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Early Landing Comparison Game #2

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  • Here's my summary for ELCG#2, which I finally finished last weekend:


    Monarchy: 1900BC
    Republic: 325BC (discovered 750BC)
    Democracy: 460AD (discovered 360AD)

    Marco Polo: 900BC
    Shakespeares: 300BC
    Colossus: 50BC
    Copernicus: 80AD
    Newtons: 260AD
    Darwins: 700AD
    Hoover: 1040AD
    SETI: 1220AD
    Apollo: 1510AD

    SSC sz 8: 175BC
    SSC sz 12: 75BC
    SSC sz 21: 120AD
    Max SSC size: 24

    Trade: 1150BC
    Invention: 320AD (delayed: Celts got in 260!)
    Railroad: 620AD
    Automobile: 860AD
    Nuc Power: 1000AD
    Computers: 1200AD
    Flight: 1220AD
    Space Flight: 1380AD

    Launch 15-6-3 1580AD
    Arrival Date: 1596AD

    and the launch date save:


    I got very lazy trying to speed up things after around 1000AD. I built Hoover expecting to put Factories in place between Flight and Apollo but forgot about it until it was too late. I built SETI to juice up my already pretty decent tech speed, but should have held the 12 freights for spaceship parts. I probably could have launched in the late 1400s had I done so. Rereading Solos ELGuide I found several paragraphs about late game playing that seemed like they were written just to me. I really should have put at least two more cities over by the Celts, even if it meant building a few more transports and diverting some settlers & engineers. Sigh.

    Comment


    • I should also mention that I tried the Twin Cities by putting in a comparison route from ULUNDI (the 4special SSC) and BAPEDI, the 4special to the north. Later I added another to the furthest city east, but that got messed up near the end by a poorly timed overseas delivery. You can see from the RR patterns the work on KeyRd/RR, and I rushed SH and AP right after their techs were discovered (dont think AP did anything for the route arrows, though...). BAP got knocked down a few citizens as I built them to join my 8th and 9th cities. I think it was a viable alternative in the mid to late game to overseas routes, but it took more work to get the RR routes in the right places.

      Comment


      • I have continued my game and I passed BC years.

        My game follows an entirely different aprroach than is usual: I have a huge economy, I plan about 30 cities. In 1AD there is 19 cities mostly of size 7-8, no SSC, no Libraries.
        It looks it works. Unfortunately - I dislike to micromanage 30 cities.
        Another demonstration that Civ2 settings are bad. Especially the black hat bug is a problem.



        In fact I don't keep the rules set by Solo:

        1. I don't black-click.

        Not so big problem. But...

        2. I can reload typos and similar mistakes under following conditions:
        I can take back only 1 'action' (action is a movement or another order of 1 unit or 1 rushbuild etc.). The action cannot be taken back if any king of new information was revealed by that action (new terrain was revealed, a new unit was detected, a square was changed (an irrigation was built by AI, an AI city changed size etc.)...).

        3. Several times I took a couple of turns back completely and replayed it by another way. This was caused by the fact that this is my first game where I try to get to spaceships. From time to time I found out I forgot an important aspect of game and I wanted that the game goes somewhat reasonably.

        Anyway there was many mistakes left - both micromanagement mistakes and long-time strategic mistakes (for example more (near) colonies should be built for Republic era and colonists that are going to found (far) colonies for Democracy era should be dispatched sooner).
        Civ2 "Great Library Index": direct download, Apolyton attachment

        Comment


        • ELG #2, Medium Map Summary up to 20BC

          Monarchy - 1650 BC
          Republic - 325 BC

          MPE - 800 BC
          HG - 650 BC
          Pyramids - 475 BC
          Michelangelo 325 BC
          Colossus - 300 BC (Chinese!)

          Key civ - 800 BC
          Trade - 925 BC

          Status after BC years:

          27 techs, 12 of them by diplomacy
          19 cities, mostly size 7-8, Ngome has size 10 (future SSC)
          9 Harbors, 1 aqueduct, no other improvements; Xinning to keep people content
          production: 87 shields (Mfg. goods 87 Mtons), 230 beakers+gold (if no luxuries, i.e. no WLT
          4 Settlers are heading to the far east (continent #2) to prepare long-distance colonies suitable for Democracy trading.

