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Early Landing Comparison Game #2

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  • #91
    I landed in 1698AD.
    Details later on.
    Aux bords mystérieux du monde occidental

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    • #92
      I spent over an hour writing a rather detailed log... then it disappeared somewhere between my computer and Apolyton .
      Yet I knew I had to post before 24.00...(finally managed to send a short message at 23.52).

      Well, here are the major events:

      Monarchy: 1650BC
      Republic: 125BC
      Democracy: 700AD

      Marco: 275BC
      Colossus: 200BC
      Copernicus: 25BC
      Isaac: 500AD
      Darwin: 800AD
      Apollo: 1610AD

      SSC size 8: 160AD
      ssc size 12: 240AD
      SSC size21: 540AD
      Max size: 35

      Trade: 825BC
      Invention: 600AD
      RR: 780AD
      Automobile: 1140AD
      Computers: 1570AD
      Space Flight: 1590AD
      Launch: 1650AD
      AC: 1698AD

      This is more than 5 centuries behind solo or SG2

      Yet I hope it makes me #1 among those who played without helper programs

      My major frustration in this game is about the techtree: it took me over a millenium to get presented with Republic and Medicine (even with Marco completed in between ).

      Later on, my game was a clear demonstration of the snowball effect of bad timing: IIRC solo manages to acquire 1 tech/turn before 1AD, ... I never managed that in this game, even after 1500AD (otherwise than by a mix of freights and research).

      I was so upset in the endgame that I decided to plan the worst possible launching, just for the fun of it:
      I was about to launch in 1650AD with Fusion Power, but I kept one city in unrest and my government collapsed
      Consequence: no Fusion and 48 years flight time

      Anyway, I'll play game #3 without helpers (and try to make better use of my brains ).
      Aux bords mystérieux du monde occidental

      Comment


      • #93
        ...and the save
        Attached Files
        Aux bords mystérieux du monde occidental

        Comment


        • #94
          La Fayette,

          Thanks for the message, since you got your summary posted in time to be included in the comparison table, which I hope I have improved upon for this game.

          All,

          This game I think everyone improved upon what they did in the last, and SG(2) deserves special credit for proving that his opening strategy is equal if not better than my "official" one in the guide, which I am afraid has already become obsolete. SG(2) was first to Space Flight, which I consider being too close for comfort! I enjoyed reading his post game analysis and was happy that he "colonized" the home continent since if he hadn't he would have arriced first on AC.

          This game featured a weird wrap-around continent #1 which caught me and many others off guard! I think the many excellent helper locations helped all of us improve our dates. Most helpers and colonies were very good producers.

          The table format has been revamped a bit. It was too late to include the key civ statistic, but this will be added onto the next game's table. Note that 5 columns per player are used, so that some names had to be abbreviated to fit. If you do not like the one I have chosen, let me know and I may change it. Also note that BC dates are shown with a minus and that the record holder(s) for each satistic are highlighted in blue. Every player managed first place in at least one category, so congrats to all!

          This game we also welcome Zenon to the comparison table.

          Now I will try to attach it and see if it fits here:
          Attached Files

          Comment


          • #95
            After squeaking in GOTM26 and taking a look at GOTM27 I have decided to punt the latter to finish ELCG2 and start on #3. I should post a finish by the end of the week. Sorry I did not make the listing.

            Comment


            • #96
              Thanks solo compiling such a clear table of our fortunes.
              Two years ago Arii's 1076 (or around that date) was considered a great result with huts! So I guess we are still rolling back Civ's frontiers! Great fun.

              --------------------------

              SG(2)
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #97
                Update from the (done Lumbering) Elephant:

                Monarchy: 1900BC
                Republic: 325BC (discovered 750BC)
                Democracy: 460AD (discovered 360AD)

                Marco Polo: 900BC
                Shakespeares: 300BC
                Colossus: 50BC
                Copernicus: 80AD
                Newtons: 260AD

                SSC sz 8: 175BC
                SSC sz 12: 75BC
                SSC sz 21: 120AD

                Trade: 1150BC
                Invention: 320AD (delayed: Celts got in 260!)

                Exhaustive To-1AD log follows: good bedtime reading...
                Last edited by Elephant; April 10, 2003, 16:22.

                Comment


                • #98
                  EARLY LANDING COMPARISON GAME #2

                  Pre-Game Analysis:
                  One hut (13,63): Hutfinder: seed=30
                  MapEditor: 4-special groups west, southwest,north, northeast
                  All are 2-whale/2-fish
                  so (12,62) is 3-special,
                  (8,64) is 4-special (west)
                  (10,68) is 4-special (southwest)
                  (13,55) is 3-special (north)
                  (11,51) is 4-special (northwest)
                  (15,49) is 4-special (northeast)
                  (4,66) is 3-special (west west)

                  MOVE PLAN:
                  _1st settler moves west to check closest 4-special site;
                  _try to plant early cities close, prefer Whales...

                  TECH PLAN OPTIONS:
                  Earliest Monarchy:
                  =Bro-Cer-Alp-CoL-MON-Wri-Cur-TRA-Lit-Mys-Phi-
                  =Bro-Cer-Alp-CoL-MON-Cur-TRA-Wri-
                  =Alp-Cer-Wri-CoL-MON-Bro-Cur-TRA-
                  Delay Monarchy for Write:
                  =Bro-Alp-Wri-Cer-CoL-Cur-MON-TRA-Lit-Mys-Phi-

                  Earliest Republic:
                  =Bro-Alp-Wri-CoL-Lit-REP-Cer-Cur-Mys-Phi-TRA-
                  =Alp-Cer-Wri-CoL-Lit-REP-Mys-Phi-Bro-Cur-TRA-
                  Slightly later Republic:
                  =Bro-Alp-Wri-Cer-CoL-Lit-REP-Cur-Mys-Phi-TRA-

