That is a great analysis - very detailed!
I think the reasons you gave for not switching to Democracy also apply here. I went Monarchy->Democracy - I think you'd be very hard-pressed to get me out of Demo lategame - I'd rather swallow my pride and beg for peace if WW is an issue than lose the benefits of Demo.
Not to mention the anarchy - I had(IIRC) 10 turns of anarchy going from Monarchy to Demo. It was brutal, but IMO, worth it. I sure wouldn't switch to Communism/Fascism instead of Demo and I think "in addition to" would just be insane.
It's not necessarily the benefits/effects that tend to drive player government choice so much as a desire to "save turns". At something like 16 turns of anarchy in my game, that's too much, but just barely worth it, to me.
The AI gets to switch back and forth because their # of anarchy turns are capped starting(IIRC) at Monarch and get lower with higher difficulty. I think the human ought to have some sort of cap, though not as low as the AI.
Make Communism/Fascism more attractive to human players though, and see how that affects research choices and overall tech status.
Not to mention the anarchy - I had(IIRC) 10 turns of anarchy going from Monarchy to Demo. It was brutal, but IMO, worth it. I sure wouldn't switch to Communism/Fascism instead of Demo and I think "in addition to" would just be insane.
It's not necessarily the benefits/effects that tend to drive player government choice so much as a desire to "save turns". At something like 16 turns of anarchy in my game, that's too much, but just barely worth it, to me.
The AI gets to switch back and forth because their # of anarchy turns are capped starting(IIRC) at Monarch and get lower with higher difficulty. I think the human ought to have some sort of cap, though not as low as the AI.


Let me phrase it another way. On a landmass that is shared, or that you suspect is shared, by numerous civs you take a real risk in not trading techs as soon as you meet a new civ -- if you don't trade, the newly met civ may trade with other civs and make your holdings worthless. On a map that you suspect may be an archipelago, is such risk reduced enough to justify withholding trades during the time you continue to explore?
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