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List of AI cheats for Apolyton GL

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  • #46
    quote:

    <font size=1>Originally posted by Scouse Gits on 09-07-2000 07:42 PM</font>
    Do you know something I don't??


    Read the title of the thread. You're the GL Webmaster. Read this:
    quote:

    After we finish, we will send it to the Apolyton great library

    Put 2 and 2 together.

    [This message has been edited by SilverDragon (edited September 08, 2000).]

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    • #47
      quote:

      Originally posted by SCG on 09-07-2000 06:19 PM
      I've never seen an democratic unit bribed in Civ II, version 1.07 or in version 2.42. It apparently has been widely reported though in the Multiplayer Gold versions prior to version 1.3. I'll assume that you have MPG and don't have the ver. 1.3 patch.



      You may be right about that. It has happened to me in the UCC (=MGE) edition, can't remember about 2.42.



      ------------------
      If you have no feet, don't walk on fire
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #48
        No, I have 2.42. I feel like I am trying to explain to people that I saw a unicorn or something.

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        • #49
          Sorry SilverDragon - we had a similar situation recently with Barbarian Armour. This game certainly throws up some strange things and if you've seen this in v2.42 I'm certainly not calling you a liar or suggesting that maybe you have been abducted by aliens. I guess what I mean is that the general consensus as evidenced on these boards is that a properly patched 2.42 or MP 1.3 should not allow a Democratic unit to be bribed (we think).
          As for being GL Webmaster - yes I have offered my (actually our) services, but the Powers That Be have yet to rule - the important thing is that we do have a GL - not who runs it.
          This thread when distilled will be a useful addition to the GLoA.


          ------------------
          ____________
          Scouse Git[1]

          "CARTAGO DELENDA EST" - Cato the Censor
          "The Great Library must be built!"
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #50
            The AI is far too stupid in his nutty head to survive whitout these "bugs".

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            • #51
              Some clarifications:

              The AI needs the same percentage of food for growth as it needs shields for building. 80% at the beginning of a deity game, 60% once you're supreme. 100% at the beginning of a king or lower game, 80% once you're supreme.

              Yes, Sten, I've taken a desultory stab at verifying whether the AI gets free improvement maintenance, and based on a very limited examination, I think it does. Has anyone else checked this better?

              What does it mean to say that the AI can revolt when it's not its turn?

              And some doubts (because I've never seen these things):

              Can the AI really go into financial deficit?

              How would we know whether AI fighters and bombers can stay multiple turns outside cities? In my experience, they always go in and out of view, and I assume they're going back to cities, or to airbases, or something.

              Similarly, how can we know if missiles have infinite range? How do we know they aren't coming from subs that are actually within range?

              And hardest of all for me to believe, does the AI really spontaneously improve city radius squares without the assistance of any unit? Can anyone else confirm this?

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              • #52
                quote:

                Originally posted by debeest on 09-22-2000 12:20 AM
                Some clarifications:
                What does it mean to say that the AI can revolt when it's not its turn?


                very common when the AI is in republic/democracy and at peace with you, but hostile in attitude. when you move one of your units next to one of its, very often it will revolt on the spot so that they can declare war with you during the negotiations.
                Insert witty phrase here

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                • #53
                  another suspected cheat (i'm sure i've read it somewhere before) is that AI civs can sell multiple city improvements within the same city in one turn while we mere human players can only sell one.

                  on top of that, they can do it when it isn't even their turn. i investigated an enemy city to find that it had built virtually every improvement available. Upon capturing the city (in the same turn), i found that NINE of the improvements were gone.

                  Granery, temple, marketplace, aqueduct, factory, hydroplant, sewer system, superhighways, and SAM were all gone.

                  Nuts!

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                  • #54
                    Doesn't capturing a city always destroy half its improvements - or is this another urban myth???


                    ------------------
                    ____________
                    Scouse Git[1]

                    "CARTAGO DELENDA EST" - Cato the Censor
                    "The Great Library must be built!"
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #55
                      SG1 - as I understand it: temple, colosseum, and cathedral are guaranteed to be destroyed upon city capture. Each other improvement has a 50% chance of being destroyed. This may result in more or less than half of a city's improvements being destroyed, depending on how many lucky coin flips you have.

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                      • #56
                        quote:

                        Originally posted by Scouse Gits on 10-09-2000 07:01 PM
                        Doesn't capturing a city always destroy half its improvements - or is this another urban myth???




                        IIRC, according to the manual (which is right at least part of the time ) capturing a city destroys all happy improvements, and each round of bombardment that succeeds can destroy an improvement as well. Not too sure about bombardment, since i don't usualy take cities that way, but I do know that inciting revolts destroys temples and cathedrals (not sure about colosseums). Also, if i have Mike's Chapel and the AI city has a cathedral, when i incite a revolt, the cathedral stays - presumably a bug.
                        Insert witty phrase here

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                        • #57
                          I think temples are always destroyed. However, I inherited a colosseum from a captured city whilst playing the Headstart Scenario in 5.3
                          -------------
                          SG (2)
                          (edit spelling)
                          [This message has been edited by Scouse Gits (edited October 10, 2000).]
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #58
                            Although the manual is vague on the subject (IIRC, it essentially says "temples, cathedrals, and SOME of the other improvements may be destroyed when the city is captured"), I believe DaveV has it right, with one exception. Although the manual doesn't say so (shock!), I'm pretty sure that courthouses also are always destroyed.

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                            • #59
                              colloseums are never destroyed when a revolt is incited; they have the same chance of destruction through conquest as other improvements.

                              I have never bribed a city and kept the cathedral, and I always have had Mike's.

                              I've never known the AI to sell an improvement.

                              I just love the AI building the Lighthouse even though its triremes never sink!
                              Best MMORPG on the net: www.cyberdunk.com?ref=310845

                              An eye for an eye leaves the whole world blind. -Gandhi

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                              • #60
                                quote:

                                Originally posted by The Mad Viking on 10-12-2000 08:30 PM
                                I have never bribed a city and kept the cathedral, and I always have had Mike's.



                                used to happen to me all the time when i played v1.07 regularly - haven't gotten into too many city bribing games with 2.42 yet, so i suppose it could be an undocumented fix? Getting that extra 160 gold was always a nice boost to the economy

                                ------------------
                                Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
                                Insert witty phrase here

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