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List of AI cheats for Apolyton GL

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  • #31
    One AI cheat I haven't seen posted is the AI's ability to instantly move its capital if you capture their current one (assuming they have 1000 gold).

    Also, not on the list but I think someone mentioned: AI democracies don't have a senate to deal with. I've seen them declare war without changing gov't and without UN.

    And what about infinite cruise missile supply when you approach their shore with a Battleship or Carrier.

    Some other comments:

    As Sten mentioned, you can get AI bombers to crash from lack of fuel, but only if the bomber chooses to attack a unit after its first turn in the air. Otherwise, AI bombers can hang out forever, but they can't hurt you.

    The AI is affected by pollution. It's just that their cities don't generate pollution.

    I've seen infinite range nuclear missiles, but not cruise missiles.

    About the AI stealing multiple techs from a single city. You can too - with a Spy. The cheat is that the AI can do it with a Diplomat as well.

    Comment


    • #32
      Sten, if you don't mind, I've e-mailed it to you... I hate homestead, but I don't have the time for anything else b/c it was the only one where I could upload instantly from my current location...

      Comment


      • #33
        You, too, can instantly buy a new capital for 1000 gp if you should have the misfortune to need one. I've been there.... The AI cheat, for what it matters, is that it can relocate its capital practically every turn without any apparent expenditure, WHEN IT DOESN'T REALLY NEED TO. I don't know WHY it does this; I don't think IT does, either.

        Comment


        • #34
          I, too, have had to pay the 1000 gold to move my capitol. Only once, a loooong loooong time ago, but I had to do it nonetheless.

          Comment


          • #35
            Concerning the AI relocating it's capital:

            As debeest alluded to, both the human and the AI can relocate their capitals for 1000 gold. The AI cheats in that it can relocate it's capital in the middle of someone else's turn.

            If an AI were to take my capital, I would lose any spaceship in flight and likely begin my next turn with much disorder, corruption, and waste. I could then, on my turn, rebuild my capital for 1000 gold (and then wait until my next turn for construction to be complete). If they grounded my spaceship, I'd have to start a new spaceship from scratch too.

            If someone captures an AI capital, it can instantaneously rebuild it in the middle of the attacker's turn. No spaceship is lost. No disorder due to a lack of a capital. I've taken out an AI's capital and seen it rebuilt multiple times during a single turn of mine. It still costs them 1000 gold each time, but their telecommuting senators are certainly an advantage.

            Comment


            • #36
              debeest is correct. Possibly it doesn't work that way in hotseat, but in SP just before your capitol is taken you get a message box asking if you want to pay 1000 gold to move it, providing you have sufficient funds of course. No disorder, no problems (tested using the scenario editor some time ago, btw - I don't make a habit of loosing my capitol. Honest )
              "Wise men make proverbs, but fools repeat them."
              - Samuel Palmer

              Comment


              • #37
                Ok, i just tested it - I set my gold to an outrageous sum, disbanded all units in my capital and then placed several AI units adjacent to it. I got:
                quote:

                Sire, our capital is being overrun! Shall we pay 1000 gold to evacuate the government to Leipzig while there is still time?

                * Alas we cannot afford it.
                o Yes, pay 1000 gold.


                ok, i didn't feel like taking a screen shot and posting it

                Note that it chose my next capitol for me. I think a main reason there is so much confusion is that not many of us tend to have 1000 gold in our treasuries if for some reason our heartland cities are being threatened - by then we have rush-built as much of a defense as our treasuries will allow Of course how often does the AI actually threaten your capital once you've got a few cities down anyway?

                Edit: 2.42, tested with both diety and king in cheat mode
                ------------------
                April Cantor: Sire, in order to expand further we must first gain favor of the King

                SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                *goes off and starts gifting gold and techs*
                [This message has been edited by SCG (edited September 06, 2000).]
                Insert witty phrase here

                Comment


                • #38
                  I'm fairly sure, but not positive, that when this has happened to me I've been able to rebuild instantaneously, like the AI, with no period of anarchy or other loss beyond the 1000 gp. I don't know if it's ever happened to me when I already had a ship launched, but I doubt you'd lose that either.

                  Comment


                  • #39
                    SilverDragon - please remove "The AI can bribe Democratic units" - it just ain't true (any more )


                    ------------------
                    ____________
                    Scouse Git[1]

                    "CARTAGO DELENDA EST" - Cato the Censor
                    "The Great Library must be built!"
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #40
                      Fine. But I still say it is. But then again, I should listen to my publisher.

                      Comment


                      • #41
                        SilverDragon, I've never seen an democratic unit bribed in Civ II, version 1.07 or in version 2.42. It apparently has been widely reported though in the Multiplayer Gold versions prior to version 1.3. I'll assume that you have MPG and don't have the ver. 1.3 patch.

                        ------------------
                        April Cantor: Sire, in order to expand further we must first gain favor of the King

                        SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                        *goes off and starts gifting gold and techs*
                        Insert witty phrase here

                        Comment


                        • #42
                          quote:

                          Originally posted by SilverDragon on 09-07-2000 03:58 PM
                          Fine. But I still say it is. But then again, I should listen to my publisher.
                          Do you know something I don't??

                          An addendum for the list:
                          • The AI can break Zones of Control on occasion
                          I guess this is related to the "All AI units can exercise Diplomat functionality", but it is (for me) much, much rarer and much, much more annoying when it happens.
                          Keep them coming




                          ------------------
                          ____________
                          Scouse Git[1]

                          "CARTAGO DELENDA EST" - Cato the Censor
                          "The Great Library must be built!"
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #43
                            Ignore this post if this is a dumb question:

                            Do AI spys/diplos ever fail in their mission?

                            I feel like I should know this but I can't remember...
                            "...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH

                            Comment


                            • #44
                              Not a dumb question at all. Yes, they can fail in their missions. However, I don't think I've ever seen it happen without my having a diplo/spy in the city to "catch" the enemy. Seems like even diplomats never fail unless I take protective measures.

                              Comment


                              • #45
                                My experience tallies with debeest - I have never seen the AI fail in its task if I have not had a Diplo or spy on duty (I don't recall ever building a Courthouse - but doesn't that have an effect as well???)
                                Very, very occasionally I have caught the offender and have been able to exploit the incident.


                                ------------------
                                ____________
                                Scouse Git[1]

                                "CARTAGO DELENDA EST" - Cato the Censor
                                "The Great Library must be built!"
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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