Welcome to Apolyton University course 202!
In this class we will show how the expansionist trait helps win the game, even on this standard map (Continents, 70% Water, Normal, Temperate, 4 billion, Roaming Barbs). We shall explore the map, control communications, and pop lots of goody huts.
You can play any expansionist Civilization, except for the Iroquois, who are AI-controlled (to avoid the temptation to build MW instead of scouts )
The attached zip file contains three scenarios. A Civ3 1.29f version (sorry, no Mongols, Arabs, or Scandinavians), a PTW 1.14f version, and an AU mod 1.12 version.
As you play, don't forget to submit your solutions, observations, and analysis in the spoiler thread!
WARNING: In PTW, as you browse through the list of scenarios, you can see the minimap for each of them. Cover the minimap before selecting the AU 202 scenario, and keep it covered until you start the game! (Thanks for the solution, Catt!)
May your Pottery serve you well!
PS. Ignore the poll. We are playing now!
In this class we will show how the expansionist trait helps win the game, even on this standard map (Continents, 70% Water, Normal, Temperate, 4 billion, Roaming Barbs). We shall explore the map, control communications, and pop lots of goody huts.
You can play any expansionist Civilization, except for the Iroquois, who are AI-controlled (to avoid the temptation to build MW instead of scouts )
The attached zip file contains three scenarios. A Civ3 1.29f version (sorry, no Mongols, Arabs, or Scandinavians), a PTW 1.14f version, and an AU mod 1.12 version.
As you play, don't forget to submit your solutions, observations, and analysis in the spoiler thread!
WARNING: In PTW, as you browse through the list of scenarios, you can see the minimap for each of them. Cover the minimap before selecting the AU 202 scenario, and keep it covered until you start the game! (Thanks for the solution, Catt!)
May your Pottery serve you well!
PS. Ignore the poll. We are playing now!
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