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Early Landing Comparison Game #1

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  • Early Landing Comparison Game #1

    To those not following the recent discussion in the "Going for 1000 AD" thread, welcome to the first of possibly many more Early Landing Comparison Games.

    The object is to see who can launch and land a space ship first in a game where all players begin with the same start, and anyone is welcome to participate. All you have to do is download the attached save to get started.

    The start was randomly generated on a medium map at deity level, with 7 civs and with the raging hordes barbarian setting. You will be playing the Romans and will be starting without any free techs. There is a suitable SSC (Super Science City) site, just to the left of the settlers starting position, with two of its specials already in sight.

    We have adopted the following set of rules for these games, which will be open to modification in future games if the majority of players agree to make changes:

    1. You may not tip any huts. The emphasis instead, will be on player skill. Any hut appearing inside the radius of any of your cities can be removed by placing a city worker on the hut's tile. The hut will vanish without giving a result. Other huts are simply ignored.

    2. You may not use the caravan rehoming exploit, since the game attempts to prohibit this. Any other ploy or exploit is allowed.

    3. You will have 3 weeks to complete your game, which means this one will end on Sunday, March 9.

    4. You should keep a detailed chronological log of your game, listing all significant events. You are free and are encouraged to embellish this with extra commentary or with accounts of how your strategies worked.

    5. When your game is finished, you should post your log in this thread along with a save of the final position, just before the landing. Please refrain from inspecting the logs of others until you have finished your own game and have posted your own results.

    Good luck to all players, and don't forget to have fun!
    Attached Files

  • #2
    Thanks solo. I have the game and note that it loads with 2.42, which is how I'll play it.

    ----------------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • #3
      I've got the game as well - and also plan on 2.42 - don't forget to post which version in your log
      Insert witty phrase here

      Comment


      • #4
        Originally posted by solo
        1. You may not tip any huts. The emphasis instead, will be on player skill. Any hut appearing inside the radius of any of your cities can be removed by placing a city worker on the hut's tile. The hut will vanish without giving a result. Other huts are simply ignored.
        It is not easy to ignore a hut: it blocks your movement.

        An easy way how to remove huts is to switch to the scenario mode, to turn huts off and switch back to normal game. I did it for your game and attached the file here.
        Attached Files
        Last edited by SlowThinker; February 16, 2003, 17:35.
        Civ2 "Great Library Index": direct download, Apolyton attachment

        Comment


        • #5
          Thanks SlowThinker for taking the trouble to create a new start, but part of the idea of leaving huts was to help out the AI. We also did not want to open the tech tree, which happens in scenario mode.

          I have another remedy to this problem, which will allow us to retain huts on the map, yet move anywhere we wish:

          If a hut blocks your movement, save the game. Reload and tip the hut enough times until a unit of some kind is produced. After this, disband that unit, immediately. This will take care of blocking huts in the same way Paul solved the problem of advanced tribes from huts in OCC.

          Players shouldn't have to resort to doing this too often, as there is almost always an alternative path for getting past huts.

          Comment


          • #6
            Originally posted by solo
            We also did not want to open the tech tree, which happens in scenario mode.
            If you save the game as a .sav file and not a scn. file then you have hidden techs. (as in my attachment)
            but part of the idea of leaving huts was to help out the AI
            better to disband one settler ...
            Civ2 "Great Library Index": direct download, Apolyton attachment

            Comment


            • #7
              Re: Early Landing Comparison Game #1

              Originally posted by solo

              The object is to see who can launch and land a space ship first in a game where all players begin with the same start,
              If this is really the object, I know the answer
              (... perhaps except if samson comes back ).

              Anyway I shall play it (hoping to improve my poor 'early landing ability')
              Aux bords mystérieux du monde occidental

              Comment


              • #8
                Slow Thinker I for one am more than happy to play under the conditions that solo has arranged. If you wish to post an alternative comparison game (in a different thread) contributing your considerable wisdom about early landings then I'm sure some might join you.

                --------------------

                SG(2)
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #9
                  Scouse Gits, my wisdom...my wisdom... I never saw a spaceship, my Civ2 wisdom ends somewhere at Gunpowder and Michelangelo.
                  Civ2 "Great Library Index": direct download, Apolyton attachment

                  Comment


                  • #10
                    ST ... well join in the fun here

                    ---------------

                    SG(2)
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #11
                      For the avoidance of doubt (as the lawyers used to say to me) I believe it is legal to move a settler SW (thus tipping the hut, but finishing on the river) provided I keep doing it until I get a disbandable unit from the hut and then disband that unit.

                      I wanted to check before I make my first move!

                      RJM at Sleepers

                      /edit (although on reflection and reading the hint I'm not sure I want to do that anyway!) /end edit
                      Fill me with the old familiar juice

                      Comment


                      • #12
                        If I find time I may well play this - but I fear my log will read something like ...

                        1742 = Karakorum falls to my exploring Armour and the game ends mysteriously - something about there being no opposition left


                        such is the lot of RARs...

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #13
                          I will play along if I have time.

                          For those of us who can't remember the myriad of your and Samson's records Solo could you put aside your modesty and clarify:

                          Best with rehoming, huts, great start.
                          Best with any restrictions you have imposed.

                          First game on a map is preferred for records IMO.

                          Comment


                          • #14
                            This is HARD!
                            Did I ever mention how much I detest early(ish) Republic?
                            Spoiler:

                            The bloody chinese are set to knock me back into the stoneage from which I'm not sure I have actually emerged...


                            SG[1]
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #15
                              Originally posted by Scouse Gits
                              This is HARD!
                              Did I ever mention how much I detest early(ish) Republic?
                              SG[1]
                              I'll have to agree - I've pulled up some of my OCC logs and found i got a quicker start, but am falling behind them now techwise
                              Spoiler:

                              The Chinese capital was captured by barbarians early on, but the Mongols are constantly harrassing me, so much so I've had to turn off science completely on more than one occasion so that i could properly defend against them. If it weren't for the AI considering a phalanx an offensive unit, I'd have lost a city or 2 by now
                              Insert witty phrase here

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