The idea behind the oil requirement (or Alexman's airport prerequisite idea) would be to have two separate tech requirements on different branches of the tech tree and, in the process, make it less trivial to set up to get it with ToE. Since that can't be done directly, it has to be done either through a resource prerequisite or through a building prerequisite if that's the route we want to go.
I won't mind of we leave Hoover the way it is, but Alexman's airport idea got me looking for alternatives that wouldn't be quite so extreme. When I looked at what the editor allows, tying it to oil was what I was able to come up with.
I won't mind of we leave Hoover the way it is, but Alexman's airport idea got me looking for alternatives that wouldn't be quite so extreme. When I looked at what the editor allows, tying it to oil was what I was able to come up with.
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