Communism again
It turns out that Communism as used by the AI is not as bad as we thought. At least it's not as bad as it is for the human.
As we know, for the human who has a good Capital/FP placement, Monarchy is almost always the better war-time government. But for the AI, which generally places the FP close to its palace, Communism is about as good as Monarchy.
To prove this point, I did a simple test. I made a rectangular grid of 25 cities (the OCN was 16), spaced 3 tiles apart on a diagonal. I put courthouses everywhere, and police stations in all cities (but not in towns). The following diagram shows the city arrangement, where the numbers are the city sizes:
With the Palace at position B2, and the FP at B3, which is a realistic AI setup because the AI usually has its Palace and FP close to each other and its total number of cities rarely go over 150% of the OCN, the percentage of commerce lost to corruption was 20% for Monarchy and 21% for Communism!
When I moved the FP to D4, which is more like what the human would try to do, the corruption for Monarchy dropped to 15% (and of course for Communism it remains 21%).
On top of that, humans usually have more than 150% the OCN. A typical game where the human is achieving UP is more like 250% the OCN, with all those cities being productive. A switch to communism in this case would be even worse for the human.
So, to summarize, because of better FP placement, Communism is almost never a better option than Monarchy for the human player. But for the AI, these two governments can be comparable.
Communism still needs bonuses to help the AI that chooses it over Monarchy, but not huge ones.
Consider adding an extra courthouse-type improvement, specific to Communism, to each of the 25 cities in the example above. This would bring corruption down to 16% for Communism, helping the AI in its choice to select Communism over Monarchy in the first configuration, but still not giving the human a better government that Monarchy (15%) in the second configuration.
I believe this is the best way to balance Communism.
It turns out that Communism as used by the AI is not as bad as we thought. At least it's not as bad as it is for the human.
As we know, for the human who has a good Capital/FP placement, Monarchy is almost always the better war-time government. But for the AI, which generally places the FP close to its palace, Communism is about as good as Monarchy.
To prove this point, I did a simple test. I made a rectangular grid of 25 cities (the OCN was 16), spaced 3 tiles apart on a diagonal. I put courthouses everywhere, and police stations in all cities (but not in towns). The following diagram shows the city arrangement, where the numbers are the city sizes:
Code:
| A B C D E ------------------ 1| 9 9 9 9 6 2| 9 12 12 9 6 3| 9 12 12 9 6 4| 9 9 9 9 6 5| 6 6 6 6 6
When I moved the FP to D4, which is more like what the human would try to do, the corruption for Monarchy dropped to 15% (and of course for Communism it remains 21%).
On top of that, humans usually have more than 150% the OCN. A typical game where the human is achieving UP is more like 250% the OCN, with all those cities being productive. A switch to communism in this case would be even worse for the human.
So, to summarize, because of better FP placement, Communism is almost never a better option than Monarchy for the human player. But for the AI, these two governments can be comparable.
Communism still needs bonuses to help the AI that chooses it over Monarchy, but not huge ones.
Consider adding an extra courthouse-type improvement, specific to Communism, to each of the 25 cities in the example above. This would bring corruption down to 16% for Communism, helping the AI in its choice to select Communism over Monarchy in the first configuration, but still not giving the human a better government that Monarchy (15%) in the second configuration.
I believe this is the best way to balance Communism.
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