The main idea of moving it to a later tech was not reducing the number of AC produced - that was a happy side effect.
The point alex or was it nathan made was that at the time it comes(Math) it's a do or die thing.
By moving it later, we postpone the building and leave more room for both player and AI to finish expanding and build up an ivory-conquering-force or have a city able to produce it or have a trade network in place.
_Seems_ more strategic to me than the haves vs. have-nots situation as it currently stands.
The point alex or was it nathan made was that at the time it comes(Math) it's a do or die thing.
By moving it later, we postpone the building and leave more room for both player and AI to finish expanding and build up an ivory-conquering-force or have a city able to produce it or have a trade network in place.
_Seems_ more strategic to me than the haves vs. have-nots situation as it currently stands.
(And at least it's a proposal that does not change the age when a wonder becomes available.
)
And predictability of which civs are likely to build a specific wonder is a good thing? I want to play an epic game, not sort of a pre-scripted scenario.
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