Originally posted by Bloody Monk
Elephant,
1) I was able to get Monarchy one turn earlier by sacrificing shields for arrows, and by founding on rivers for the extra arrow.
Elephant,
1) I was able to get Monarchy one turn earlier by sacrificing shields for arrows, and by founding on rivers for the extra arrow.
2) Get the roads down, a bit of irrigation around the SSC, and build temples all around. Then, and ASAP, get to Republic after Trade. The extra bonus value of deliveries in Republic speeds research. This kind of game is about squeezing Time.
3) I would be interested in hearing how MPE & King Richard helped. It is always a trade-off, deciding whether or not to build particular Wonders. I would have thought that King Richard expires too soon. What did you find??
As for KingRich, I discovered a benefit in building it as early as possible in the SSC when there was a lot of ocean around (one of the GOTMs at CivFanatics last year was a two-tile island). It gave the maxed-SSC a production of 30+ shields much earlier than Industrialization and Offshore platforms, allowing me to pop out caravans in two turns after noting an unblocking (I was trying to check every turn but sometimes forgot) as well as greatly decreasing the cost of city improvements, saving gold for other resource-starved cities. Gold was my most critical shortage in the early-mid game (1AD-500AD), so I felt this was a big help.
4) Try to get some offshore colonies going sooner. One or two extra trades back to the SSC can make a huge difference.
5) Consider making Shake's, built in the SSC, a higher priority. And then do everything to speed it's growth to max size. Over half of my science came from the SSC.
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