          Color scheme:
          techs discovered / techs traded , wonders, cities, caravans
          4000 Shall I build a road on hut position? no, because 2nd trade in a city would go for science (in my opinion gold (transformed to shields) should be preffered over beakers in the beginning. But at some point between the beginning and Monarchy (or Republic) beakers start to be more important than gold)
          3950 Zimbabwe founded (#1), starts Warrior, taxes 60%
          3900 Ulundi founded (#2), starts Settler
          3650 start Alphabet (10 beakers needed)
          3150 Alphabet->Code of Laws (22 beakers)
          Warrior heading to rehome to Bapedi
          3050 Bapedi founded (#3), starts Settler
          2950 Hlobane founded (#4), starts Warrior
          2550 Code of Laws->Writing (33b)
          2400 Isandhlwana founded (#5)
          In the following stage I predicted disorder due to number of cities well enough (using the knowledge in Happiness quirk thread)
          2300 Intombe founded (#6)
          2150 Writing->Cer. Burial (48 b)
          2100 plans: discoveries 48 beakers, 42 remainning for next tech: Monarchy needs cca 100 beakers, i.e. 10 turns; oedo 11 turns (1650)
          science 60%, also fish at Zimbabwe worked
          1900 Mpondo founded (#7)
          1850 Cer. Burial->Monarchy (60b)
          1650 Monarchy->BronzeW (72b); goal is trade
          instant revolution: Monarchy
          taxes 70% (to get 63g against barbs; I must admit that up to this point my conduct was risky, because I was vulnerable enough against barbs)
          1600 Ngome founded (#8)
          plans: trade after 16 turns
          now I started to explore to get contact with other civs
          1550 taxes 40% (just enough to have 63 gold - bribe barb Archer)
          1500 science 70%
          1350 BronzeW->Currency (91b)
          1250 Swazi founded (#9)
          1100 Currency->Trade (112 beakers)
          1050 Tugela founded (#10)
          Spanish contacted: got 100g tribute for peace
          No tech trading: the discovery of trade was coming and I was afraid I could get a bad tech. I considered MPE as a vital point
          1000 Chinese start Pyramids
          975 Spanish offer Map Making, refused
          925 Trade->Map Making (126 beakers)
          taxes 70% (to help MPE)
          plans: MPE, HG, Michelangelo
          Ngome (11,51) will be the SSC (grassland around - to get scientists after size 20), so HG there
          (I diferentiate between SSC (max. size 36 - Grassland preferred) and 'Caravan trade cities' (CTC) - max. size 20 - Ocean preferred)
          875 ERROR: Ngome shouldn't get to size 3 now, the martial law won't keep the 3rd citizen content after more cities will be built: HG is needed to maintain cities of size 3
          850 Umtata founded (#11)
          800 Zimbabwe builds Marco Polo
          Germans: got 150g tribute for peace
          Carthaginians: trade for Map Making, maps
          Chinese: got 200g tribute for peace
          Celts: trade for Pottery, map
          Sioux: got 100g tribute for peace, 5 techs given, only trade is kept (not to help AI to build wonders), no patience

          So MPE gave me 450 gold: a good deal...
          ERROR: Probably I shouldn't want maps so much and give so many techs: slave research will be slower. Especially to Sioux (KeyCiv): Probably I should bear up a higher tech cost now and let them to discover additional (off-path) techs first

          Key Civ analysis: Sioux have at least 2 starting techs

          plans:
          HG, Michelangelo, Republic, WLTxD to sizes 8
          to settle continent #2 - to obtain tribute (this was an error - I never got a tribute from Celts and Carthaginians. It looks tributes works only a short time after first contact?)
          Found new cities!? Celebrate with 11 cities or wait for more? About 25 turns would be needed to grow new cities to size 3 (without Pyramids)
          Pyramids?

          Balancing:
          ('resource'=1 shield = 2 gold)
          Monotheism, Republic: 4 techs need to be produced (from 3 Caravans + science 30%): 150 (3 Caravans)+80 (2 Triremes) = 230 resources needed
          wonders: 200 (HG)+400 (Mike) = 600 res. needed
          cities: 1 Trireme, 3 dips: 130 res. needed
          current status: 250 res. in gold, 55 res. per turn,
          Decision: to wait and to build more cities

          Ligthouse not needed. 54,38 can be reached with a trireme
          I have to block Spanish

