Don't worry about not knowing the AU mod rules inside out. One of the main goals of the mod is to preserve the feel of stock Civ3, so there are very few strategies that work in one version and not the other. (There are some, however, that might work better in one version than the other).
As for the 1-2 killer AIs, I agree that it would be nice. We'll see what we can do. Perhaps there is a way, but the nature of Civ3 (compared to Civ2, for example) makes it easy to catch up if you fall behind, so it might be difficult.
Anyway, no pressure about playing the mod, really. I was just giving you a hard time.
As for the 1-2 killer AIs, I agree that it would be nice. We'll see what we can do. Perhaps there is a way, but the nature of Civ3 (compared to Civ2, for example) makes it easy to catch up if you fall behind, so it might be difficult.
Anyway, no pressure about playing the mod, really. I was just giving you a hard time.
-- you must share your game with us (even if it seems embarassing). Part of AU is learning what works and what doesn't, and also learning how AI civs develop under standard rules versus AU Mod rules -- unless we are all willing to share what didn't work, no one learns!
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