Originally posted by Theseus
I encourage as little change as possible from stock... what if an AU player got used to the "new Communism" (funny phrase!) and it screwed up a PTW MP game?
I encourage as little change as possible from stock... what if an AU player got used to the "new Communism" (funny phrase!) and it screwed up a PTW MP game?
BTW, there ARE ideas that were at first introduced in mods and later made it into Civ3:
- Police stations reduce corruption (v1.16)
- Tweaked A/D/M rates for Privateers and Submarines (v1.16)
- Decreased cost of the Forbidden Palace (v1.17)
- Ability to upgrade to civ-specific units (v1.17)
- Army has blitz ability (v1.17)
- Medieval Infantry (announced for PTW)
- Additional tax-increasing improvement (announced for PTW)
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