          775 start Literacy (154b)
          Shipyard founded (#12, ##32) - to help block Spanish
          ERROR: the idea to use the city as shipyard (Bach + size 2 city) was silly. City was too far from main trade routes and also Bach+HG+Xinning combo allows to support ships from large cities
          Germans: maps
          725 Celts start HG
          plan: Oedo 16 turns, Caravans must reach Gnome in 8 turns
          700 Herodotus: most powerful: Zulu, Span, Celt, Carthag, Sioux, Chin, Germ
          Ibabango
          founded (#13,##35)
          675 Spanish: tribute 75g (why only half of treasury?)
          Isipezi founded (#14, ##36)
          science cost dropped to 132 b: it means Sioux had 2 free techs in the beginning
          650 Ngome builds Hanging Gardens; Celts switch to Pyramids
          600 Literacy->Mysticism (180b)
          Amatikulu founded (#15, ##38)
          Zunguin founded (#16, ##39)
          Masonry from German, Horseback from Sioux
          575 Naples founded (#17, ##40)
          Issus founded (#18, ##41)
          Cunaxa founded (#19, ##42)
          South continent is #1 !?? I wanted to settle it... (I don't rightclick, so I didn't know it before)
          Celts: trade for Mysticism, no tribute
          550 started Polytheism (225b)
          475 Zimbabwe builds Pyramids, Chinese switch to Collosus, Celts to Great Library
          Sioux: Mysticism given (hoping they swap it with Spanish for Seafaring)
          Chinese: no tribute
          450 Sioux start Great Library
          425 Barbs capture Tintagel (Celtic)
          400 Zimbabwe dye(D 192) to Cardiff
          science 70%
          375 Sioux get Mathematics (have 3 techs different from me, I will give them techs and will spend only one caravan for Republic next turn)
          Polytheism->Philosophy (240b)
          Ngome beads(D 176) to Cardiff
          Germans: Mysticism given
          Carth: Polytheism given
          Sioux: Trade and Polytheism given
          350 Philosophy, Monotheism-->Republic (306b)
          spanish Warrior bribed for 31 - none unit
          Isandhlwana silk(D 206) to Carthage
          Sioux: Philo and Monotheism given=> tech cost 270 beakers, no patience
          German: Philo given, no tribute, no patience
          325 Barbs at Issus
          Celts develop Seafaring This turn I wanted to get it from Carth and give it to Celts...
          Zimbabwe builds Michelangelo
          Republic -> Seafaring
          instant Revolution to Republic
          Carth: trade for Seafaring, peace
          Celt: trade for Construction, maps, peace
          Sioux: trade for WarriorC, maps, no patience
          Germans: trying to give them Seafaring, no success, no patience
          science cost 572 b
          many ERRORS: Naples needn't Harbor, Tugela switches unit production to improvement, Ibabanago will drop to size 2 due to new settler
          16 of 19 cities at size 3, starting WLTxD, taxes 6.4.0
          (I will keep science rate as low as possible up to Invention/Navigation. Also I don't care about Key Civ very much. I prefer Sioux have a low tech cost and so they can work as slaves. )
          300 Chinese build Colossus (In first moment I was annoyed. But the Collosus would not be effective now, normally it should be built later than Isaac because it is less effective)
          barb Archer bribed at Isipezi for 31g
          German: trying to give them Seafaring, no success, no patience
          275 Spanish: Construction+Republic given
          250 Archer disbanded in Isispezi
          taxes 5.5.0
          225 German: Construction given, hoping to give Seafaring next turn, no patience
          taxes 4.6.0
          200 taxes 2.8.0
          German: Seafaring given, no patience
          Spanish: Philo given, don't want to exchange techs
          Chinese: trade for Mathematics, maps
          Carth: trade for Feudalism
          tech cost 648b
          175 Celts build GL, Sioux swap to Lighthouse
          ERROR: I should make Spanish kind and give them techs before the GL is built, now Celts will be out from making techs
          Bapedi copper(xD 256) to Cardiff, Dye bug disabled
          Isandlhwana dye(D 344) to Utica
          German: trade given
          16 of total 19 cities size 5-8, so I can start Xinning, end of WLTxD, taxes 8.0.2
          150 Sioux builds Lighthouse
          starting Theology(648b)
          Dye in Celt - waiting for Celt Republic
          125 Theology->Astronomy (675b)
          Carth explorer bribed for 93g
          Hlobane dye(D 450) to Armagh
          100 Swazi copper(D 304) to Utica
          starting WLTxD, taxes 4.6.0
          75 Astronomy->University (702b)
          ERROR: bad timing when moving colonists
          Chinese: Republic given, no patience
          50 Chinese: Trade given, no patience
          Celts: trade for Engineering, maps, no patience
          Carth: trade for Wheel, Eng given
          science cost 784 b
          Hlobane silk(D 522) to Malaca
          25 Chinese: do not want Astronomy, Seafaring given, no patience
          Spanish: Wheel given
          Attached Files
          Last edited by SlowThinker; June 15, 2003, 16:03.
          Civ2 "Great Library Index": direct download, Apolyton attachment

          Comment


          • I didn't include in the log that I started to celebrate again in 100Bc. Therefore the attached game has non-zero luxuries. Normaly I use Xinning and set luxuries to zero.
            Civ2 "Great Library Index": direct download, Apolyton attachment

            Comment


            • Elephant,

              You are getting the first ELG player award for building Hoover's, but I think the freights are more efficiently used in building spaceship parts later or for making trades now. I would think adding factories is more suitable for much longer games where the investment can pay off.

