The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Nuclear Master
Than that's fine Con But some people may be too shy or intimidated by the "elitism" that is AU.
Thats greatr Nuke but I still think you need to rephrase your question. Its still not clear,
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by Nuclear Master
For anyone who voted for one of the options that have the text "and I plan to improve", and feels that they are not comfortable with the current situation, please PM or post in this thread if you have any suggestions or comments.
So come on folks, Nuke needs your input, how can we make AU better for everyone???
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
I'm active with the AU Mod (even when I'm just lurking... which is often...) but usually only have limited time to spend on the courses. It would be interesting if we could somehow come up with shorter, more focused courses. Such as providing a certain situation with the aim of achieving a certain goal. In other words, start somewhere mid-game and everyone tries to pursue a specific goal (conquer neighbor; obtain difficult resource; build specific wonder, etc.); then compare the strategies. Such mini-courses could be played in a short amount of time, but they would take a LOT more time to setup. Plus I know from watching the succession game that it's hard to pick up where someone else left off.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
After being torn for a few days, I finally voted, "I'm an active member and I participate in most AU Courses." It's a definite understatement of my activity level, but it at least has the virtue of not being false. Every once in a while, there's an AU course that I simply don't think would be enough fun or useful enough to me to be worth my time. For example, the last (if I remember correctly) PtW AU course made it a goal not to trigger a GA while at the same time making it easier to trigger a GA through wonders, and to me, those two elements together seemed too contradictory to make for either a fun game or something I was likely to learn a lot from.
Originally posted by Stuie
I'm active with the AU Mod (even when I'm just lurking... which is often...) but usually only have limited time to spend on the courses. It would be interesting if we could somehow come up with shorter, more focused courses. Such as providing a certain situation with the aim of achieving a certain goal. In other words, start somewhere mid-game and everyone tries to pursue a specific goal (conquer neighbor; obtain difficult resource; build specific wonder, etc.); then compare the strategies. Such mini-courses could be played in a short amount of time, but they would take a LOT more time to setup. Plus I know from watching the succession game that it's hard to pick up where someone else left off.
Would you mind posting that in the AU "Publicity Stunt" thread?
I play an AU game once in a while, but I don't think I will bother to upgrade from 1.15b to 1.22. That would probably mean the end of my participation.
So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students Be kind to the nerdiest guy in school. He will be your boss when you've grown up!
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