                  AND BEGIN:
                  4000BC- 1S: southwest; 2S: west- Silk!
                  3950BC- 1s: ZIMBABWE(12,62) 2F,3T(1g2b),1Sh: start Warrior
                  ...2S: south- Wheat!
                  (expecting Fish/Buffalo? seed is wrong...)
                  (TOP5: #5/Cyan=Chinese, #7/Pur=Sioux, #1/Whi= Celt)
                  start Bronze
                  3900BC- 1g,2b,5t/10b
                  ...2S: south to Road Wheat
                  3850BC- 2g,4b,5t
                  ...2S: start Road
                  (TOP5: #3/Blu=German)
                  3800BC- 3g,6b,5t
                  ...Road done
                  3750BC- 4g,8b,5t
                  ...2S heading west: 2nd special focus is GS
                  BRONZE; start CerBur
                  3700BC- 5g,0b,11t/22b
                  ...Roading GS
                  3650BC- 6g,2b,11t
                  ...2nd Road done
                  3600BC- 7g,4b,11t
                  ...2S to 4-sp focus
                  ...PRB 1r 6g
                  3550BC- 2g,6b,11t
                  Warrior in ZIMB
                  ...Warrior moves north
                  ...ULUNDI(8,64)+2F,2T(1g1b),2Sh: start Warrior
                  ...(wipe hut(7,63) with worker switch)
                  ...res now 8t@3b
                  ...switch ZIMB to Silk to slow growth till 2nd Warrior
                  3500BC- 4g,9b,8t
                  3450BC- 6g,12b,8t
                  ...(13,55) is grass! (3-sp)
                  (TOP5: #4/Yel=Spanish bumped ZIMB off list)
                  3400BC- 8g,15b,8t
                  ...(10,54) is Pheasant
                  CEREMONIAL BURIAL; start Alphabet
                  3350BC- 10g,0b,11t@3b/33b
                  2nd Warrior in ZIMB
                  ...ZIMB FBF, fortify 2nd Warrior
                  ...(11,51) is grass too! (4-sp); Fish at (14,52)
                  3300BC- 13g,3b,11t
                  1st Warrior in ULUNDI
                  ...ZIMB sz 2, working Silk & Wheat for Settler
                  ...Warrior heads west, reveals (5,63) Silk
                  3250BC- 16g,6b,11t
                  ...(4,66) is GS (3-Sp)
                  ...(8,50) is Silk, not Pheasant?
                  ...PRB 1r ZIMB 4g
                  3200BC- 15g,9b,11t
                  ...(7,67) is Whale! switch ULUNDI worker, res now 9t@4b
                  ...(12,48) is Whale!
                  (SSC looks like ULUNDI: 1xWhale,3xSilk/Wheat)
                  3150BC- 18g,13b,9t
                  ...land sw of Wheat is separate island (sz 1, 3-sp)
                  ...PRB 2r ZIMB 4g
                  3100BC- 17g,17b,9t
                  2nd Warrior in ULUNDI
                  ...Hut(5,69): 25g/25g/Chariot (disband-argh!)
                  ...(3,69) should be hidden special
                  3050BC- 20g,21b,9t
                  ...ULUNDI FBF, return 2nd Warrior
                  3000BC- 24g,25b,9t
                  ...ULUNDI sz 2, switch to Silk just wastes extra Tr/Sh
                  ...PRB 1r ULUN 8g
                  =================================
                  3000BC STRATEGIC REVIEW
                  got 2 cities, 2 defenders, 2 explorers; producing 2 settlers
                  got 2 techs (Bro,Cer); doing Alph
                  making 4 beakers=9turns; got 25b,need 33b
                  terrain looks like grass & forest, no hills
                  ULUNDI is 4xWhale (3 land) site; other is 2-Whale, 2-Fish (2 land)
                  Resource Seed is wrong...
                  Already heading for Monarchy, better for no-hills
                  get 2 more cities,Monarchy, then Trade and MarcoPolo
                  ======================================
                  2950BC- 20g,29b,9t
                  Settler ZIMB
                  2900BC- 23g,32b,11t@3b (forgot about settler drop!)
                  ...Settler heads north
                  ...ZIMB stuck with no production till settler builds
                  ...PRB 2r ULUN 4g
                  ALPHABET; start CodeLaws
                  2850BC- 22g,1b,16t@3b/48b
                  BARB ARCHER EAST OF ZIMBABWE!
                  2800BC- 25g,4b,16t
                  BARB ARCHER & LDR HEADING NW
                  2750BC- 28g,8b,12t@4b
                  2700BC- 31,12b,12t
                  Settler in ULUNDI
                  2650BC- 33g,16b,12t
                  2ND BARB ARCHER TO NE!
                  2600BC- 35g,20b,12t
                  2550BC- 24g,24b,12t
                  ...PRB ZIMB 2r 22g
                  2500BC- 4g,28b,12t
                  Phalanx in ZIMB
                  ...BAPEDI(11,51)+2F,3-1T(1g1b),3-1Sh: start Warrior
                  2450BC- 7g,33b,10t@5b
                  ...ULUNDI FBF
                  2ND BARB ATTACKS ZIMB, LOSES TO PHALANX-VET!
                  2400BC- 11g,38b,10t
                  ...ULUNDI sz 2
                  1ST BARB KILLS WARRIOR FORT IN FOREST, YELLOW
                  2350BC- 15g,43b,10t
                  CODE LAWS; start Monarchy
                  2300BC- 19g,0b,12t@5b/60b
                  ...PRB ZIMB 1r 13g
                  BARB KILLS 2ND WARRIOR, RED
                  2250BC- 10g,5b,12t
                  BARB ADVANCES ON FORT PHALANX IN FOREST
                  2200BC- 14g,10b,12t
                  ...HLOBANE(13,55)+2F,3T(1g2b),1Sh: start Warrior
                  BARB LOSES TO PHALANX, LDR RETREATS
                  2150BC- 19g,17b,9t@7b
                  2100BC- 24g,24b,9t
                  ...Warrior captures LDR-150g!
                  ...PRB ZIMB 1r 16g
                  ...PRB ULU 1r 4g
                  ...PRB BAP 1r 8g
                  2050BC- 151g,31b,9t