              ST,

              Your approach has a lot of merit, and Cliff has also done something similar with a great result. I agree that replays and partial replays are a very good way to learn which approach and strategy is optimal. I really like the sharp format of your log, but was a bit appalled by your ghastly color selections!

              I like seeing how you and Elephant have experimented with new ideas to see how well they compare to the "standard" strategies. These two games were quite interesting to analyze and evaluate, as I am always on the hunt for a better way to play.

              Comment


              • I hang my head in shame. The Master reproves; the disciple falls on his sword...

                I was thinking of trying to get all the cities up to 30 shields, which allows freights in two turns and SS structurals in one (with a freight start). If I can stockpile freights in the endgame the spaceship should be a breeze. But if I waste them like this I deserve to take 10 turns to build my ship...

                Comment


                • I am in 340 AD.
                  I want to say I won't land before 360 AD.
                  Civ2 "Great Library Index": direct download, Apolyton attachment

                  Comment


                  • 500 AD and still no landing... I must do something wrong...?? I see no spaceship around. My goal was to land before 500 AD...
                    Attached Files
                    Civ2 "Great Library Index": direct download, Apolyton attachment

                    Comment


                    • i don't think i've ever seen so much disorder in what i assume to be your main cities in a representative govt... 9, including 3 of your first 6... any reason for all that disorder - you don't get any science from those cities while in disorder, and is preventing 2 discoveries per turn
                      Insert witty phrase here

                      Comment


                      • SCG, disorder affects gold only, you get always full beaker output.
                        (I do 2 techs per turn.)
                        Last edited by SlowThinker; June 15, 2003, 01:15.
                        Civ2 "Great Library Index": direct download, Apolyton attachment

                        Comment


                        • ST,

                          that´s an excellent game you are playing! If trade will be going well your landing date should be around 700 which is way better than any other game played in ELCG 2!

                          Some remarks:
                          After my experiences on the large map I was allready considering a broader approach on medium maps, too. Your game shows that it´s worth trying. Obviously you use xinning in your helpers not caring for a little disorder in your cities. I have to take that into account in my next game. On the other hand I would have tried to avoid researching/trading horse riding, masonry or warrior code. You´ll never get the research bonus versus your key civ and may have to research something unwanted in the end as there is nothing to trade left. But may be your AI´s were just bad researchers. Did you consider Darwin´s instead of Magellans? On the research path I go for chivalry to tactics after automobile to get superhighways earlier.

                          Again, a great game you are playing there!

                          Zenon

                          Comment


                          • Originally posted by Zenon
                            On the other hand I would have tried to avoid researching/trading horse riding, masonry or warrior code. You´ll never get the research bonus versus your key civ and may have to research something unwanted in the end as there is nothing to trade left.
                            Masonry is for Pyramids, Warrior for Bach, Horseback for Michelangelo. All vital wonders. I had to reconcile myself with the fact that multiplier will be 26 all the game.

                            You´ll never get the research bonus versus your key civ and may have to research something unwanted in the end as there is nothing to trade left.
                            I had to research only 1 filling tech in the game end. Fortunately Chinese discovered Communism in time, but if not I was prepared to Darwin and my ship would have to be 15-1-1-1-1-1 (21 years?) in place of 15-3-3-1-1-1 (15 years) in game.(I attach a saved file from Civ2Plan. Some techs are switched in comparison with real game due to tech trading.)
                            About Darwin: I tried not to give RR to AI (only to KeyCiv) and I wanted to build it as late as possible: 2 techs for 400 shields in place of 3900 beakers is a good deal .


                            Xinning: After I saw some Civ2 saves at Apolyton and CivFan (PBEM, ELG...) I was always surprised that people don't use Xinning with disorder. It is an extremely strong weapon. Only problem is to celebrate, but for example with Mike and Bach you can celebrate to size 12.
                            For example in my game I built Shakespeare in Ngome (SSC) when size was 16 but I shouldn't. I should build Colosseum and Temple in place of Shake, good enough for size 26 (I didn't go over this size in my game).

                            BTW I just landed: 655 AD.

