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AU302: One City - Strategy, Spoilers and Comments

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  • Originally posted by Wizard55


    Basically (IMHO) the AI's trade with each other quickly.So if two AI's research different techs, you can bet that they all will have them when the research is done. If you don't keep the AI's broke they will definitely fly right by you.
    I had forgot about the possibility the AI may have been researching different paths

    when one makes contact w/Celts English Rome does anyone withold contact from India/Korea.......I think I wll try this strategy next

    Monarch Space Race Defeat.........Couldnt keep upw/ AI & didnt have any money Gandhi Won
    Attached Files

    Comment


    • My 5th try at OCC and I finally won.
      I played Monarch Level, I was the Persians.

      It was only culural Victory, but a victory non the less.
      I was within 2 space parts of winning the Space Race, but so was India. It would have been close.

      I don't think you could have won this game if you didn't move to the coast(IMHO)
      I had fun playing and learned at lot about dealing with the AI when you don't have an army to back you up. It was quite interesting.
      Sometimes you need to have the taste of victory from a war, so I will go back to regular CIV for now.

      Enjoyed the Challenge Dom. Thanks
      Attached Files

      Comment


      • the actual time I spent on the game was about 7 Hrs. I left the game running during phone calls and taking notes about the game.

        Comment


        • Originally posted by BigDork
          Too bad my 30+ slaves couldn't attack. I dont' see anything wrong with slapping some explosives on them and hurdling them at the enemy ...
          BigD
          Hey, isn't that called terrorism according to the new Bush'ism textbook? Nice try anyway!
          So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
          Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

          Comment


          • Originally posted by CorpusScorpius
            when one makes contact w/Celts English Rome does anyone withold contact from India/Korea.......I think I wll try this strategy next
            Yes. It helps to build the Lighthouse so that other civs don't have it.
            The other problem is that they will demand contact off you. In my game I was at war with the other continent and didn't make peace until they had Astronomy.
            If an Indian or Korean superpower demanded one, you might be forced to give in.

            Comment


            • Originally posted by Nor Me
              The other problem is that they will demand contact off you. In my game I was at war with the other continent and didn't make peace until they had Astronomy.
              If an Indian or Korean superpower demanded one, you might be forced to give in.
              I had this problem in my last game. About all you can do is give in and hope you'll be able to sell the rest of your contacts on your turn. Well, that or go to war.

              BigD
              Holy Cow!!! BigDork's Back!

              BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

              Comment


              • The short version:

                I choose the Persians on Regent difficulty, playing PTW 1.21. My immortal hordes met less resistance than expected, I guess I've been playing deity too long!
                Attached Files

                Comment


                • The long version:

                  4000 BC: Move setter south
                  3950 BC: Persepolis founded
                  3700 BC: Warrior
                  3550 BC: Empty hut
                  3500 BC: Pottery
                  3000 BC: Granary, Ceremonial Burial from hut
                  2900 BC: Warrior
                  2800 BC: Warrior
                  2750 BC: Empty hut
                  2710 BC: Worker
                  2630 BC: Worker
                  2950 BC: 25 gold from hut
                  2310 BC: Empty hut
                  2030 BC: Writing
                  1990 BC: Contact Korea, buy Warrior Code for Masonry and Pottery
                  1950 BC: Colossus
                  1790 BC: Temple
                  1700 BC: Barracks
                  1675 BC: Spearman
                  1650 BC: Spearman
                  1600 BC: Archer
                  1575 BC: Map Making, trade WM for Korea's TM
                  1550 BC: Galley
                  1500 BC: Galley
                  1450 BC: Galley
                  1425 BC: Archer
                  1400 BC: Archer
                  1375 BC: Archer
                  1350 BC: Archer, 25 gold from barb camp
                  1325 BC: Archer
                  1300 BC: Archer
                  1250 BC: Immortals, Contact India, trade Masonry for India's WM
                  1200 BC: Immortals
                  1150 BC: Immortals
                  1100 BC: Immortals, Literature, sell Literature for The Wheel and 63 gold
                  1050 BC: 25 gold from barb camp
                  975 BC: Declare war on Korea
                  900 BC: 25 gold from barb camp
                  825 BC: Golden age begins
                  730 BC: Great Lighthouse, 25 gold from barb camp
                  650 BC: Korea is now an OCC, I stay at war with 3 immortals in their borders to make sure they don't expand
                  630 BC: Contact Celts
                  570 BC: Contact Rome, buy contact with England, sell WM and Literature for 200 gold and WM
                  510 BC: 25 gold from barb camp
                  430 BC: Great Library, I turn science to zero but spend most of the money on Immortals upkeep
                  410 BC: Great Leader
                  390 BC: Immortals
                  370 BC: Immortals
                  350 BC: Immortals
                  330 BC: Immortals
                  310 BC: Immortals
                  290 BC: Immortals
                  270 BC: Immortals
                  250 BC: Immortals
                  230 BC: Immortals
                  210 BC: Immortals
                  190 BC: Immortals
                  170 BC: Immortals
                  150 BC: Immortals
                  130 BC: Immortals
                  110 BC: Immortals
                  90 BC: Immortals
                  70 BC: Immortals
                  50 BC: Immortals
                  30 BC: Immortals
                  10 BC: Immortals
                  10 AD: Immortals
                  30 AD: Immortals
                  50 AD: Immortals
                  70 AD: Immortals
                  90 AD: Immortals, refuse to give Rome contact with India, Rome declares war
                  110 AD: Immortals
                  130 AD: Immortals
                  150 AD: Immortals
                  170 AD: Immortals
                  190 AD: Immortals
                  210 AD: Immortals
                  230 AD: Immortals, Revolution
                  260 AD: Great Leader builds Marketplace
                  270 AD: Become a Republic
                  280 AD: India is now an OCC
                  290 AD: Galley
                  300 AD: Peace with Korea for 20 turns to reduce war weariness
                  310 AD: Galley

                  I am making 26 shields per turn in Republic, so I mine plains to get +30 shields and -4 food. When the food box runs low, I switch to +8 food and +15 shields. My army of slaves can convert all the improvements needed in one turn.

                  330 AD: Immortals
                  340 AD: Immortals
                  350 AD: Immortals, enter Middle Ages
                  360 AD: Immortals
                  370 AD: Immortals
                  380 AD: Immortals, begin invasion of Rome by taking out their iron
                  390 AD: Galley
                  400 AD: Immortals
                  410 AD: Galley
                  430 AD: Immortals
                  450 AD: Immortals
                  470 AD: Immortals
                  480 AD: Immortals
                  490 AD: Immortals
                  500 AD: Immortals
                  510 AD: Immortals
                  520 AD: Immortals
                  530 AD: Immortals, refuse to give England contact with India, England backs down
                  540 AD: Immortals
                  550 AD: Immortals
                  570 AD: Immortals
                  590 AD: Immortals
                  600 AD: Immortals
                  610 AD: Immortals, Great Leader
                  620 AD: Immortals, Rome has 2 cities left but their tundra city is too far away to bother with right now
                  630 AD: Immortals, declare war on the Celts
                  640 AD: Immortals
                  650 AD: Immortals
                  660 AD: Immortals
                  670 AD: Immortals
                  680 AD: Great Leader builds Harbor
                  700 AD: Immortals, peace with India for 20 turns to reduce war weariness
                  720 AD: Immortals
                  730 AD: Immortals
                  740 AD: Immortals
                  750 AD: Immortals
                  760 AD: Immortals
                  770 AD: Immortals, Celts are now an OCC
                  780 AD: Immortals
                  790 AD: Immortals
                  800 AD: Immortals
                  810 AD: Immortals, declare war on England

                  England is the first civ with Feudalism, and I take heavy losses against pikemen and med inf before getting their iron.