                  ...(16,56) hidden special (whale?)
                  ...disband Warrior in ZIMB, PRB 2r 8g
                  ...ZIMB FBF
                  ...PRB ULU 2r 13g
                  2000BC- 136g,38b,8t@7b/55b
                  ...ZIMB sz 2
                  ...BAP FBF, PRB 2r 13g
                  ...PRB HLO 1r 13g
                  POP>100K
                  1950BC- 116g,45b,9t@7b/60b
                  ...BAPEDI sz 2
                  1900BC- 123g,63b,8t@8b
                  ...PRB 1r BAP 13g
                  MONARCHY; start Currency; REVOLT-MONARCHY T30S70
                  1850BC- 117g,0b,7t@12b/78b
                  ...reorg workers for more trade
                  ...PRB 2r BAP 13g
                  ===============================
                  STRATEGIC REVIEW - MONARCHY
                  got 4 cities, 5 techs, 3 defenders, 4 explorers (2 east, 2 west)
                  got 2x 4-special sites, 2x 3-special (piggy-backing)
                  2 hidden specials need work
                  need road connecting northern cities to ZIMB, plus 2 more cities
                  doing 6t@13b/78b, got none, going to drop for settlers
                  still no contact?
                  prep 4 settlers after Currency to make Caravans at Trade
                  want MarcoPolo ASAP after Trade!
                  ================================
                  Settler ULU,ZIMB
                  1800BC- 108g,9b,9t@9b
                  (maxing food in ZIMB,HLO till size 2)
                  ...(21,51) is grass (2-sp)
                  ...ULUNDI FBF
                  ...PRB HLO 1r 11g
                  1750BC- 102g,18b,8t@9b/66b!(keyciv got one?)
                  ...ULU size 2, PRB 1r 13g
                  ...HLO FBF, PRB 2r 16t
                  ...found more huts to west, none on gr/pl
                  1700BC- 79g,30b,6t@12b/72b(keyciv chg?)
                  Phalanx in HLO
                  ...HLO size 2, reorg for 5-shield
                  ...(18,50) is whale,not fish!
                  ...PRB ZIMB 1r 13g
                  ...PRB ULU 2r 11g
                  Settler BAPEDI
                  1650BC- 58g,38b,9t@8b
                  ...chg BAP worker to Whale
                  ...PRB HLO 1r 11g
                  BARB LAND NEAR BAPEDI - 2 ARCHER+LDR!
                  1600BC- 51g,48b,7t@10b/66b
                  ...chg HLO to Phalanx, move own north
                  ...move Settler back into BAP
                  ...(24,50) is Whale!(hmmm...)
                  ...PRB BAP 1r 16g
                  ...PRB ZIMB 2r 13g, switch to Silk (only need 1 food)
                  BARBS SEPARATE,NEXT TO BAP
                  1550BC- 26g,60b,6t@12b/72b
                  ...put HLO Phalanx in Pheasant as decoy?
                  ...ISANDL(7,59) +3F,1T(1b),2Sh: start Warrior
                  ...PRB BAP 2r 16g
                  ...ZIMB FBF
                  1ST BARB DIES, PHALANX VET,YELLOW; 2ND DIES TOO,PH RED->YELLOW!
                  BARB LDR ON SILK
                  Settler ULUNDI
                  1500BC- 14g,70b,8t@10b/72b (COULD HAVE DELAYED SETTLER!)
                  ...chg ULUNDI Temple
                  ...2 Phalanxes chasing Barb Ldr
                  ...PRB HLO 1r 11g
                  CURRENCY; start Trade!!!
                  1450BC- 7g,8b,9t@10b/84b
                  ...Barb Ldr captured! 150g
                  ...Hut(95,67): HBR/100g/Horsemen-disband(supported)
                  ...BAP FBF; disband Warrior at eastern tip
                  ...PRB HLO 2r 11g
                  1400BC- 151g,19b,9t
                  ...BAP sz 2, chg worker; PRB 1r 11g
                  ...RB Temple ULU 72g
                  ...reorg workers to slow production, increase research
                  1350BC- 74g,31b,7t@12b
                  1300BC- 80g,43b,7t
                  ...ULUNDI FBF
                  Chinese start Pyramids
                  1250BC- 86g,56b,7t@13b
                  ...ULU sz 2; PRB ULU 1r 8g
                  ...INTOMBE(16,58)+3F,2T(1g1b),2Sh: start Phalanx
                  1200BC- 86g,72b,6t@16b
                  ...PRB ULU 2r 13g
                  ...ISANDL FBF; PRB 1r 11g
                  TRADE!; start Maps
                  1150BC- 68g,0b,7t@15b/104b
                  ...ISANDL sz 2
                  ...PRB ZIMB 4r 4g
                  ...PRB BAP 4r 11g
                  ...PRB HLO 4r 4g
                  ...PRB ISA 2r 13g
                  1100BC- 41g,13b,8t@13b
                  ...PRB INT 1r 8g
                  Wool HLO, Silver BAP, Silver ZIMB
                  1050BC- 39g,26b,8t
                  ...Hut(26,50): AT/50g/100g/AT/Horse-disband(NONE!)
                  ...Hut(97,61): Barb/Horse-disband(NONE!)
                  1000BC- 45g,39b,8t
                  ...PRB ULU 4r 8g
                  Livy WEALTHIEST: #7-Zulu
                  975BC- 43g,52b,8t
                  ...PRB INT 2r 8g
                  950BC- 40g,65b,8t
                  ...PRB BAP 2r 11g
                  ...INT FBF
                  2 BARB ARCHERS BETWEEN ISANDL & HLOBANE (NO LDR?)
                  Settler ISANDL, Hides ULUNDI!
                  925BC- 35g,78b,8t
                  ...ULU FBF, chg to MarcoPolo,4 caravans
                  ...Warrior finds Cordoba(1): Uncoop Span: 4Sp,peace,Neut
                  ...Zulu is Mighty=Orange/Carth
                  1ST BARB LOSES TO ISANDL PHALANX (YELLOW,VET); 2ND GOES SE
                  MARCO POLO IN ULUNDI!
                  900BC- 41g,92b,8t@14b
                  =====================
                  Cord Celt: Desp,337g,5cities,9techs,res Constr,peace Carth