                            The file attached is not a .sav file, but list of techs from my game for Civ2Plan.
                            Attached Files
                            Last edited by SlowThinker; June 16, 2003, 05:54.
                            Civ2 "Great Library Index": direct download, Apolyton attachment

                            Comment


                            • ELG #2, Medium Map Summary

                              Governments
                              Monarchy – 1650 BC
                              Republic – 325 BC
                              Democracy - 300 AD
                              Communism after landing

                              Wonders
                              MPE – 800 BC
                              HG – 650 BC
                              Pyramids - 475 BC
                              Michelangelo 325 BC
                              Colossus – 300 BC (Chinese!)
                              Bach - 40 AD
                              Copernicus, Magellan - 220 AD
                              Isaac - 320 AD
                              Shakespeare - 360 AD
                              Leonardo - 380 AD
                              SETI - 540 AD
                              Apollo - 620 AD

                              Key civ – 800 BC

                              SSC stats
                              8 - 200 BC
                              11 - 1 AD
                              12 - 120 AD (growing)
                              16 - 200 AD
                              21 - 500 AD (growing)
                              24 (max. size) - 560 AD

                              Techs
                              Trade – 925 BC
                              Invention - 220 AD
                              Railroad - 400 AD
                              Automobile - 500 AD
                              Computers - 540 AD
                              Nuclear Power, Flight - 560 AD
                              Space Flight - 620 AD

                              AC arrival 655 AD


                              I attach 620 AD - one turn before launch


                              There was a lot of mistakes: for example I didn't know that I have to have more war units on the continent to get tribute. I disbanded my warriors right after HG and hungrily looked to Carthaginian and Celtic tresuries.
                              I planned to celebrate about 8 turns after my far east colonies on continent #2 reach size 3 - this way I wanted to grow also my SSC and central cities. I was persuaded I can't do 2 techs per turn without that celebrating (in my plans I forgot trade from routes) and so I didn't check the current situation. In 340 AD I was surprised that I can do 2 techs per turn. But before that point I built 4 unuseful cities (Crete, Turin, Capua, Verona) with roads and defense, marketplace and Shakespeare in SSC, Refrigeration (never used: I used food caravans to grow SSC)...

                              Don't forget my 'admission' (read my post before AD years log). But I don't think that my cheating diminishes the value of strategy used: I think the cheating was outweighed by my inexperience.
                              Attached Files
                              Last edited by SlowThinker; June 15, 2003, 15:06.
                              Civ2 "Great Library Index": direct download, Apolyton attachment

                              Comment


                              • Log AD years

                                This is a raw log, with many personal notes; I will adjust it and to add some comments later. So if you are patient wait for a better one...


                                1 AD
                                Celts start King Richard
                                Chinese: Constr given, maps, no patience
                                Amatikulu Wine to Carth (D 240)
                                end of WLTxD, taxes 2.0.8, Xinning
                                Celtic Chariot bribed for 108g (none)

                                20
                                University->Banking (702b)
                                Germans: swap for Banking, don't want Horseback but Ast and Eng
                                science cost 900
                                Intombe Dye Wine to Carmathen (D 488)
                                Issus Salt to Hlobane (D 128)

                                40
                                Medicine->Sanitation (930b)
                                Zimbabwe builds Bach
                                ERROR: Bach built too soon
                                Chinese: Astronomy given, no patience
                                Ngome Dye to Malaca (D 344)
                                Isipezi Gold to Ngome (D 306)
                                Zinguin Coal to Intombe (D 170)
                                ERROR: Ngome switches shield production, penalty

                                60
                                Sanitation->Chemistry (960b)
                                Colony2 founded (#20, ##48) (Numbers of cities from Celt to Sioux: 7,2,6,6,3,4)
                                Celt: I ignore hollow threats
                                Cunaxa Silk to Utica (D 540)
                                Zimbabwe Silver to Utica (D 360)

                                80
                                Chemistry->TOfGravity (960b)
                                Colony1 founded (#21, ##49)
                                Carth: I ignore hollow threats
                                taxes 4.6.0, 3rd era of WLTxD

                                100
                                Zimbabwe builds food Caravan for Colonies
                                Isandhlwana Gems to Malaca (D 564)
                                Swazi Dye to Issus (D 168)
                                Amatikulu gold(D) to Naples (210)
                                Capua founded (#22, ##50)

                                120
                                Intombe builds food Caravan for Colonies
                                TOfGravity->IronW
                                Celts: trade for IronW
                                Spanish: gifts, trade for BridgeB, maps
                                Chinese: Banking given, don't want BridgeB, no patience
                                tech cost: 1152b
                                Bapedi Silk to Cardif 768
                                Sioux: 2 techs given, don't want BridgeB, tech multiplier 30 (no problem up to navigation)
                                Turin founded (#23, ##51)
                                Ulundi Cloth(D) to Carmathen (680)
                                Isandhlwana wool(D) to Malaca (392) when???
                                Ulu????

