (S$ = C$ div N).

    To maintain "ownership" of the city, the government must hold on to at least >50% of the shares. If we ever end up having mayors or governors, perhaps they can also decide whether the "city" will sell any more shares - but that might entail giving up too much control.

    The government might also consider privatizing to raise funds. Maybe they could sell a bank or marketplace to interested private parties, but I'm not sure how the new owner's would make money off that.


    Step 4: The Analysts rate

    "Analysts" track the status of all the city "stocks". Their job is to update a thread with all the stocks listed (only when there are changes, so if no turns are played, nothing needs to be posted).

    They don't track prices that people are willing to offer, or any transactions, just how much the "real" worth of the stocks are.

    Using an excel (or simple database file) they can just input the current city info, and have it automatically calculate the rating, then post it.

    These people can be appointed by the MoE (or whoever deals with it ina new reformed COL). They need some kind of incentive to do this as it is hard work. Perhaps they can be on "salary" - government funded.

    Or maybe privatized... like brokers. But they should be trustworthy and dependable so we don't get Enron'ed.

    [b]Step 5: The only sure thing is death and taxes...[b]

    Will the government tax our earnings? If so, they could then afford to pay the ministers, officials, judges, and bureaucrats salaries for all the hard work they do.

    Step 6: conflict of interest?

    No government officials may engage in transactions that would be considered a conflict of interest. (e.g. SMC cannot bet on success of military ventures, Minister of City Planning cannot invest in a city he is in charge of).

    Step 7: Is this too complex?

    Well, let's try to keep it as simple as possible, but fair.
    If it ever does become too much for you to keep track of, cut down on your involvement or take a break. This is totally optional. Make your fortune at your speed, when you want, but that means being willing to accept missed opportunities.




    well... that's it. what do you think? (again, please only constructive criticism - if you don't like the idea at all, you don't have to play - everyone else can help make it fun)
    Proud Citizen of the Civ 3 Demo Game
    Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
    Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
    Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

  • #2
    I like this, sort of like an off track betting game. Maybe put up odds that we will own this french city by this year, etc. It would be pretty fun.


    pssst... do officials get paid?

    Comment


    • #3
      Frankly, you confused the hell out of me somewhere in how we determine how many shares and how much they are worth...

      But if we set up the economy, I can REALLY charge for the Gazette, right?
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

      Comment


      • #4
        The only real problem with this that I see is that we might not have enough people who want to be brokers or at least have the time.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

        Comment


        • #5
          Wouldn't it be funny if I set up a business and sold people bananas for the price of two Lytons for one banana?

          Seriously now, this could be very fun, but I'm afraid it would affect our decisions in the entire game. E.g. a citizen might vote in favor of a proposal which would increase the value of his shares but would not benefit the game. Do you think there's any way to solve this?
          "Close your eyes, for your eyes will only tell the truth,
          And the truth isn't what you want to see,
          Close your eyes, and let music set you free..."
          - Phantom of the Opera

          Comment


          • #6
            UnOrtho, we just need some formula to determine a City Rating Value (that's the most complex part of this).

            Then whoever controls the city (Minister of Cities, Governor, Mayor, ???) decides how many shares they want. Then we divide the City Rating Value by the # of shares, which gives us the individual share price.

            Example: Del Monte has a City Rating Value of 450. It is decided there will be 100 shares at the IPO (initial public offering). Therefore, each share sells for $4.5. If they decided there would only be 25 shares, each share would sell for $18.

            Next turn, the City builds a library and a new luxury is connected up, the City Rating goes up to 550. In the case of the 100 shares, each share would now be worth $5.5. If I bought those shares, my investment value would go up.


            Apoc, yeah, that's true.

            but do we have ANYONE out there who knows how to program a simple betting/investing program?

            it would have a simple menu structure like so (similar to ebay):

            1) Login

            2) What do you want to do?
            a) Buy shares
            b) Sell shares
            c) Cancel a bid/sale (I don't know if we should allow this)

            If (a) then display {available shares: share name, current value, # avail, your current bid}
            Please select one to buy: (share name)
            How many shares? (#)
            Maximum bid for it?: ($$)
            Confirm purchase? (y/n/cancel)
            -> Your bid has been placed, transaction will be automatically completed if your bid is highest and you meet the reserve price (automatically seeks lowest reserve price if multiple sellers, and like EBay, automatically bids up in increments)

            If (b) then display {your holdings: share name, current value, # owned, reserve price}
            Please select one to sell: (share name)
            How many to sell? (#)
            Please enter a reserve price: (minimum value you'll sell for)
            Please enter deadline: (days:hrs)
            Confirm sale? (y/n/cancel)

            ->your share has been listed for sale, transaction automatically completed at deadline if the reserve price has been met

            Run a few error-checking routines to make sure the person has sufficient funds to make their purchases and other glitches.

            To review your holdings, just choose "sell" to view holdings, and then cancel instead of selling anything.

            It needs just a few databases and a few simple routines.

            All we'd need is someone who knows how to program and how to host it on some server... (hint hint).


            Or... we could have brokers run this instead, possibly using Apoly Chat.
            Proud Citizen of the Civ 3 Demo Game
            Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
            Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
            Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

            Comment


            • #7
              Originally posted by Shiber
              Wouldn't it be funny if I set up a business and sold people bananas for the price of two Lytons for one banana?

