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How man turns should we play a week?

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  • #16
    Do many turns, slowing down (to get feedback) only when it comes to major decisions like:

    1) where to put our next city

    2) we contact a new foreign power

    3) major trade deals (ex. tech trades, strat resource trades, etc... territory map trades or contact with civ trades may be minor enough not to consult about)

    4) we get into a major war

    5) there's actually some important decisions to make in city-building or PW (like a wonder or securing a key resource)

    6) a new tech is available to be researched


    Minor decisions should be made by the President and ministers, we elected you for a reason. We give you the authority to make such decisions, and while pleased to be consulted, I don't think we need to have input on every little thing. Ministers should use their judgement to decide when to get input. Some things are no-brainers.
    Proud Citizen of the Civ 3 Demo Game
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    • #17
      Originally posted by Captain
      Minor decisions should be made by the President and ministers, we elected you for a reason.
      To coordinate all the ministers also takes time.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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      • #18
        Originally posted by Eli


        To coordinate all the ministers also takes time.
        right, but in the early game, I doubt the prez will need to consult more than one or two ministers a turn. sometimes none at all because there's nothing to do but move warrior from (23, 12) to (24, 12).

        A turn per day is fine so we can get our empire up and running quickly. When we have 30 cities and 100 units, and trade deals going, then it will probably be 1 turn per 2 or 3 days for polling time. When it gets really ugly, like world war or something, it might be a turn per week.
        Proud Citizen of the Civ 3 Demo Game
        Retired Justice of the Court, Staff member of the War Academy, Staff member of the Machiavelli Institute
        Join the Civ 3 Demo Game $Mini-Game! ~ Play the Civ 3 Demo Game $Mini-Game!
        Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux.

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        • #19
          Honestly, I feel that there should be as many turns played as is reasonable. Limiting the early game "move warrior... move warrior... move warrior" to a certain amount of turns per week is ludicrous, if you ask me. And there's no real way to determine how many as the game progresses... just what is able to be done as time allows.

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          • #20
            Ok, i have to post on this.

            Now, i completely agree, a poll should be given two days. But we aren't forseeing a poll every turn, are we? Most decisions can be handled by the Ministers and the President alone. I think it would be the rare case to delay a turn because of a poll, not the opposite.

            But maybe I'm just confused.

            "He who thinks he is not confused is the most confused of all".
            Resident Filipina Lady Boy Expert.

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            • #21
              any number, but as long as he makes sure he knows what to do, as soon as he doesnt it's time to stop and poll again (in the civ2 game cavebear, the current president has been playing 6 turns a session).

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              • #22
                we should implement a "abstain" option in every poll we use...

                but now for the question:
                why dont we just say: he may play as long as he has instructions from the forum for the decisions he has to take? if something arises which was not discussed, he has to stop.
                this way, we will have more turns in early game, going down to maybe 1-3 per chat-session in the late-game

                we still have to discuss if we do the pre-turn stuff in chat or before the chat-session
                Hean of the UN delegation ofFANATIKA

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