                                140
                                Economy->Chivalry (1147)
                                Carth: 1 tech given
                                Chinese: 1 tech given
                                Tugela dye(D) to Kells (584)
                                Isandhlwana wool(D) to Malaca (392)
                                Ulundi wine(D) to Ibabanago (164)
                                Chinese: 1 tech + BridgeB given
                                Sioux: 2 techs + BridgeB given

                                160
                                Chivalry->Navigation (1140)
                                Carth: Chivalry given
                                Chinese: 1 tech + HorsebackR given
                                Sioux: seafaring given
                                Iss beads (D 416) to Canton
                                Mpo beads (D 688) to Carmathen
                                ColonyHelper1 founded (#24, ##52)

                                180
                                Carth swap 2 techs
                                Navigation->Physics
                                Sioux: every tech given, tech cost 1014
                                Crete founded (#25, ##53)
                                Verona founded (#26, ##54)
                                Bapedi wine (D 275) to Utica
                                Isi gems (D 336) to Canton
                                taxes 0.6.4 (Navigation has been acquired)

                                200
                                Physics->Invention (1040; I give each tech to Sioux immediately after every turn so that i get the beaker multiplier back to 26)
                                Zunguin beads (D 380) to Kells
                                end of WLTxD; taxes 2.0.8; science from cities 766b (before micromanagement that cares for beakers usually lost in the city finishing the tech)

                                220
                                Invention->Magnetism (1066)
                                Zimbabwe builds Magellan, Ngome (SSC) builds Copernicus
                                Carth: Physics+Invention(prereq. to Steam Engine) given, Banking+1 tech given
                                Celts: 1 tech given, maps
                                tech given
                                Hlobane Hides (D 260) to Cork
                                ERROR: Swazi+Issus swap from improvement to unit
                                ERROR: Ngome Settler should be rehoned sooner

                                240
                                Chinese start King Richard
                                Magnetism->Gunpowder (1092)
                                Mpondo salt (D 292) to Armagh
                                units partially rushbought to Pikemens (before Gunpowder)

                                260
                                Sioux start Leonardo
                                Gunpowder->Mettalurgy (1118)
                                Ngome builds University (pøidat i Library a další improvements)
                                Bapedi gems (D 306) to Malaca
                                Germans: 1 tech given, they don't want Gunpowder (to help their defense)
                                Explorer disbanded in Shipyard
                                Barb leader captured by a Trireme at Celt, 150g

                                280
                                Celts start Leonardo
                                Mettalurgy->Democracy (1144)
                                Naples copper (D 212) to Little Bighorn
                                ColonyHelper2 founded (#27, ##56)
                                not enough of gold: to build caravan in Tugela now or to build a Settler in Colony?

                                300
                                Sioux start Shakespeare
                                Democracy->Explosives (1170), science 100%
                                instant revolution to Democracy
                                Sioux: tech given as usual, maps
                                Chinese: Gun, Navigation, Demo, Phy, Inv, Mono, Mett
                                Zunguin dye (D 336) to Carthage
                                Cunaxa dye (D 288) to Utica
                                Zunguin silver (D 515) to Cardiff

                                320
                                Celts start Isaac
                                Explosives, Electricity
                                Ngome builds Isaac Newton
                                Celts abandon Isaac
                                Chinese: Wheel given
                                Mpondo copper (D 388) to Carmathen
                                Issus cloth (D 305) to Canton

                                340
                                Refrigeration->Conscription (1248)
                                Intombe food to Colony2
                                Shipyard food to Crete
                                (ERROR: opposite caravan - Crete food to Shipyard not necessary, should be coal)
                                (Numbers of cities from Celt to Sioux: 8,2,6,6,3,5)
                                Isipezi copper (D 380) to Beijing
                                Aqueducts and 1 marketplace sold
                                University in Issus, Tugela, Mpondo rushed (needed for 2 techs next turn)


                                Initial plan:
                                Sewer systems in cities of size 16, to help new cities (Colony 1, 2, Col.Helper 1, 2, Turin, Crete, Capua, Verona) to grow to size 3 if needed and to build Harbors there, to build 3 more cities fast so that I have 30 cities and so new cities of size 3 have 1st citizen very unhappy and can celebrate more easily, then celebrate about 10 turns.
                                This was planned because in my previous guess I thought I won't be able to fill the beaker box from trade and so to produce 2 techs per turn as early as now. I thought I will need a stronger economy.
                                After I found out that I can produce 2 tech per turn now, I decided to celebrate 3 turns only (between RR and Corporation - because I can't produce 2 techs per turn for that period anyway).
                                But finally I decided not to celebrate at all . So my last 5 turns were completely stupid: new cities, food caravans for them, Marketplace in SSC, caravans from small cities that will never grow are heading to small foreign cities, Refrigeration will not be necessary...