                  Unco Germ: Desp,173g,3cities,7techs,res Rep,WAR Span
                  Neut Span: Desp,165g,4cities,8techs,res Iron,WAR Germ,pe Zu,Sioux
                  Unco Chin: Desp,182g,4cities,7techs,res Horse,no contact
                  Neu Carth: Desp,224g,3cities,7techs,res PolyTh,peace Celt
                  Icy Sioux: Desp,226g,4cities,8techs,res WarCode,peace Span
                  =======================================
                  Cord Celt have Bro,Cer,Cur,HOR,MAS,MYS,POT,WAR,WHE; res CST
                  Unco Germ have Alp,Cer,CoL,LIT,MAP,MAS,WRI; res REP
                  Neut Span have Alp,Bro,Cer,Cur,MAP,MYS,POT,WAR; res IRO
                  Unco Chin have Alp,Cer,MAP,MAS,MYS,POT,WRI; res HOR
                  Neu Carth have Alp,Bro,Cer,HOR,IRO,WAR,WHE; res PT
                  Icy Sioux have Alp,Bro,Cer,Cur,HOR,MAP,MYS,PT; res WAR
                  =======================================
                  Alp- all but Celt
                  Bro- all but Germ,Chin
                  Cer- all
                  CoL- only Zulu,Germ
                  Cur- Celt,Span,Sioux
                  HOR- Celt,Carth,Sioux
                  IRO- only Carth
                  LIT- only Germ
                  MAP- Germ,Span,Chin,Sioux
                  MAS- Celt,Germ,Chin
                  Mon- only Zulu
                  MYS- Celt,Span,Chin,Sioux
                  PT- only Sioux
                  POT- Celt,Span,Chin
                  Tra- only Zulu
                  WAR- Celt,Span,Carth
                  WHE- Celt,Carth
                  WRI- Germ,Chin
                  =========================
                  I want MAP,MYS,WRI,LIT and maps!
                  Start with Cordial Celts; want MYS,WHE; offer Alp,CoL,Tra,Mon
                  =Cord Celt: 6Sp, dem Alph for peace, Enthus; exch Tra for MYST,
                  =offer CoL, no want Mon for WHEEL,Worshipful,no more time!
                  Next try Span; want MAP,POT; offer CoL,Tra,Whe,Mon
                  =Neut Span: 4Sp, exch Whe for MAPS, CoL for POTTERY to Recep,
                  =gift Tra to Cord, share maps
                  (Span have Archers out,no settlers, found Germans!)
                  Try Uncoop Chin next: want WRI, offer Bro,CoL,Cur,Tra,Mon
                  =Uncoop Chin: 1Sp, exch Tra for WRITE,Neut,peace; gift Bro,
                  =Cur,CoL to Cord, share maps; ally? gift Mon-YES,Worsh;gift?100g!
                  (Chin south of Germans,2 settlers,irrigating Plains)
                  OK,now tough one- Germans: want LIT, offer Bro,Cur,Mys,Whe,Pot,Tra
                  =Uncoop Germ: 0Sp, exch Tra for LITERACY, peace, Neut; gift Pot,
                  =Bro to Cord, share maps; gift Myst,Cur to Worship,tribute?100g!
                  (Germans have some roads,irrig,1 settler)
                  Who's left? try Carth,just want maps,tribute?
                  =Neut Carth: 2Sp,skip exch,dem Map for peace,Neut; gift Myst to
                  =Enthus,share maps; gift Pot to Worsh,tribute?ignore,no more time
                  (Ah- Carth is off eastern tip! lots of roads,2 settlers)
                  Finally, Sioux: just maps,tribute?
                  =Icy Sioux: 3Sp,dem Lit for peace,Neut;gift Whe,Tra to Enthus,
                  =share maps;gift Pot to Worsh,tribute?ignore,no more time
                  (Sioux north of Span, spread out,1 ship,1 settler,roads)
                  SO: got MYS,WHE,MAP,POT,WRI,LIT; 200g, all maps but Celt
                  =======================================
                  STRATEGIC REVIEW
                  got 6 cities, 2x 4-specials, 2x 3-specials (piggy-back)
                  got 3 Settlers,1-2 building; 6 Phalanx (3 vets!) & 4 Warrior
                  location SE extension of Cont#1, could RD/RR to Spanish for SSC?
                  ULU supplies Hides & Copper, demanded by Cordoba,Seville,Madrid
                  ship route to Carth easy, they want Dye,Wine,Silk,Hides
                  Celts up there somewhere too
                  Sioux,Chinese,Germans further away
                  should get Philosophy option next,freebie Rep (or Med?)
                  Celt res Constr, could tech-bomb Sioux to help
                  time to build some caravans & ships!
                  time to start building SSC too...
                  ====================================
                  ...res now 224b
                  BARB HEADING EAST TOWARD INTOMBE
                  start Philosophy
                  875BC- 225g,106b,16t@14b,Mi=Carth
                  ...Celt res Cst,Germ Rep,Span Iro,Chin Hor,Chin PT,Sioux War
                  ...Cord Carth: 1Sp,dem Mon,gift Lit to Enthus,nomore
                  ...Cord Span: 3Sp,dem Lit,gift Mon to Worsh,trib?ignore
                  ...Cord Sioux: 4Sp,dem Mon,gift Wri to Worsh,nomore
                  ...res now 15t/210b
                  ...RB Lib 150g
                  ...more PRBing...
                  ...ISANDL FBF
                  (shift HLOs vet Phalanx to INT?)
                  Carth gov othro
                  Settler BAPEDI
                  BARB NEXT TO INTOMBE
                  850BC- 45g,123b,13t@17b,Mi
                  ...ISANDL sz 2
                  ...Enthus Carth: 2Sp,dem Cur,gift Tra,Wri,to Worsh,ally?no;trib?no
                  ...Enthus Sioux: 4Sp,have all but CoL,nomore
                  ...Enthus Germ: 0Sp,tribute?no,Cordial
                  (dont want to dump on Celts cause they are doing Constr)
                  ...slip HLO's vet Phalanx into INT,fortify; Elvis in HLO
                  ...BAP FBF
                  Chin gov othro
