Great comments all-around. I'm especially wary of Communist AIs not being able to "come back" from their government choice (if only the AI could disband!). However, I think we should perhaps test an improved Communism on its merits alone, before considering any ill effects of switches. The AI is hard-coded to prefer Communism anyway (in wartime, which is almost all the time in most games), so giving it an extra fighting chance should be interesting. What I really want to see is an AI Communist engine push back a Republic human player, and eventually make him or her give in to WW. That would be great.
Dominae
Dominae
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