              Seriously now, this could be very fun, but I'm afraid it would affect our decisions in the entire game. E.g. a citizen might vote in favor of a proposal which would increase the value of his shares but would not benefit the game. Do you think there's any way to solve this?
              yep! you mean the citizen puts his own welfare ahead of the welfare of the country? then it'll be just like real-life! (how many of you voluntarily pay more tax than you have to?)

              I don't see that as a problem though, just more fun. People have to decide if they want to be patriots - or businessmen - or both. think about Party politics, at first many people thought it would ruin the game because people would vote along party lines instead of for the best person for the job, but that didn't happen. most people voted according to what was best, not just parties. So it might add more roleplaying fun, but not really compromise our game. Besides, if the city formulas are good, then if our civ does well, we do well. We have the same larger interest.

              btw, it's good for DIA and UFC and Indeps - fun for everyone! DIA's get more supporters for their builder plans (investment), and UFC get more support for their wars (wagers and bets)!
              Proud Citizen of the Civ 3 Demo Game
              Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
              Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
              Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

              Comment


              • #8
                Mmmmh, I thought an economic game in the C3DG would have been about buying and purchasing products rather than shares (esp. since our economy is so primitive, we just bought currency).

                I'm very uncomfortable with the idea of privatizing : this completely optional sidegame would have impact on the real thing if we do this. That would give extra power to those who are involved in economics (but not involved in politics). Pretty realistic would you say, but hey, we're here to create an Utopia, aren't we ?

                Overall, I think this sidegame should have no impact at all on the actual game. And when you by a share, you buy a share of power. I'm sure the top investor of city #14 will hate it, not having power to decide what to do in his city. So, I don't think the "share" system is viable with an "optional" focus.

                But the idea of getting involved to get richer is very interesting. I personally think we could get richer by selling products rather than acquiring shares. For example, Skywalker sells several types of bananas for a long time now, and GenghisFarb sells weapons. Unortho could charge for the Jungle Gazette.
                People can get interested in these products, and pay in hard Lytons to acquire them. To make the thing more real, sellers would send something to their customers (such as a Word version of the gazette, a picture of banana, whatever). We can even imagine people selling services : lawyers perhaps ? Corrupting our officials (nah, t will never happen )?

                For this system to be viable, we need to give an income to Apolytonians. This could be a daily income, whose amount is calculated from our GNP (sorry, I'm too tired to figure out an equation).

                If this system is viable, we could have people very involved in getting more lytons, who will invent all kind of things, sell all kind of things, and make this forum a pretty lively marketplace. We'd also have customers, some regular (and they'll have to make more money than the standard income), some casual.

                To keep track of everyone's fortune, we should have a registry of people interested in the economy game, and someone among them would be elected to keep track. Of course, all fortunes are public at all times, to avoid the "track-keeper" to unhonestly enrich himself.
                Those who didn't enroll in the economy game don't have an Apo. They'll get their starting money as soon as they enlist.

                What do you think ?
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #9
                  Captain, youre right, it is not that confusing, I just saw:

                  iii) C$= (culture per turn)*(twice # happy people + # content - # twice # unhappy - 3x # resistors) + commerce produced + shields produced - pollution produced + sum of garrison's D value

                  And had flashbacks of Calculus.

                  I could see where this would lead to some people making decisions based on this side game as well. I think we would need to leave it totally out of in-game. Base it on contributions or something. Like get some cash for making an ammendment, assisting a judge/minister/historian, SUBMITTING AN ARTICLE ALREADY to the paper, stuff like that.
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

                  Comment


                  • #10
                    or for holding an office, being a major, having any work done in the game ... ;-)
                    Hean of the UN delegation ofFANATIKA

                    Visit the Rebel Pub and Brewery in Bavaria, Fanatika!

                    Comment


                    • #11
                      Yeah, and we should also fine people for *****ing in turnchats and bumping useless threads.
                      "Close your eyes, for your eyes will only tell the truth,
                      And the truth isn't what you want to see,
                      Close your eyes, and let music set you free..."
                      - Phantom of the Opera

                      Comment


                      • #12
                        Money is the root of all evil. It will corrupt us and it will corrupt the game.
                        If we find a way to separate the economic game from the Civ3 game then I say go for it. Otherwise, I'm against it. The economic game is going to be a hell of a lot of fun but the Civ3 game is more important to me and I'd like to see us play it the best way we can.
                        "Close your eyes, for your eyes will only tell the truth,
                        And the truth isn't what you want to see,
                        Close your eyes, and let music set you free..."
                        - Phantom of the Opera

                        Comment


                        • #13
                          THIS IS A GREAT IDEA!

                          I would love to participate. We just have to seperate this from game decisions that way the game will not be corrupted as Shiber said.
                          For your photo needs:
                          http://www.canstockphoto.com?r=146

                          Sell your photos

                          Comment


                          • #14
                            It's not the root of ALL evil, just most of it. Ambition is an evil that is often not associated with money, but power. Anyone who wants power, by personality, doesn't deserve it.

                            Comment


                            • #15
                              Sounds rather complex.....

                              Might be fun however.
                              If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

                              Comment

                              Working...
                              X