DeepO, I think only one uprising can happen in a game, for Soren says it's triggered by a second time something happens - and there can only be one second time.
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Solver, that's what I want to know. It is possible that certain things happen twice multiple times, one example being the transition to a new age (I know that's not the trigger, but it is an example). If so, you could have 3 uprisings in a game, but would most likely only see one or two of them, as by the time you go from Industrial to modern no camps are present anymore.
DeepO
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Originally posted by notyoueither
The better bet would be that they occur once a certain percentage of the map is settled. Population pressures are usually what caused the migrations that are viewed as barbarian invasions.Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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IIRC, I had a game in which there were two different barb uprisings, but I think it was on the 1.16 patch. They both occured within a short period of each other. I have seen barb camps very late in a coquest game, but don't remember any uprisings past the 500 AD time frame. Could be the second civ to reach a certain level of culture. Or the second civ to reach Fuedalism or some other trigger tech.
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Uprisings are generated by a pressure of a growing population outside the civilization, when the density of the population inside suddenly decreases, due to an enlargement of the cultural border. Therefore, the trigger should be a cultural level increase.
Or could be ...Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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2nd GA? That sounds quite possible... figure then, in a game with Aztecs, Babylon and the Zulu, uprsings would be granted to occur early.
And that's what I have in my current game: a pretty early uprising, but there's Egypt, Babylon , Zulu and Aztec...Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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ok, enough with the suspense!
barbarian uprisings are triggered the second time a civ enters a new age. (once for the middle ages, once for the industrial age, once for the modern age...) The intention was to basically simulate the barbarian hordes that knocked out Rome and (to a lesser degree) the Mongols. This made a little more sense back when barbarians were more destructive, but having half your civ knocked out for seemingly random reasons was deemed not much fun. Instead, we flipped the concept around and gave a temporal bonus (the Golden Age) instead of a temporal penalty.
I think DeepO gets the award for being the first to mention it...- What's that?
- It's a cannon fuse.
- What's it for?
- It's for my cannon.
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Originally posted by Soren Johnson Firaxis
I think DeepO gets the award for being the first to mention it...Belgium 1 - rest of the world 0
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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I'm a little confused...
The second time any civ enters a second age? Meaning, I as the human do it, and then an AI civ does it?
Or the second time, period, that one of the civs in the game, human included, does it?
I like the principle.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Thanks Soren for providing us with the guessing. Can you please do another one?
Hmm, if I ever get an uprising in the Modern Age, I'll tell you.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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