                                ERROR: Sewer systems construction switched back to (food) Caravans
                                ERROR: caravan from colonies shouldn't go to German but should go back to home cities to continent #1; one (Silver) is taken back
                                ERROR: Harbors not needed

                                how to manage 2 techs per turn? Now 27*48=1323

                                then 9 techs to Automobile(SuperHighways); 6 turns;
                                3 times 1 tech per turn, 3 times 2 per turn
                                needed more: 9*27= -243;
                                grow: max. 5*foodcarav = 5*18 = +90
                                total -153 (8-9 universities)

                                1st version with Flight:
                                then 5 to Computers +Flight (64th):
                                every tech: -18*4=-72
                                grow: +60 superhighways
                                total -12

                                then 11 +1 (traded) to Fussion

                                2nd version with delayed Flight:
                                ???
                                6 turns to computers
                                1 turn to flight

                                (SteamE 49th now, easy; Fussion Power 76th tech
                                Computers 520, Fussion 620 (with Darwin) )

                                360
                                Chinese start Statue of Liberty
                                Conscription, Leadership
                                Ngome builds Shakespeare
                                diplomacy - an odd number of techs are needed (2nd, 4th tech from trade don't save any turn); I can't hope for 3 techs, so any tech is good. I am very fast in research and I cannot hope for an onpath tech - but I will need any off-path tech before Superconductor.
                                Carth: wants Gunpowder, but I want to give them ToGravity, Monotheism, Conscription
                                Umtata wool (D 172) to Carthage
                                ERROR: I forgot to give 2 techs to Sioux, about 100 beakers lost

                                380
                                Spanish build Great Wall
                                Celts build King Richard
                                Celts start Adam Smith
                                Steam Engine
                                Zimbabwe builds Leonardo
                                Sioux swap to SoL (good, they won't go to Darwin)
                                Barbs near Naples and Turin (I perceived now that I played the last part bad - too risky. Barbs are not slow Archers, but fast units, things changed extremely. I should have a better defense than several dips only.)
                                Lisbon founded (#29)
                                Helper1 dye (D 215) to Issus
                                Colony2 dye (D 140) to Ulundi
                                Naples beads (D 212) to Cordoba
                                Naples dye (D 256) to Madrid
                                Colony1 cloth (D 230) to Bapedi
                                Shipyard food to Ngome, Crete food to Ngome: We love the food caravans days start in Ngome (every next turn one food caravan is delivered to Ngome)

                                400
                                RR, Tactics
                                Carthaginian (1 weapon, I am their Keyciv): 1 tech, SteamE, Consc, Tactics given, maps
                                German: 1 tech given, I wanted to help their defense, but they don't want war techs...
                                2 barb Crusaders bribed for a standard price

                                420
                                Industrialization
                                Barb leader captured at Naples, 150g
                                Carthaginian research Amphibious Warfare, that's good
                                time is a bigger problem than gold: cities can rushbuild only every 4th turn because of Xinning: I don't save gold even there is min. 5 shield production in a city (and so 5 shields will be lost with a rushbuy)


                                440
                                Celts finish Atomic Theory (I didn't hope for that with their GL)
                                Celts start SoL
                                Corporation
                                Zimbabwe food to Ngome
                                Colony1 silver (D 275) to Mpondo
                                Helper1 copper (D 196) to Ngome
                                Helper2 wine (D 257) to Cunaxa
                                Colony2 salt (D 64) to Berlin - needed to almost fill the box
                                Isandlhwana gems (D 278) to Helper1
                                Turin copper (D 148) to Seville
                                Chinese: gifts: Industr , 1 tech, Conscription (researched)
                                Spanish: gifts: Navig (researched), 1 tech, Conscription
                                barb archer bribed at Celt

                                460
                                Refining, Steel
                                Colony1 beads (D 96) to Tsingtao
                                Ngome silver (D 272) to Colony1
                                Cunaxa spice (D 326) to Colony2
                                Cunaxa beads (D 416) to Cardiff
                                Turin bea (xD 52) to Isandlhwana (unblocked Gems)
                                Isipezi dye (D 304) to Shangai
                                barb Crusader bribed at Carth
                                Chinese res. Communism, good
                                Spanish: gifts: Tactics, 3 techs, Chivalry (researched)
                                Isipezi switches from University to Freight

