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List of AI cheats for Apolyton GL

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  • #16
    quote:

    Originally posted by SandMonkey on 09-03-2000 09:59 PM
    If an AI diplo is closer to one of your cities than to one of his own, you can expel him. I've expelled hundreds of diplos in games.


    This is almost correct. You can expel him if he is closer to your city than to the nearest city that is not yours. (i.e. if he is in your territory, not some other civ's, with territory defined by the nearest city.) I have yet to determine how it calculates distance on diagonals.
    One year at Apolyton with the same username and location!

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    • #17
      The distance between points in Civ 2 was expounded in a post about 6 weeks ago - needless to say I can't just lay my hands on it, but from memory the distance is defined by taking the rectangle defined by the two points and adding together the length of the longer side and half the length of the shorter.

      The AI cannot (in my experience) bribe a Democratic unit or city in version 2.42 and later (there was a bug that allowed this to happen in earlier versions).

      As has been said above I believe that the AI needs 60% of human production only at deity when the human is in front on the powergraph under other conditions than this the AI needs a higher proportion ...

      Keep up the good work

      ------------------
      ____________
      Scouse Git[1]

      "CARTAGO DELENDA EST" - Cato the Censor
      "The Great Library must be built!"
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #18
        The AI can get more money than 30000. I saw the AI have something like 65535 gold, once.
        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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        • #19
          AI can pillage and fortify the same turn

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          • #20
            The AI changes freely between building improvements, units, and Wonders/spaceship, which I think players can only do at the lowest level.

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            • #21
              quote:

              Originally posted by Lews Therìn on 09-03-2000 12:23 AM
              The AI's cheat is to be able to improve terrain without the use of a settler.


              Really? I was under the impression that it couldn't improve terrain even when it does have one.

              I've frequently seen AI settlers working. Can anyone confirm that the AI doesn't need them? That would be bizarre!
              "Wise men make proverbs, but fools repeat them."
              - Samuel Palmer

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              • #22
                Simpson II -

                It might work along the lines of how any AI unit can bribe, and yet I have mostly seen AI diplos doing the dirty work for cities and such. Maybe the AI just uses a different unit when there are absolutely NO settlers around.

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                • #23
                  HOLY **** HE'S RIGHT! I have a save I think...

                  I was testing the winning every 7th battle (something that obviously doesn't work) and I stumbled across this by accident!

                  I did active the cheat menu, but I only used it to increase the size of the city, make a barracks and harbor, 1 mine and 10 vet phalanxes and one battleship... the irrigation and roads was done entirely by the AI, I have 2 saves of this... I guess city size has something to do with it since the other civ built a settler (in two turns ) and started working... deity small map, I'll e-mail it to anyone who wants to see or post it on their site, sorry I don't have the time to do this myself...

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                  • #24
                    Furthar testing proves this to be true! Once the city grows to another size improvements are automatically done! This also uses the cheat menu, but I'm not sure how else you can really tell... but I'm sure others will get the same results, just wait for a city to grow a bit, then it'll start automatically irrigating and roading squares! Without settlers! If you don't beleive me try it for yourself, just turn on the cheat menu, reveal map, then just watch... the cities will irrigate/road without settlers! Otherwise I can e-mail you my saves. I'll have them zipped in 5 mins...

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                    • #25
                      I stand corrected... and jeez, that's probably one of the most blatant AI cheats I have heard yet!

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                      • #26
                        Yeah I know, I was surprised by it... sorry I don't have the time to put it up on a site right now... I got it zipped and all, but I don't have the time for a site... maybe I can send it to someone and they'll do it for me?

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                        • #27
                          I haven't reviewed Ming's Civ3 cheat thread for a while; there has to be some AI related stuff in there that is being missed.

                          (having trouble with your dl caesar...)

                          The deity production/food cheat is a handycapping, and is documented as being intended. Should that be excluded from this list?

                          When the AI founds a city it will sometimes get a square irrigated and roaded right from the start. I am not sure what causes this. I used to think it was because of a lack of grassland squares, but I don't think that is the case now.

                          I had not seen that the AI doesn't pay maintenance. Has that been thoroughly tested?

                          AI fighters & bombers crash all of the time. Check out Xin's strategies for making it happen in his RedFront and Lord of the Rings scenario posts.
                          Be the bid!

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                          • #28
                            Oh, i can show you a way in which the HUMAN player can cheat.
                            Indifference is Bliss

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                            • #29
                              DAMN novell! (DP)
                              [This message has been edited by HsFB (edited September 05, 2000).]
                              Indifference is Bliss

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                              • #30
                                Revised version...
                                • The ai only needs 4/5 of the production that humans do, 3/5 when the human's #1 on the powergraph.
                                • The ai cities take less food surplus to grow.
                                • The ai has infinite range on missiles.
                                • The ai bombers don't have to refuel.
                                • The ai can choose which techs it wants to steal, even with diplos.
                                • The AI can choose what improvement to sabatoge, even with diplos.
                                • The ai can steal multiple techs from the same city.
                                • Ai units have spy/diplo functions.
                                • The ai can build units on the same turn it discovers the tech for it.
                                • Ai democracies can't be overthrown by double civil disorders or sneak attacks on other nations.
                                • The ai does not have anarchy periods.
                                • The ai can have a revolution when it's not their turn.
                                • The ai knows EVERYTHING.
                                • The ai can contact you when it isn't their turn.
                                • The ai does not spend money on upkeep.
                                • The ai always has King-level happiness
                                • The ai can expel troops that are in your city radius if it is in theirs too.
                                • AI triremes don't sink.
                                • Ais can improve terrain without settlers
                                • The AI can go into deficit.
                                • The ai is not affected by pollution.
                                • The AI changes freely between building improvements, units, and wonders/spaceship.
                                • The ai can pillage and fortify in the same turn.


                                If you have more, send 'em in.

                                [This message has been edited by SilverDragon (edited September 07, 2000).]

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