alexman, I guess I was just expecting Communism to be a lot less efficient. The current version is a good model of what we want then, if not for the Despotism problem.
Dominae
Dominae


. Nonetheless, I have never seen anything conclusive or convincing that shows WW is more directly affected by unit losses than simple combat (i.e., I think WW can grow at a good clip without many unit losses). Furthermore, it seems pretty clear that WW also grows just by having units in enemy territory - without any combat at all. A poster named sumthinelse posted some test results just recently over at CFC -- he was trying to understand whether and to what extent WW is different in MP games compared to SP games. For one test, he created a scenario and put something like 100 of his units in enemy territory. He declared war, but engaged in no fighting whatsoever. In SP games, WW quickly caused a revolt -- again with no combat.
. Nonetheless, I have never seen anything conclusive or convincing that shows WW is more directly affected by unit losses than simple combat (i.e., I think WW can grow at a good clip without many unit losses). Furthermore, it seems pretty clear that WW also grows just by having units in enemy territory - without any combat at all. A poster named sumthinelse posted some test results just recently over at CFC -- he was trying to understand whether and to what extent WW is different in MP games compared to SP games. For one test, he created a scenario and put something like 100 of his units in enemy territory. He declared war, but engaged in no fighting whatsoever. In SP games, WW quickly caused a revolt -- again with no combat.

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