                  Carth Monarchy!
                  BARB LOSES TO INTOMBE(yellow,no vet)
                  Silk ZIMB
                  POP>200K
                  825BC- 38g,142b,11t@19b,Mi
                  ...return HLO Phalanx, fire Elvis
                  ...Worsh Chin: 1Sp, no exch,gift?dont press luck,goodbye
                  Span gov othro
                  Chin gov Monarchy
                  Celts get Iron from Carth for Mason
                  Dye INTOMBE
                  800BC- 24g,160b,11t@18b/196b
                  ...first ship is loaded to go!
                  ...Enthus Sioux: 3Sp,dem CoL to Worsh,tribute?ignore,nomore
                  Span gov Monarchy
                  775BC- 15g,179b,11t,Mi
                  ...Enthus Chin: 2Sp,no exch,gift?patience thin,Cord,nomore
                  ...Cord Germ: 0Sp,no exch,gift Whe to Enthus,nomore
                  German-Sioux war!
                  Celt gov othro
                  PHILOSOPHY; freebie Republic; start Medicine
                  750BC- 12g,0b,14t@19b/256b
                  ...(16,56) is Pheasant,not Silk!?!
                  ...Enthus Celt: 6Sp,dem Maps(duh!),gift Rep,exch maps,nomore
                  ...Enthus Germ: 0Sp,gift Rep (pres res) to Worship,nomore
                  ...Enthus Span: 2Sp,no war Germ,Cord,dem Rep,Enthus,sh maps,nomore
                  ...Cord Chin: 3Sp,no exch,gift Rep to Enthus,goodbye
                  ...Enthus Carth: 1Sp,dem Rep to Worsh,share maps,nomore
                  ...Enthus Sioux: 4Sp,no exch,no war,dem Rep to Enthus,sh map,nomore
                  (I NEED SOME CASH!)
                  Celts start HangGdns, gov Monarchy
                  725BC- 8g,20b,13t@20b,Strong=Chinese
                  ...Enthus Chin: 3Sp,gift Lit,nomore
                  ...Enthus Germ: 0Sp,gift Philos(pres res),nomore
                  Dye ISANDL,Hides ULUNDI
                  700BC- 12g,40b,13t,Stro
                  ...(28,48) is Whales!
                  ...Worsh Chin: 1Sp,gift?50g,goodbye
                  ...Enthus Germ: 0Sp,gift Mon(pres res),tribute?50g,nomore
                  Sioux gov othro
                  Celts get Math! (hut?)
                  675BC- 94g,60b,13t,Stro
                  ...Germ res Bank, Carth Constr; rest war stuff
                  Carth gov othro (Rep?)
                  Sioux Monarchy!
                  Hides BAPEDI
                  650BC- 48g,80b,13t,Stro
                  ...(30,52) is Fish!
                  ...wait on Carth deliveries till Rep
                  CARTH REPUBLIC!
                  Sioux start GreatLib
                  Settler INTOMBE,Dye HLOBANE,Dye ZIMBABWE
                  625BC- 36g,100b,13t,Stro
                  ...Carth disorder!
                  ...INTOMBE FBF
                  Germans offer 50g to war Spanish:no
                  600BC- 24g,121b,13t,Mod=Spanish!
                  ...Enthus Carth: 5Sp,dem Philos to Worship,share maps,nomore
                  ...WHY IS CARTH STILL IN DISORDER?!
                  German gov othro (finally!)
                  Celts dev Constr!(finally!)
                  575BC- 18g,142b,13t,Mod
                  ...Enthus Span: 2Sp,bluster,dem Philos,gift Write to Worsh,nomore
                  ...Enthus Celt: 6Sp,exch Philos for CONSTR,sh maps,nomore
                  ...ZIMB Silk to Carth(5/Dye/Wine/Silk): 207g,+1
                  Carth now (Silk)/Wine/Salt!
                  ...RB Temple BAP 50g,ZIMB 60g,HLO 60g
                  German gov Republic!
                  Celt gov othro
                  Celts get Med (hut?)!@#$%&*!!!
                  MEDICINE; start Engineering
                  Salt ISANDL,Dye ULUNDI
                  550BC- 58g,20b,16t@21b/324b,Mod
                  ...INTOMBE Dye to Utica(3/Dye/Hide/Silk): 104g/b,+1
                  ...RB Temple INT 50g
                  Utica now Silk/Hides/Silv
                  Chin dev HBR(finally!)
                  Celt Republic!
                  525BC- 114g,145b,15t@21b/306b,Stro=Chinese
                  ...ULUNDI Hides to Utica(3/Silk/Hide/Silv): 206g/b,+3
                  Utica still Silk/Hide/Silver!
                  ...RB Temple ISANDL 70g
                  ...RB Mktplace ULUNDI 146g
                  Sioux get Philos fr Spanish for PolyTh
                  BARB SHIP NEXT TO ULUNDI! no unload
                  ENGINEERING; start Sanitation
                  500BC- 74g,28b,13t@28b/342b,Mod
                  ...move ISA Phalanx into ULUNDI,block shore with Settler,ZIMB Ph
                  ...PRB Chariot in ZIMB
                  ...Enthus Span: 2Sp,dem Constr,gift Med to Worsh,nomore
                  ...Enthus Chin: 1Sp,gift Constr to Worship,gift?patience thin
                  Chinese near Pyramids
                  BARB SHIP DOESNT MOVE
                  475BC- 7g,56b,12t@28b/323b,Mod
                  ...Chariot in ZIMB,pull Settlers,Phalanx back
                  ...Enthus Span: 2Sp, gift Eng to Worship,tribute?100g!
                  Pyramids in Beijing; Chin chg to GreatLib
                  2 BARB ARCHERS LAND,NO LDR!
                  450BC- 59g,84b,12t,Weak!=SELF?
                  ...Chariot kills both Barbs,no vet
                  ...Enthus Chin: 3Sp,no exch,req gift: 100g!
                  Germans dev Banking!
                  425BC- 70g,112b,13t,Inad=German!
                  ...Enthus Germ: 0Sp,gift Cst,Eng,Med to Worship,tribute?100g!
                  ...res now 323b
                  ...BAP Hides to Utica(4/Silk/Hide/Silv): 144g/b,+2
                  Utica now Silk/Silv/Hide
                  ...ISA Dye to Malaca(2/Dye/Hide/Wool): 104g/b,+1
