Once again, I have gathered all of the pride, arrogance, and hubris I can muster...
Once again I have attempted to scale Mt. Olmypus in the attempt to dine at the very table of the gods...
Once again, I have been swatted down like the fly that I am by that multi-faced deity, AI, who is the very least in all of the pantheon of the Immortals, not even worthy to wipe the sacred arse of His Divine Majesty, Sid Meier (may his name be eternally praised)...
Ok, really...
Once again I tried to challenge deity level, and once again, somewhere around early mid-game, my lead began to slip, and I could not continue to keep up with the AI civs.
Here's my problem (er, uh, rather, one of my problems ):
I prefer to play a perfectionist game, with a few (15-30) cities that are each highly developed. I have incorporated the SSC concept and the Shakespeare's / Military city into my game (although the AI beat me to Shake's this most recent game )
I don't really see the challenge in an OCC game as the only way I could pull it off would be to follow someone's specific instructions start to finish, and that's no fun!
ICS goes against my sensibilities (really!) and I find I cannot resist the temptation to begin developing city sites beyond any Size 5 limitation (sorry Xin Yu (sp?)) I do use a quasi-ICS start to initially expand my civ, but by the time I get to 5-10 cities, I settle down and expand only to choice (specials, high production, or strategic) sites.
So my question is this...
What general strategies should I follow in a game that lies somewhere between OCC and ICS at Deity level?
What I know:
Trade is vital. This can't be stressed enough, although I find it difficult to keep churning out caravans when I could be building other improvements, but I'll try to do better...
The SSC must be built (Colossus, Copernicus, Isaac Newton, multiple trade routes, etc.)
Race to monarchy, republic, democracy (although I often find the shield support requirements to be quite heavy under republic, and linger at monarchy until democracy is close...is that bad? )
Giving tech to the AI is a good thing.
What I don't know:
Should the Great Library be built?
Should I be more willing to pursue the path of war? (I'm usually fairly pacifistic until at least amphibious warfare, and usually wait until mobile warfare to prosecute any long-standing grudges...)
How much micro-management is necessary / desireable? (I usually check all of my city screens every two or three turns, but I don't usually optimize production every turn. I do tweak trade output right before a caravan establishes a trade route. [I am curious: if you optimize trade output for every city rather than just the city the caravan comes from; is the trade bonus for the new route further improved?] )
Which are the most important wonders (if you have to choose between two or three?) Often I must choose between Leo's and Michelangelo's or Hoover's and United Nations, or whatever, as the AI civs are capable of completing multiple wonders in a given turn. (Example: the AI is about to finish Isaac's so I rush build. The AI switches to Mike's which I am also building, but I am also building Leo's and I know the AI also has Invention, and I know I am not able to afford to rush-build a third wonder. Which do I choose? Which ones are absolutely vital?
What else should I do?
The torch of knowledge sputters in my hands...
Thank you in advance,
Bob
------------------
Semper ubi sub ubi!
[This message has been edited by Juggler_Bob (edited March 17, 2001).]
Once again I have attempted to scale Mt. Olmypus in the attempt to dine at the very table of the gods...
Once again, I have been swatted down like the fly that I am by that multi-faced deity, AI, who is the very least in all of the pantheon of the Immortals, not even worthy to wipe the sacred arse of His Divine Majesty, Sid Meier (may his name be eternally praised)...
Ok, really...
Once again I tried to challenge deity level, and once again, somewhere around early mid-game, my lead began to slip, and I could not continue to keep up with the AI civs.
Here's my problem (er, uh, rather, one of my problems ):
I prefer to play a perfectionist game, with a few (15-30) cities that are each highly developed. I have incorporated the SSC concept and the Shakespeare's / Military city into my game (although the AI beat me to Shake's this most recent game )
I don't really see the challenge in an OCC game as the only way I could pull it off would be to follow someone's specific instructions start to finish, and that's no fun!
ICS goes against my sensibilities (really!) and I find I cannot resist the temptation to begin developing city sites beyond any Size 5 limitation (sorry Xin Yu (sp?)) I do use a quasi-ICS start to initially expand my civ, but by the time I get to 5-10 cities, I settle down and expand only to choice (specials, high production, or strategic) sites.
So my question is this...
What general strategies should I follow in a game that lies somewhere between OCC and ICS at Deity level?
What I know:
Trade is vital. This can't be stressed enough, although I find it difficult to keep churning out caravans when I could be building other improvements, but I'll try to do better...
The SSC must be built (Colossus, Copernicus, Isaac Newton, multiple trade routes, etc.)
Race to monarchy, republic, democracy (although I often find the shield support requirements to be quite heavy under republic, and linger at monarchy until democracy is close...is that bad? )
Giving tech to the AI is a good thing.
What I don't know:
Should the Great Library be built?
Should I be more willing to pursue the path of war? (I'm usually fairly pacifistic until at least amphibious warfare, and usually wait until mobile warfare to prosecute any long-standing grudges...)
How much micro-management is necessary / desireable? (I usually check all of my city screens every two or three turns, but I don't usually optimize production every turn. I do tweak trade output right before a caravan establishes a trade route. [I am curious: if you optimize trade output for every city rather than just the city the caravan comes from; is the trade bonus for the new route further improved?] )
Which are the most important wonders (if you have to choose between two or three?) Often I must choose between Leo's and Michelangelo's or Hoover's and United Nations, or whatever, as the AI civs are capable of completing multiple wonders in a given turn. (Example: the AI is about to finish Isaac's so I rush build. The AI switches to Mike's which I am also building, but I am also building Leo's and I know the AI also has Invention, and I know I am not able to afford to rush-build a third wonder. Which do I choose? Which ones are absolutely vital?
What else should I do?
The torch of knowledge sputters in my hands...
Thank you in advance,
Bob
------------------
Semper ubi sub ubi!
[This message has been edited by Juggler_Bob (edited March 17, 2001).]
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