The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Arrian
That pretty much nerfs suicide galley runs for contact, huh?
Yup. I've got the Great Lighthouse, but it's still fiendishly difficult to get anywhere off the continental shelf. Also, I used to "dip" into the ocean and come back to the coast (for extra visibility), but now this maneuver costs too many moves to be of any use.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Originally posted by alexman
Don't worry about not knowing the AU mod rules inside out. One of the main goals of the mod is to preserve the feel of stock Civ3, so there are very few strategies that work in one version and not the other. (There are some, however, that might work better in one version than the other).
(how come the isn't celerating the holiday spirit? even the is decked out?)
Well, I finally printed out the Readme in preparation for starting the game tonight. There are some changes to the standard game that are pretty important to understand right from the get-go. But I think I've absorbed them and will keep the readme near the computer.
Anyone else playing the Arabs?
Originally posted by Jawa Jocky
Also is there a build unit and move to city command now?
Right clicking on a city allows you to set a "rally point" (which could be another city) where all finished units from that city will go automatically upon being built.
I think, I'll try the Arabs...but with standard rules. Can anyone say how good the position is...I'm not sure whether to play it at emperor or to try deity.
Aeson - you might edit your post. It is a very small spoiler. Not likely to do any harm, but all the same -- and see the spoiler thread for my results (at least round one .
Emperor here. I believe this is one of those maps that is quite easy on Monarch (if you're already used to that difficulty level), but a real pain on Emperor and Deity. Then again, maybe the "tweaks" of 1.14 and the AU mod are working together to burn me this game.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Oh. Monarch is what came up defeault, so that is where I started it. Oh well, I am having fun with the expansion bit. Although, I think I may be taking a different path than that intended.
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
I had a hut in my initial city radius on the first turn of a recent game. I was hoping for a settler pop, which requires that you not have an active settler. It is ambiguous whether popping the hut by founding a city can ever produce a settler. Anyone know?
I moved one square away to make sure, but that might not be necessary.
I just had a son - well, technically my wife had him - so my "free" time is gobbled up with laundry, dishes, naps, and trying to relieve my newfound back-pain.
If I come back to this at a later date, I definitely want to play it, and I'll probably try Arabs.
"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
Comment