maybe this is a little late, although the motorized transport not requiring electronics is a great idea!
the longevity in early industrial age i think is wrong. won't that make way too much pop for just one civ? well since it was played/tested in previous mods then perhaps its fine.
as for the TOE, this needs big change. I've only played a few C3C games where the AI actually beats me to the TOE and then beats me to hoover.
unless the AI has a huge tech lead (eg, it already knows communism/facism/etc) it will go for the TOE. All I can think of for that is to nudge the AI towards the medecine branch after nationalism. Cheaper costs or flavors? Not sure how exactly except through lots of play testing ....
Otherwise, the 2 free techs of TOE should get axed, and replaced with a 50% research bonus in the city.
the longevity in early industrial age i think is wrong. won't that make way too much pop for just one civ? well since it was played/tested in previous mods then perhaps its fine.
as for the TOE, this needs big change. I've only played a few C3C games where the AI actually beats me to the TOE and then beats me to hoover.
unless the AI has a huge tech lead (eg, it already knows communism/facism/etc) it will go for the TOE. All I can think of for that is to nudge the AI towards the medecine branch after nationalism. Cheaper costs or flavors? Not sure how exactly except through lots of play testing ....
Otherwise, the 2 free techs of TOE should get axed, and replaced with a 50% research bonus in the city.
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