Re: Apolyton University Mod: C3C version
Now I've finished my first AU game and have a better understanding of the concept, I have a question that may help in in my approach to AU in future.
I enjoyed pretty much all the mods and I think they improved the game noticeably. Certain mods (such as the changes to Cavalry and Infantry attack values) definitely changed the way I play the game while others (such as resource positioning, though not really a "mod") served to highlight certain features and make you think more about your game.
So:
Is AU designed simply to teach us more about Civ3 strategy in general or is it also an attempt to improve the official version of the game by providing suggestions to the developers for future patches or ideas for Civ4?
I think the mods definitely improved the game in terms of making it more enjoyable and "fairer" to both the human and the AI (particularly the way it seemed to push the AI in certain directions), but they often change the way you play the game which may not help much if you are going to go back to stock rules at some point. I guess this is why some players choose to play with stock rules.
Originally posted by alexman
Philosophy
The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.
Philosophy
The main purpose of the AU mod is to challenge the player with a need for deeper strategy, while changing as little as possible. Deeper strategy is accomplished by presenting the player with more non-trivial decisions, and by improving the AI.
I enjoyed pretty much all the mods and I think they improved the game noticeably. Certain mods (such as the changes to Cavalry and Infantry attack values) definitely changed the way I play the game while others (such as resource positioning, though not really a "mod") served to highlight certain features and make you think more about your game.
So:
Is AU designed simply to teach us more about Civ3 strategy in general or is it also an attempt to improve the official version of the game by providing suggestions to the developers for future patches or ideas for Civ4?
I think the mods definitely improved the game in terms of making it more enjoyable and "fairer" to both the human and the AI (particularly the way it seemed to push the AI in certain directions), but they often change the way you play the game which may not help much if you are going to go back to stock rules at some point. I guess this is why some players choose to play with stock rules.
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