                  830 AD: Library
                  850 AD: Immortals, take out the English iron
                  860 AD: Immortals, peace with Celts for 20 turns to reduce war weariness
                  870 AD: Immortals
                  880 AD: Immortals
                  890 AD: Immortals
                  900 AD: Immortals
                  910 AD: Immortals, raze the town India built during the peace treaty
                  920 AD: Immortals
                  930 AD: Immortals
                  940 AD: Immortals
                  970 AD: Great Leader
                  980 AD: Courthouse, Rome is now an OCC
                  1000 AD: Galley
                  1010 AD: Galley
                  1020 AD: Galley
                  1030 AD: Galley, England is now an OCC

                  I surround each capitol with 8 units and disband the rest. Then I sign peace treaties and ROPs to eliminate war weariness for good.
                  The rest of the game is a beeline for Sanitation to bring my score up.

                  1040 AD: Galley
                  1050 AD: Galley
                  1060 AD: Galley
                  1070 AD: Galley, Theology
                  1080 AD: Galley
                  1100 AD: Temple
                  1160 AD: Cathedral
                  1210 AD: Coliseum
                  1230 AD: Education
                  1250 AD: University
                  1310 AD: Astronomy
                  1325 AD: Copernicus's Observatory
                  1370 AD: Banking
                  1375 AD: Bank
                  1430 AD: Invention
                  1485 AD: Gunpowder
                  1560 AD: Chemistry
                  1640 AD: Physics
                  1725 AD: Theory of Gravity
                  1730 AD: Newton's University
                  1766 AD: Magnetism
                  1790 AD: Metallurgy, free Medicine
                  1822 AD: Sanitation
                  1824 AD: Hospital
                  1872 AD: Steam Power
                  1936 AD: Electricity
                  1958 AD: Scientific Method
                  1963 AD: Theory of Evolution, Atomic Theory, Electronics
                  1973 AD: Industrialization
                  1981 AD: The Corporation
                  1986 AD: Stock Exchange
                  1999 AD: Refining
                  2016 AD: Steel
                  2033 AD: Replaceable Parts
                  2042 AD: Refuse to give England contact with India, England declares war but never fires a shot
                  2050 AD: Histographic victory

                  Here is the 2049 AD save:
                  Attached Files
                  Last edited by DaveMcW; April 23, 2003, 20:12.

                  Comment


                  • Impressive , if boring.

                    410 BC: Great Leader
                    ...
                    260 AD: Great Leader builds Marketplace
                    ...
                    680 AD: Great Leader builds Harbor
                    This at least shows focus. What was the harbour for anyway? Or the courthouse?

                    Comment


                    • Dave...

                      Damn, I'm impressed. I didn't think anyone could pull off a victory that way.

                      BigD
                      Holy Cow!!! BigDork's Back!

                      BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

                      Comment


                      • HOLY CRAP! Good job DaveMcW!

                        I should have figured you were serious about the Histographic thing. I just assumed it was not possible. Surrounding the capitals after each opponent was reduced to an OCC, then signing ROPs was brilliant.

                        A boring, fringe-type of game, but one that is impressive nonetheless. I'm glad to have seen it done.




                        Dominae
                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • Just one question, DaveMcW: why all the Colonies?


                          Dominae
                          And her eyes have all the seeming of a demon's that is dreaming...

                          Comment


                          • Yeah, plus 20 hours for an OCC just might be a record if he played the whole time and didn't let it sit there too much.

                            BigD
                            Holy Cow!!! BigDork's Back!

                            BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

                            Comment


                            • BRAVO DaveMcW....IMPRESSIVE...... Are the colonies the result of destroying all those cities?(workes Galore) Where are the Barbarians?

                              Comment


                              • Originally posted by CorpusScorpius
                                Where are the Barbarians?
                                I know in my game when I had a whole bunch of extra workers I used outposts to push back the fog so that there were fewer barbs. Not sure if Dave did this or not though.

                                BigD
                                Holy Cow!!! BigDork's Back!

                                BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

                                Comment

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