thanks theseus!
Announcement
Collapse
No announcement yet.
Apolyton University Mod: C3C version
Collapse
This is a sticky topic.
X
X
-
Yes, thanks Theseus!
I just had a chance to look at the spreadsheet, and there are a couple of typos:- Ancient Cavalry doesn't get an extra HP in the AU mod.
- The curragh can't actually sink in the ocean because it can't enter it.
- The Crusader upgrades to Guerilla.
- The Keshik has zero-range bombard of 2
- The Conquistador has a defense of 3
- The Trebuchet costs 35
- The Privateer has no maintenance
- Modern Armor has a defense of 14
- Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, Panzer can't enter jungle/mountain/etc
- Bombard strength of Artillery is 10
- TOW Infantry and Guerilla have ZOC
- Special Forces have stealth attack
- Helicopters, not Bombers, have lethal land bombard.
Comment
-
ok, i don't think i'm revealing too much spoiler information here, so i'll propose the following:
give NMs the offensive flag!!!
in my au601 game i've had wounded units lying around right beside cities without the AI even considering to kill it.
as i denyed carthage of any resource, it was producing archers, sent them out, got them killed (1 defense isn't the best against elite archers or even warriors) and then had to produce more archers to even out the offensive-defensive ratio.
needless to say: carthage never even had a chance!
more information in my DAR, but many here probably aren't allowed to read it (yet).- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Comment
-
Numidian mercenaries already have the AI offense flag, both in stock and AU mod.
We considered removing the AI offense flag in the Defensive units with attack capabilities thread, but the panel voted not to make that change.
Edit: the reason you were not attacked is that the AI did not have any offensive Numidian Mercenaries at the time, and did not want to remove the defensive ones from defending the city.Last edited by alexman; August 6, 2004, 11:39.
Comment
-
Well the thing is that when AI builds an unit it always selects just one AI strategy and stiks with it.
So defensive NM will always be defensive, while offense NM will always be used for offense.
Now, the problem is that offense NM is pretty much same as suicidal archer, is way too expensive for its cost.
On the other hand, defense NM will usually not behaive offensively if inside cities. On open then will kill wounded units (tested in debugger).
Anyway, making same unit be both unsed for pure city defense and offense in the same times is impossibile in Civ3 engine.
P.S.
Personally, I think that NM without offense flag is better, since AI will not waste too much shields that way. And its attack will be utililzed on open against weak enemy units (tested). Pretty much offense pillager.
Comment
-
Originally posted by alexman
Yes, thanks Theseus!
I just had a chance to look at the spreadsheet, and there are a couple of typos:- Ancient Cavalry doesn't get an extra HP in the AU mod.
- The curragh can't actually sink in the ocean because it can't enter it.
- The Crusader upgrades to Guerilla.
- The Keshik has zero-range bombard of 2
- The Conquistador has a defense of 3
- The Trebuchet costs 35
- The Privateer has no maintenance
- Modern Armor has a defense of 14
- Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, Panzer can't enter jungle/mountain/etc
- Bombard strength of Artillery is 10
- TOW Infantry and Guerilla have ZOC
- Special Forces have stealth attack
- Helicopters, not Bombers, have lethal land bombard.
Attached FilesThe greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
Although I was pleasantly surprised by the number of AI Armies I saw in AU 503, I'm not sure we are there quite yet.
In a Demigod game I'm playing as the Hittites, despite facing at least two very strong local AI civs (Zulu and Ottoman), I am not seeing any Armies from them, although I have 4, 3 of which were native produced by the Mil Academy.
Assuming that I built the Mil Academy in a reasonable period of time, and acknowledging that the AI civs have been at or close to tech parity... shouldn't they have at least a few Armies fielded as well?
Or would one suspect that they are parked in the AI capitol or MA city?
If that is not the case, does the AI value the MA highly enough? What can we do to virtually guarantee that AI civs will build it where reasonably possible?The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
As a matter of fact, I don't even see them when they are out to 800 or more troops. I cannot remember the last time I ran into an AI army at any level.
It appears they would rather use an MGL to build a structure, Of course if they get an MGL against me, I will hunt it down, just in case.
Comment
-
-
Thanks... I looked for that thread but couldn't find it.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
-
Resignation
I've never been a very vocal panel member, given more to lurking and reading others' opinions prior to weighing in on a vote, but I must say I'm proud of the work we have all done in constructing this mod. Modding Civ3 has been a blast, but the time was never quite there for me to fully participate in the various AU courses.
Anyway, I think it's time for me to move on. There are many others who have been far more active/vocal in this forum over the past months, and it's time for one of them to have a voice on the panel.
Thanks to all for welcoming me into this community. I will continue to lurk/kibbitz as time permits, but this is my official resignation from the AU Mod Panel."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Comment
-
Thanks Stuie!!The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
Comment
Comment