                  Malaca now Hide/Wool/Silk- OH FOR SOME SILK PRODUCERS!
                  ...Enthus Celt: 6Sp,share maps,nomore
                  (take last Dye to Caralis)
                  Celts awakened two Barb swarms in far north,used NP to get to #1
                  SANITATION; start Seafaring (#20!)
                  Beads HLO,Hides BAP
                  400BC- 348g,30b,18t@30b,Weak=SELF again
                  ...HLO FBF
                  Carth dev PolyTh
                  Celts get Eng
                  Wool INTOMBE,Hides ULUNDI
                  375BC- 327g,61b,17t@31b,Inad=Germans again
                  ...HLO size 3
                  ...switch HLO,INT to more Triremes
                  ...Enthus Celt: 6Sp, exch San for MATH,nomore
                  ...Enthus Germ: 0Sp,gift San to Worship,nomore
                  (CIV2PLAN: get Bank too...)
                  ...Celts res Astron,Span Iron,Chin Sea,Carth Bank,Sioux War
                  Hides ISANDL,Salt ZIMB
                  350BC- 319g,92b,18t@31b/546b!,Inad
                  ...Enthus Germ: 0Sp, exch Math for BANK,nomore
                  ...ZIMB Dye to Caralis(3/Dye/Cop/Bead): 104g/b,+1
                  Caralis now Silk/Cop/Bead
                  ...ZIMB FBF
                  ...ULU FBF,hire Elvis for Revolt(no surplus!)
                  REVOLT
                  Celts near HangGdns
                  REPUBLIC- T20S80!
                  POP>300K
                  325BC- 423g,196b,12t@50b,Mod=Spanish again
                  ...ULUNDI size 4,chg to Shakes,6 caravans
                  Germ get Horse fr Chin for San
                  Carth start GreatLib
                  HangingGdns in Kells
                  Civil Disorder in HLOBANE (expected)
                  SHAKESPEARES IN ULUNDI!
                  300BC- 365g,239b,14t@43b,Stro=Chin again
                  ...MPONDO(21,51)+3F,6-1T(1g4b),3Sh: start Phalanx,rehome HLO War
                  ...chg T0S70L30 for WLTCD
                  Enthus Sioux: 2Sp,dem Math to Worship,ally?war Ger?no,ALLY!
                  Sioux dev WarCode(finally)
                  Enthus Celt: dem Write to Worship,ally?no,share maps,nomore
                  WLTCD in ULUNDI!
                  275BC- 279g,289b,13t@50b,Mod
                  ...RB Aquaduct ULU 148g
                  Celts start KingRich
                  250BC- 68g,331b,11t@52b/572b,Mod=Span
                  ...ULU sz 5
                  ...Enthus Span: 2Sp,dem San,gift Bank to Worship,goodbye
                  ...Enthus Carth: 5Sp, gift Math,Eng,San,Bank(pres res),sh maps
                  ...Enthus Sioux: 4Sp,gift Cst,San,Bank(pres res),sh maps
                  ...Celt res Astron,Germ,Chin Sea,Span Iron
                  Chin gov othro
                  POP>400K
                  225BC- 5g,387b,11t@56b,Mod
                  ...ULU sz 6
                  Chin gov Republic
                  POP>500K
                  200BC- 4g,437b,12t@50b,Mod
                  ...ULU sz 7
                  ...chg T10S50L40
                  ...ULU Dye to Seville(4/Dye/Cop/Spi): 132g/b,+3
                  Seville now Spi/Gem/Wine
                  SEAFAR; start University
                  Beads HLO,Hides BAP
                  175BC- 88g,52b,11t@55b,Mod
                  ...ULU sz 8
                  ...Trireme in INTOMBE, heading toward ULUNDI
                  ...Salt fr ISA to Carth(6/Dye/Wine/(Silk)):96g/b,+2
                  ...Enthus Germ: 0Sp,gift Sea(pres res),sh maps,nomore
                  ...Cord Chin: 2Sp,gift Sea(pres res),sh maps,goodbye
                  ...Enthus Span: 1Sp,dem Sea,sh maps,goodbye
                  ...res now 598b
                  ...RB Harbor 66g
                  ...BAP FBF
                  Hides ISA, ZIMB
                  POP>700K
                  150BC- 47g,207b,11t,Stro=Chin!
                  ...ULU sz 9, BAP sz 3
                  ...Enthus Chin: 2Sp,gift Bank,goodbye
                  ...chg T50S10L40 to help PRBing
                  Celts dev Astron!
                  Celts get Bank fr Carth for Astron
                  POP>800K
                  125BC- 55g,217b,56t,Mighty=Carth!
                  ...ULU sz 10
                  ...Cord Carth: 4Sp,dem Sea,exch Med for ASTRON,nomore
                  ...MPO FBF
                  POP>900K
                  100BC- 54g,228b,53t,Mi
                  ...ULU sz 11, MPO sz 2
                  ...Enthus Carth: 4Sp,dem CoL,sh maps,nomore
                  ...HLO Dye to Kells(7/Dye/Cop/Bead): 384g/b,
                  Kells now Silk/Silv/Bead
                  ...RB Sewers 198g
                  Sioux gov othro
                  Celts near KingRich
                  UNIVERSITY; start TheoGravity
                  Hides ISA
                  POP>1M!
                  75BC- 133g,10b,55t,Mi
                  ...ULU sz 12
                  ...start COLOSSUS, 4 caravans
                  ...ack - Caralis doesnt want Beads anymore!@#$!
                  Sioux gov Republic
                  KingRich in Cardiff!!!
                  COLOSSUS IN ULUNDI!
                  50BC- 118g,24b,43t,Mi
                  ...ULU sz 13
                  ...Enthus Carth: 3Sp,dem Univ to Worsh,ally?no,sh maps,nomore
                  ...chg T60S10L30
                  ...INTOMBE FBF
                  Beads MPO
                  25BC- 102g,39b,40t@15b,Mi
                  ...ULU sz 14, INT sz 3
                  ...larger island to southeast is #1 too!!!
                  Copper ULU
                  1AD- 89g,54b,40t,Mi
                  ...ULU sz 15
                  Last edited by Elephant; April 10, 2003, 16:21.

