Two new ideas, courtesy of kettyo:
1) What if we give cruise missiles the tactical missile ability, and AEGIS and subs the ability to carry tactical missiles? These naval units would also get the AI "Naval missile transport" flag. However, to prevent regular subs and AEGIS to carry tactical nukes, we would also give those ships the "transports only foot units" ability, and cruise missiles the "foot unit" ability.
(Note: foot units are used only to determine what units can be transported by a helicopter. But since the helicopter can't transport tactical nukes, there is no effect on gameplay, I think)
So, to recap the first idea:
AEGIS, regular Sub: can carry one cruise missile.
Nuclear Sub: can carry one cruise missile or one tactical nuke. The AI would use all these ships as "naval power" or "naval missile transport".
The major benefit of this change is to strengthen four rather weak units (subs, AEGIS, CM), but it also enhances realism. The AI can deal with the change, since it already knows about nuclear subs and tactical nukes.
As it is now, cruise missiles can be loaded into transports (probably an exploit). The human knows of this fact, but the AI does not.
2) All artillery units get a defense strength of 1. This prevents the human player from getting all his artillery courtesy of the AI (can no longer be captured). Also, the AI defends its cities with artillery (and usually does nothing more than that with them), so giving an extra defense might prevent an AI city from being captured if the attacker is one unit short.
I like both these ideas a lot.
Existing changes that I would like to reconsider (because the AI doesn't know how to use artillery) are 1) the movement increase of radar artillery, and 2) the airlift ability of all artillery units.
1) What if we give cruise missiles the tactical missile ability, and AEGIS and subs the ability to carry tactical missiles? These naval units would also get the AI "Naval missile transport" flag. However, to prevent regular subs and AEGIS to carry tactical nukes, we would also give those ships the "transports only foot units" ability, and cruise missiles the "foot unit" ability.
(Note: foot units are used only to determine what units can be transported by a helicopter. But since the helicopter can't transport tactical nukes, there is no effect on gameplay, I think)
So, to recap the first idea:
AEGIS, regular Sub: can carry one cruise missile.
Nuclear Sub: can carry one cruise missile or one tactical nuke. The AI would use all these ships as "naval power" or "naval missile transport".
The major benefit of this change is to strengthen four rather weak units (subs, AEGIS, CM), but it also enhances realism. The AI can deal with the change, since it already knows about nuclear subs and tactical nukes.
As it is now, cruise missiles can be loaded into transports (probably an exploit). The human knows of this fact, but the AI does not.
2) All artillery units get a defense strength of 1. This prevents the human player from getting all his artillery courtesy of the AI (can no longer be captured). Also, the AI defends its cities with artillery (and usually does nothing more than that with them), so giving an extra defense might prevent an AI city from being captured if the attacker is one unit short.
I like both these ideas a lot.
Existing changes that I would like to reconsider (because the AI doesn't know how to use artillery) are 1) the movement increase of radar artillery, and 2) the airlift ability of all artillery units.
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