Originally posted by dmd175
Dominae did a good job standardizing the games, but I think the build queues should be as much as possible identical save for switching granary and settler. While settler first goes settler--> worker --> granary --> settler, granary first goes warrior--> granary --> settler---> settler.
Dominae did a good job standardizing the games, but I think the build queues should be as much as possible identical save for switching granary and settler. While settler first goes settler--> worker --> granary --> settler, granary first goes warrior--> granary --> settler---> settler.
It appears to me that the differences between the two tests (summed up as granary first has a larger economy quicker vs. settler first which has a slightly smaller economy but a higher rate of growth) are explained by the lack of workers and the lack of workers built, which is a function of the granary first queue. Instead, the granary first queue should be modified to build workers on par with settler first, so that we can extrapolate and isolate the effect not of order and intensity of build queues, but the effect of larger capital early/increased production later vs. more cities earlier.
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