                  Comment


                  • #99
                    Some self-criticism:

                    I panicked when I saw all the trees and abandoned the thought of Early Republic. I relied too much on the HutFinder resource seed at the start. I started lean, but got nervous after sweating the first Barb attack and built more Phalanx than I probably needed. The Chariot was probably not necessary either. I was not ready with pre-built settlers when I got Trade (mostly due to another Barb attack), so it took 5 turns to build Marco Polo. I probably should not have taken Pottery; Salt bedeviled my commodity lists later on, and only one size 2 city was interested in it. I could have started WLTCD earlier for the SSC; partly I was trying to get a bit more gold in the bank for rushbuying. Once I started, though, I added a pile of white stuff pretty smoothly. The one sweaty moment was when the Celts discovered Astronomy just as I was about to build Colossus, with no other caravans nearby and desperately needed Sewers. Luckily they stuck with KingRichards; I built Colossus, traded for the tech, and rushed several half-way to Carthage caravans back to build it in 80AD.

                    Compared to Solo, I've been pretty close in techs (beside his Early Republic...) because I'm leveraging my AI tech slaves, and my SSC topped out at 21 in 120AD, beating his 260AD. I don't have the overseas colonies he does, though; in fact I'm still working with only 7 cities, finishing a road link to my 2nd SSC (the 4-special site on the northern peninsula) with settlers that are about to be superceded by Engineers born from another WLTPD round. I hope to move the settlers out on my new Galleons for colonies in Celt-land next. My next goal is to try to beat his 740AD date for Auto...

                    Comment


                    • Elephant,

                      Looks like a good game, and thanks for all of the interesting details. I think this game is among many proving the benefits of building Marco Polo's. You are making the most out of it. I look forward to see how it goes from here.

                      Comment


                      • Forgot to post the full log for this game! Here goes ...

                        BC YEARS
                        4000 - Found Zimbabwe (13,61)
                        3800 - Ulundi founded (8,64)
                        3750 - Ceremonial Burial
                        3450 - Horseback Riding
                        3050 - Alphabet
                        3000 - Zim builds settler
                        2950 - Ulu builds settler
                        2650 - Bapedi (13,57)
                        2600 - Hlbane (13,65)
                        2450 - Code of Laws
                        2100 - Monarchy
                        2050 - Revolution to Monarchy
                        Meet Spanish and swap Bronze Working. Give them Monarchy for Alliance. Rating Supreme.
                        2000 - After 40 turns it was time to take stock of things. In my haste to put down four cities I had already created something of a sleaze! It seemed a tempting prospect to see how a semi-ICS approach would work on this map.
                        1950 - Madrid located at 84,52
                        1800 - Meet Sioux: Peace and swap for Currency
                        1600 - Isandhlwana founded on the four special site at 11,51
                        1500 - Intombe founded at 17,57
                        1450 - Map Making Convincing myself this is working up to a Semi-Sleaze - Map making is swapped with the Spanish for Pottery ...I'll just have to put up with salty caravans.
                        1350 - 50g Tribute from Sioux
                        1000 - 100g Tribute from Sioux
                        0975 - Mysticism
                        0925 - Meet Germans - Peace, swap Writing and get 100g Tribute
                        0900 - Trade swapped with Spanish
                        Mpondo founded as first colony at 24,64
                        0875 - 150g Tibute from Sioux
                        0850 - Hanging Gardens in Ulundi; 50g Tribute from Sioux
                        0800 - Ngome founded at 20,56; Swazi at 27,51
                        0750 - Literacy; 50g Tributes from Sioux and Germans
                        0725 - 25g Tribute from Germans
                        0700 - Colossus in Ulundi; 50g Tribute from Sioux
                        0675 - Meet Carthaginians - Peace/Maps; Germans donate Seafaring as tribute.
                        0625 - 25g from Germans
                        0600 - Philosophy + Medicine; Tugela founded at 17,61
                        0575 - Umtata founded at 4, 64; 100g gift from Spanish (about time )
                        0550 - Gift of 100g from Spanish
                        0525 - Gift of 50g from Spanish. Meet Celts peace.
                        0500 - Masonry; Give Philosophy to Spanish and receive gift of 100g
                        0475 - Gift of 100g from Spanish
                        0450 - Republic; Barb Leader 150g Silver to Ulundi 70g; Maps from Celts
                        0400 - Umfolozi founded at 0,66
                        0375 - Salt to Utica 184g
                        0350 - Banking
                        0325 - Dye to Carthage 128g; 50g Tribute from Sioux
                        0300 - Iron Working from Spanish + Gift of 50g.
                        0275 - Ibabanago founded at 21, 51; 50g Tribute from Germans
                        0250 - Meet Chinese - Construction Peace/Maps/100g Tribute
                        0225 - Revolution to Republic Wool to Utica 128g
                        0200 - Mathematics + Shakespeare's Theatre in Ulundi; 50g Gift from Spanish
                        Isipezi founded as second colony at 27,67
                        0175 - Dye to Malaca 414g
                        0150 - Ulundi size 8; Gift of 50g from Spanish
                        0125 - University
                        0075 - The Wheel swapped with Spanish + gift of 50g. Maps from Sioux.
                        0050 - Beads to Toldeo 76g; Dye to Caralis 72g
                        0025 - Ulundi size 12;

