In that game: the enemy stacks totaling 20 Infenty were in my territory for about 10 turns. They were on improved tiles (roads) the entire time, about 60% of the time were inside a CR.
I showed no WW at the end of that timeframe.
Civ III Classic, 1.21f.
I showed no WW at the end of that timeframe.
Civ III Classic, 1.21f.



but, unlike with regular attackers or defenders, the blitz pot-shots meant absolutely nothing to the effectiveness of the arty because it wasn't engaging in combat where an extra HP might be important -- my arty would just stay injured, perhaps red-lined, until a turn came along when it wasn't needed - instant heal and then restart the process. So - I could manually check my intended path before every arty move and avoid pot shots; or I could go ahead and move stacks and da*n the pot shots as meaningless (except of course as they tended to slow the game down a bit) - either way added one little bit of micromanagement or delay.
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