                                480
                                Celts builds SoL
                                Chinese,Sioux switch to Women's Suffrage
                                Combustion, MTools (I can delay Automobile for 1 turn - I can fill the food box without SuperHighways in Ngome and I want Leonardo works 1 more turn)
                                Spanish research Communism, good
                                Ulundi Wine (D 192) to Colony2
                                Colony1 food to Colony2
                                Zunguin gold (D 714) to Rhymney
                                Isipezi beads (D 428) to Beijing
                                Lisbon coal (D 155) to Ulundi
                                Tintagel (barbarian) bribed for 208g - 2 archers inside
                                Isipezi salt (xD 47) to Bapedi (unblocked)

                                500
                                Celts start Sun Tzu, abandoned Adam Smith
                                Electronics, Automobile
                                barb Musketeers bribed at Tintagel
                                Cunaxa spice (D 368) to Colony2
                                Mpondo wool (D 200) to Helper1
                                Bapedi wine (D 280) to Utica
                                Ngome dye (D 372) to Cork
                                Swazi beads (D 288) to Caerphilly

                                520
                                Celts build Sun Tzu
                                Mass production, Miniaturization
                                Colony1 Dye (D 148) to Amatikulu
                                Helper2 Dye (D 124) to Intombe
                                Umtata silver (D 375) to Carmathen
                                Helper2 Oil (D 374) to Cunaxa
                                Tugela beads (D 388) to Cork
                                Colony2 gems (D 168) to Salamanca
                                ERROR: Zimb switches caravan to Library

                                Celts: trade for Atomic theory, maps (ERROR: I should give them Industrialization for oil)
                                Cunaxa, Isipezi (both in disorder) rushbuys Caravan throught Palace (this trick was used several times after this point)
                                I am better prepared for barbs than 8 turns before: many barb combat units were bribed last 8 turns, some dips were built, the continent was partially connected by RRs.

                                540
                                no dangerous barbs
                                Computers, Issus builds SETI, Nuclear Fission
                                with SETI cities generate about 2500 beakers per turn
                                Engineer joins Colony1, 2Engs join Colony2, Eng joins Helper2
                                Colony2 oil (D 1050) to Ngome
                                Umtata gems (D 188) to Helper1
                                We love the food caravans days start in Ngome
                                Cunaxa rushbuys superhighways
                                We love the food caravans days ends in Ngome (last caravan this turn)
                                Celts: Industrialization given

                                560
                                Nuclear Power, Flight
                                Cunaxa spice (D 568) to Colony2
                                Helper1 copper (D 135) to Issus
                                Helper1 coal (D 285) to Cunaxa
                                Hlo gold (D 288) to Rhymney
                                Helper1 rushbuys superhighways
                                Tugela coal (D 207) to Carthage (for gold only, beaker box have been filled before; ERROR: I should do these over-deliveries before Flight)
                                Umtata Univ sold

                                580
                                Radio, Advanced Flight
                                Swazi hides (D 254) to Caernaforn
                                Verona silk (D 228) to Cork
                                Eng joins Helper2
                                Ngome silver (D 322) to Helper2
                                Isipezi oil (D 322) to Ngome
                                Cunaxa spice (D 368) to Colony1
                                Sewer sold in Ngo (should be done 2 turns ago); universities in Issus,Tugela, Mpondo; library in Cunaxa
                                ERROR: I forgot to switch from caravans to palace in Mpondo, Bapedi, Amatikulu

                                600
                                Chinese discover Communism: I won't have to build Darwin next turn
                                Laser, Rocketry
                                pollution near Ngome
                                Helper1 coal (D 387) to Cunaxa
                                Colony1 silver (D 208) to Zunguin
                                Zunguin oil (D 299) to Helper2
                                Issus gold (D 336) to Shangai
                                Naples copper (D 214) to Canton
                                2 caravans return from Celt, they won't be needed
                                many units disbanded
                                aqued sold in Ngo; harbor sold in Cun,Ama,Isi,Umt,Mpo; library sold in Swa,Iba,Nap

                                620
                                Space Flight, Plastics
                                Zimbabwe builds Apollo
                                Cunaxa spice (D 568) to Colony2
                                Hlobane gems (D 252) to Helper1
                                Ibabanago dye (D 171) to Cardiff
                                Hlobane silver (D 227) to Cardiff
                                Isandhlwana gems (D 312) to Armagh
                                Bapedi dye (D 254) to Carmathen
                                Isipezi dye (D 190) to Nanking
                                Issus cloth (D 257) to Helper1
                                Chinese: trade for Communism, maps
                                superhighways sold in Cun,Help1,Col2; all remaining harbors sold
                                all spaceship parts prepared

                                640
                                Superconductor, Fusion
                                Launch a 15-3-3-1-1-1 ship (15.7 years)

                                655
                                Landing
                                Civ2 "Great Library Index": direct download, Apolyton attachment

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