                        AD YEARS
                        0001 - Wool to Malaca 104; Hides/Salt to Utica 112/76; 50g Gift from Spanish
                        0020 - Dye to Madrid 116
                        0040 - Engineering, Copernicus' Observatory; Dye to Ulundi 62g
                        0060 - Monotheism swapped with Celts. Maps Spanish Chinese
                        0080 - Maps from Cartaginians;
                        0100 - Dye to Panormus 200g; Beads to Utica 56g
                        0120 - Sanitation
                        0140 - Ulundi builds Sewer System; Dye to Utica 84g; Size 13
                        0160 - Size 14
                        0180 - Market - Ulundi; Wine to Carthage 190g; Size 15
                        0200 - Economics; University in Ulundi; Beads to Valencia 396; Silver to Utica 300; Size 16
                        0220 - Theory of Gravity; Salt to Utica 124; Gold to Toledo 52
                        0280 - Isaac Newton's College + Bridge Building; Size 17; Copper to Malaca 597; 50g from Spanish
                        0300 - Chemistry Silk to Utica 384;
                        0320 - Invention; Zimbabwe builds Michelangelo's Chapel; Coal to Ulundi 92; Gift of 100 from Spanish
                        0340 - Wool to Carthage 148; Dye to Utica 128; Size 18
                        0360 - Navigation; Gift of 100g from Spanish
                        0380 - Physics; Size 18
                        0400 - Courthouse in Ulundi; Gold to Madrid 310; Beads to Panormus 68;
                        0420 - Atomic Theory; Size 19
                        0440 - Magnetism; Dye/Copper to Malaca 404/92; Silk to Utica 198;
                        0460 - Democracy + Revolution to Democracy; Granary in Ulundi; Wine/Salt to Carthage 254/108;
                        0480 - Gunpowder; Size 20;
                        0520 - Explosives; Size 21; Copper to Malaca 108; Gold to Utica 52;
                        0540 - AmatikuluDarwin at 7,59; Beads to Kells 100; Silver to Utica 200; Size 22;
                        0560 - Steam Engine; Gems to Malaca 636; Salt to Ulundi 26;
                        0580 - Metallurgy; Size 23; Gold to Madrid 45; Silk to Carthage 180; Dye to Utica 236
                        0600 - Electricity; 50 gift from Spanish; Coal to Ulundi 82;
                        0620 - Railroad; Size 24; 75 gift from Spanish;
                        0640 - Darwin's Voyage = Industrialisation + Conscription; Coal to Ulundi 72; 75 Gift from Spanish
                        0660 - Corporation; Beads to Ulundi 31; Gold/Dye/Hides to Utica 163/60/31;
                        0700 - Steel; Hides to Carthage 282; Silk/Hides/Dye/Beads to Utica 120/244/64/78; Gems to Malaca 210; Wool to Panormus 84; Size 25
                        0720 - Refining; Dye to Utica 98; Gems to Caralis 594; Gift of 100 from Spanish
                        0740 - Combustion; Coal to Carthage 150; Silver to Caralis 145; Embassy with Carthaginians
                        0760 - Automobile - Feudalism from Spanish; Start on Superhighways and more Libraries.
                        0780 - Mass Production; Gems to Malaca 936; Hides to Carthage 516; 150 Gift from Spanish;
                        0800 - Nuclear Fission; Oil/Salt/Dye to Carthage 129/66/516; 150 gift from Spanish;
                        0820 - Electronics + Chivalry; Gems to Caralis 174; Beads to Carthage 516;
                        0840 - Nuclear Power; Dye to Carthage 507; Oil to Ulundi x 2 = 511/99; Gift of 100 from Spanish
                        0860 - Leadership;
                        0880 - Tactics + Machine Tools; Oil to Isandhlwana 156; 150 Gift from Spanish; Beads/Oil/Salt/Beads to Ulundi 62/378/116/116; Salt to Carthage 516;
                        0900 - The Laser; Salt to Carthage 516; Dye to Ulundi 168;
                        0920 - Miniaturisation + Computers; Wine to Carthage 516; Dye to Isandhlwana 168; Oil to Ulundi x 2 = 315/215; Copper/Gems/Salt x 2/Dye to Ulundi /116/75/100x2/146; Dye to Caralis 174;
                        0940 - Flight + Radio; Beads to Cardiff 120; They want Nuclear Fission. Dye/Salt to Ulundi 53/62;
                        0960 - Advanced Flight Gems to Caralis 564; Swap Warrior Code with Celts; Silver to Carthage 170; Bribe Spanish Explorer blocking railway lines!
                        0980 - Rocketry; Gold to Ulundi 53;
                        1000 - Space Flight; Gems/Copper to Caralis 564/70; Wool to Bapedi 116; Swap Polytheism with Spanish in the hope that Superconductor is offered.
                        1020 - Plastics; Gems to Caralis 564; Start to sell some improvements ... I'm broke
                        1040 - Superconductor; Gems to Carthage 270;
                        1060 - Apollo Program; Silk/Gems to Carthage 282/270; Gift of 100 from Spanish; Dye to Ulundi 32;
                        1080 - Fusion Power; Gems to Carthage 268;
                        1100 - Spaceship Building ...
                        1140 - Launch 15-1-1-1-1-1 ship

                        AC Arrive 1176

                        ______________________

                        SG(2)
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • SG (2)

                          an excellent game. If we take Solo as a reference for early republic games this was the best monarchy approach in all of the games so far.

                          ImO Monarchy should be considered on big Continents with many AIs giving tribute, on medium or large maps and with less than average SSCs, using an expansive strategy like in your game. Under difficult circumstances we may still see a monarchy approach on the first place in one of the next games.

                          ELCG 3 was a good example for not going for Monarchy.

                          Zenon

                          Comment


                          • Zenon,

                            I've asked SG(2) to add a section to my strategy guide detailing an early Monarchy strategy, which both of you have used quite effectively so far in EL comparison games. Perhaps you would like to contribute something and/or collaborate here as well.

                            Comment


                            • Originally posted by Zenon

                              ImO Monarchy should be considered on big Continents with many AIs giving tribute, on medium or large maps and with less than average SSCs, using an expansive strategy like in your game. Under difficult circumstances we may still see a monarchy approach on the first place in one of the next games.
                              ELCG 3 was a good example for not going for Monarchy.
                              Zenon
                              Those are also my thoughts on the case for Monarchy in these games.

                              In ELG3 (Medium Map) I did have a brief spell in Monarchy which I managed to achieve in 2450 (I hate being in Despotism) but formed a Republic in 825 - far sooner than in Games #1 and 2. When time allows I may replay the early part of game#3 and compare the result going directly into Republic. What we have to consider is the trade off between a prolonged period of Despotism for early Republic against the extra carrying cost of Monarchy.

                              -------------------------------

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • What we have to consider is the trade off between a prolonged period of Despotism for early Republic against the extra carrying cost of Monarchy.
                                Exactly, since it all comes down to how many turns one will have to wait to learn the extra pre-requisite needed by Republic, and whether one can trade for any on path techs along the way. This probably overweighs the carrying costs of just one "off path" tech.

                                Another good argument for early Monarchy is that it is not really as "off path" as some others, since it is needed before Feudalism can be researched. When I skip Monarchy for early Republic, and give Republic to the AI, they usually delay going for Monarchy, which in turns delays Feudalism later on. If Monarchy is acquired and traded earlier, the AI will usually research upto at least Chivalry before techs along that path must be learned later on. Being able to trade for Chivalry later avoids the carrying costs of Feudalism (and perhaps Warrior Code, too), not a bad trade off for carrying Monarchy all game long.

                                In the ELG3 large map game, I went to Trade first, but decided on Monarchy next, because there was not a direct research path to Republic after the Trade first route through the tech tree. Once in Monarchy, and considering the lack of trade in my helpers, I stayed in it until I needed Republic to start celebrating my SSC. In Monarchy, MPE helped considerably in picking up techs normally acquired under a faster Republic. Since I was using a lot of triremes, Monarchy helped reduce unit support costs, too. Smaller delivery payoffs were compensated by quicker caravan builds and by the ability to make a few additional trades.

                                Comment

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