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Why Are There Less Civs??

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  • #16
    The reason I want more civ options is so I can play my own nationality or do a continent- specific game such as American. If I can change the names of my opponents that should work. I hope there's a way to tell your opponents' feelings without facial expressions. If the makers want super graphics so they can sell more copies, fine. But I personally place gameplay ahead of graphics. Let's stop biting the hand that feeds us, shall we?

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    • #17
      Originally posted by dainbramaged13
      at LEAST play the GAME before you start judging them on the gameplay and such issues, especially on such a fine point...
      That's something that should be said to a LOT of posters. Even with all the pictures and written info, we really don't know how the game will 'feel' to play. The game may just 'feel' right, then again it could fall flat, outright denying that it could still be a good game based on a few pictures and some general info a few MONTHS before the game release is pretty harsh. Give it time folks, give it time. If you're so worried about Civ sucking so badly, buy from a store that takes returns. THEN, after you've actually played the game, rant all you want about how much it sucks.

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      • #18
        Originally posted by Steve Clark


        Perfectly said. In Civ2, all of the civs were the same...all stupid. While I doubt that each of those 16 civs are unique, I certainly will not be playing with that many at one time. I think I can find 7 civs that would require a different strategy/tactics to deal with.
        They were stupid because the AI was stupid - I fail to see how CSU's and special abilities make the AI smarter.


        And as a matter of fact they were not all the same - not after the first turn that is And certainly I didnt play the same way each time.

        LOTM
        "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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        • #19
          Originally posted by SerapisIV


          That's something that should be said to a LOT of posters. Even with all the pictures and written info, we really don't know how the game will 'feel' to play. The game may just 'feel' right, then again it could fall flat, outright denying that it could still be a good game based on a few pictures and some general info a few MONTHS before the game release is pretty harsh. Give it time folks, give it time. If you're so worried about Civ sucking so badly, buy from a store that takes returns. THEN, after you've actually played the game, rant all you want about how much it sucks.
          I think people criticize in advance in the hope that they can still have some impact on Firaxis. It may, of course, be too late.

          LOTM
          "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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          • #20
            Originally posted by lord of the mark


            I think people criticize in advance in the hope that they can still have some impact on Firaxis. It may, of course, be too late.

            LOTM
            a couple months before release? of course its too late! theyre moviing from alpha into beta stage! at least in this case, its absurd, that reasoning.
            And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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            • #21
              So you have tested the new editor? Was it cool?
              the current setup screen in the screen shots has no place for more then 16 civs, it is of copurse possible that it is a dynamic cscreen that show extra buttons when extra civs are added(let's hope so)

              Just found out that civ3.com was up the game looks actualy better then I thought so i'm also less pesimistic about this iseu and this isue can maybe also be fixed by making a manage leader data program(wouldn't be that hard to make so some fan will do it if needed i think(like in SMAC)

              btw, even a few months before release can they still change some important isues,just look to colonization for example, they did dramatical changes near release in it and user input can help in that.
              Last edited by kolpo; August 10, 2001, 21:35.

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              • #22
                In an expansion I would like to see the Polynesians, Brazilians, Incans, Turkey (Ottoman Empire), Mongols, Spanish, Vikings, and some others that I haven't mentioned. This thread gives me a good idea for a thread and a poll but I'm not going to make them seperate.
                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                • #23
                  Originally posted by dainbramaged13
                  aw, come ON kolpo.

                  GIVE THEM A %@^# BREAK once i a while. at LEAST play the GAME before you start judging them on the gameplay and such issues, especially on such a fine point...

                  maybe you would rather have more civs to choose from, but then look at the other trove of people on the other side who are yelling at firaxis for not having good enough graphics. They have a lot to deal with, and so far i commend firaxis on their ability to balance the two groups.
                  If the editor is good enough, I will be able to stand just 16 civs, but I feel that Firaxis should not have snubbed the Mongols and Spanish and should have instead only included my Essential Civs, see the list in XoyXo's thread.
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                  • #24
                    They will come out in an expansion pack. Just after the MP expansion pack.

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                    • #25
                      IIRC, the SMAC faction editor was VERY good, and easy to use.
                      “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                      - John 13:34-35 (NRSV)

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                      • #26
                        They made less civs probably due to time constrains and some other design decisons. I don't think the number of units is a limitation (can easily be fixed) but the diplo screen can be hard to handle.


                        Irman,

                        Yup.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #27
                          Originally posted by GP
                          They will come out in an expansion pack. Just after the MP expansion pack.
                          Is that official? Hey, I thought MP was in the original release!

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                          • #28
                            I hate to sound like a pedant (Just kidding...I love it ) but shouldn't the title read FEWER CIVS?
                            "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                            "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                            Proud member of the Pink Knights of the Roundtable!

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                            • #29
                              Does having less civs really effect game play? Actually, let me restate that: Will having 16 unique civs affect game play when compared to 21 identical civs, differing only in attitude and asthetics?

                              I think the answer is yes. It will improve the game. So we have five less than before, but now each civ has a very unique attitude, advantages, disadvantages and strategy.

                              And, yes, I like the added animations and 'eye candy'... I thought when you come up with a sequal, you should improve all aspects of the game (this includes graphics and interface).

                              And we have no definitive answer RE: custom civs. No use having a heart attack over a speculative observation.
                              "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
                              "I hate my hat, I hate my clubs, I hate my life" -Marcia
                              "I think it would be a good idea."
                              - Mahatma Ghandi, when asked what he thought of Western civilization

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                              • #30
                                I like the idea of 16 Civs, it keeps the game simple. (In a way CTP2 didn't)
                                Alex

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