I would hazard a guess that in part it could have to do with the new civilization attributes. With six attributes taken two at a time, there are only 15 different combinations of civ. attribs. available. With 16 civilizations, that means that two of them, the English and the Germans, will be different only in terms of their special unit, and when their golden age occurs. (I'm not counting any graphical aspects here as they don't directly affect gameplay in the manner I'm considering).
So, we already have a situation where two civs. will be less than totally unique. And while there will be a large variety of opinions as to what civs. will be best matched to what strategies, I suspect that the Germans and English will be subject to more direct comparisions than most.
So, if they put in 21 civs. there would be 12 civs that had the same attributes as another civ. and only partially different from at least one other civ.
Personally, knowing how ruthless gamers can be in expressing there opinions on such matters in a game, I suspect they may have been very wise in reducing the number of civs. and almost completely avoiding this issue altogether. Though, I could believe that reducing their graphical work load was another reason for this too.
So, we already have a situation where two civs. will be less than totally unique. And while there will be a large variety of opinions as to what civs. will be best matched to what strategies, I suspect that the Germans and English will be subject to more direct comparisions than most.
So, if they put in 21 civs. there would be 12 civs that had the same attributes as another civ. and only partially different from at least one other civ.
Personally, knowing how ruthless gamers can be in expressing there opinions on such matters in a game, I suspect they may have been very wise in reducing the number of civs. and almost completely avoiding this issue altogether. Though, I could believe that reducing their graphical work load was another reason for this too.
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