i'd love to, but not enough time... too many PBEMs already
here's a potential exploit against the AI: place city next to forrest/jungle, culturally expand borders (this would make the temple of artemis very powerful) and chop down stuff... and continue like that. city, camp, city, camp, ...CxcxCxcxC
against the AI, this would be an exploit, against humans ok if everyone knows if it's allowed or not.
maybe increasing costs of these actions (by a factor of 4?) would make this more "special"
in PBEMs tanks will unlikely ever come to play and all units before that are not wheeled (except bombarding units and chariots). it could get more interesting, if cavalry (and maybe all faster powerful units like knights) get "wheeled" too, so you really need roads for fast passage through the jungle.
btw: conquistadores are now really powerful if they can retreat back into the forrests after pillaging actions and would be safe there against all fast units
and therefor I had the house rule never to chop/clean outside the radius of an existing city.
against the AI, this would be an exploit, against humans ok if everyone knows if it's allowed or not.
maybe increasing costs of these actions (by a factor of 4?) would make this more "special"
in PBEMs tanks will unlikely ever come to play and all units before that are not wheeled (except bombarding units and chariots). it could get more interesting, if cavalry (and maybe all faster powerful units like knights) get "wheeled" too, so you really need roads for fast passage through the jungle.
btw: conquistadores are now really powerful if they can retreat back into the forrests after pillaging actions and would be safe there against all fast units
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