The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Building strategy:
Starting Mecca in 4000 BC (moving it to the hill is not worth it), then a city N on the flood plain. These 2 cities would become Settler pumps.
Then 2 cities E and W; these would become Wonder cities or barracks.
Techs strategy:
On Monarch, we can go for Literature and the GLibrary. Once we got it, we’ll go for Republic at 10%. With the gold, we’ll upgrade some Warriors to Swordsmen.
4000BC: Mecca founded: Scout-Worker-Warrior-Worker-Warrior-Settler-Granary. 1st Scout goes NW along the coast. Our Worker starts roading and irrigating the cow W.
3800BC: 2nd Scout goes E.
3750BC: 1st hut (NW) gives us a Settler! There are furs, fish and whales.
3700BC: Medina is founded along the coast. Worker-Warrior-Warrior-Settler (for the furs).
3600BC: Mecca produces the 1st Warrior. Since there are no barbs threats for now, it will go S. The Worker will road and mine the hill E.
3550BC: contact with Japan. Trade Pottery and Bronze Working for the Wheel and 10 gold. Not the best trade but…
3500BC: 2nd Worker in Mecca, goes N.
3300BC: Mecca 2nd warriors; stays home. Contact with Carthage: traded the Wheel and Ceremonial Burial for Masonry, Alphabet and 20 gold. Japan is broke. Researching Writing in 31 turns.
3250BC: our N scout discovers Mathematics all by himself.
3050BC: contact with America. Traded Ceremonial Burial for 10 gold. Traded Warrior Code for Masonry with Japan and the same for 20 gold with Carthage.
3000BC: our Scout E discovered Mysticism.
2850BC Mecca builds its 1st Settler.
2800BC: Damascus is build. Worker-Warrior-Settler-Granary. Another hut: a Warrior.
2670BC: Medina 2nd Warrior. Builds a Settler.
2590BC: where we stand:
Arabs: 9 techs, 75 gold, Writing in 10 turns, 3 cities (take note that I stopped at 2590BC), 3 Workers, 2 Scouts (to be disbanded), 5 Warriors.
Carthage: 2 cities, 0 gold, -3 techs.
Japan: 2 cities, 0 gold, - 2 techs.
America: 3 cities, -2 techs.
Our future?
After the Granary, Mecca will pump settlers heading N and E, to check the Japan and America, AND S to plug the Carthaginian advance at the isthmus.
Medina will build 2 Settlers: 1 NE for the furs and another SE along the coast. Then it’s Temple and barracks.
Damascus will build a 2nd Warrior, a Temple and go for the Pyramids as a pre-build for the Glibrary.
That is a quick reply to my post
Nice that you got a settler from a hut (it seems like everyone except vmxa and I got a settler )
You should play 10 more turns though, just like I did, because everyone else played 40 turns.
I got to go now, I wil give more comments on your game later
-Settled Mecca on the starting tile, began Alphabet at 100%, and a scout. Set off to work the cattle tiles.
-First hut popped... nada.
-3600: My southern scout makes contact with the Carthaginians. No good deals at the moment, so I hold off.
-My NW scout pops a hut... Warrior Code!
-With WC in hand, I cut a deal with Carthage: C.B. and W.C. for Alpha. I lose some research time, but I'd rather have the tech sooner.
-3500: NW scout makes contact with Japan
-With Japan, I trade Pottery and Alpha for The Wheel and 10 gold.
-3500: My NE scout finds the Americans!
-With the US, I trade Alpha for Masonry and 30 gold. Suddenly I'm the top of the tech race.
-I settled Medina somewhere around here... forgot to write down the turn
-Next hut pops a warrior.
-Next hut pops 25 gold.
-3200: Stupid barbs defeat my garrison at Medina, trashing my settler build. Dang.
-Mecca has a granary, and is pumping out settlers. One departs and is in position to settle my next city, SW of Mecca.
2150 Summary: 2 cities, with 1 settler ready to settle. Researching Writing at 100%, and Carthage has Myst., which can be traded for soon enough. Military forces are 2 warriors, 3 scouts, with another warrior on the way. Military is light right now, but that can easily be fixed. Entire continent is more or less explored, save for some Japanese territory.
Zargon: Ouch that hurts, a barbarian attacking and pillaging your settler work . You would have been on par with me if that had not happened..now you are slightly behind. Well, better luck next round
Mountain Sage: I will comment on your game, although there are 10 more turns to come. I like your game a lot
Between Medina and Mecca there is a lot of room for expanding
Next city will be next to the game I assume? (on the place where I put my 2nd city or somewhere close that site)
I don't have played it yet, but the next city (maybe I will even sacrifice the granary for it) will be north of Mecca. This is why I planned the road (the worker will immediately start on a mine). I want to bottle up Japan, then fill up west and grab the furs and the horses. Afterwards, I'll go S to bottle up the Carthaginians at the isthmus and E to grab the iron.
Well, that's the plan. For us Europeans, I will post it by tomorrow midday.
Looks like I should have posted a tally to make it easier to see the status.
(techs we have and they do not)
USA 3 cities 10 gold (Alp and Myst)
Japan 2 cities 20 gold (Mason Pottery Myst)
Carth 2 cities 120 gold (CB)
Damascus size 1, grow in 3, temple in 8 has spear and warrior, spices hooked up, worker roading and a scout coming to be disbanded. I am looking here to get the culture border to cut off Carth from the mainland. Yes they have a warrior scouting, but no more will be allowed and no settlers.
Medina size 3, grow in 8, spear in 9 has 2 warriors. Scout coming to be disbanded. Working mining, has a temple. Need to connect to capitol. I wanted to get the mine in before US gets huffy.
Baghdad size 1, growin 8, spear in 8 has warrior. Scout returning.
Mecca size 3, grow in 5, spear in 3 has 2 warriors. Has barracks and temple 158 gold.
I don't have played it yet, but the next city (maybe I will even sacrifice the granary for it) will be north of Mecca. This is why I planned the road (the worker will immediately start on a mine). I want to bottle up Japan, then fill up west and grab the furs and the horses. Afterwards, I'll go S to bottle up the Carthaginians at the isthmus and E to grab the iron.
Well, that's the plan. For us Europeans, I will post it by tomorrow midday.
Ah yes, that is a very good plan as well. I'd have to see the final result of your game of course but I think your game makes a good chance to become our next starting points play it well
But it is too bad only 4 players played the game, with six there is more to choose So please join us, missing players!
One last question MountainSage: do you live in Switzerland, or did you just have the flag for fun? Because your timezone is GMT, and you should be in my zone (GMT+1). I am just curious
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