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  • #76
    Okay you two, stop about SF. I'm jealous, the only time my town played a lead role in a movie they filmed it somewhere else

    Seriously, why kill off the Vikings early in the game? It only will get you less trib/gifts later on.

    Comment


    • #77
      I hate when I do that!!! I just wrote a long explanation of why I didn't land until 1980 and instead of hitting send I closed my internet connection.

      Okay so now the abbreviated version... I wanted to see how many huts I could get and how tough I could make getting Monarchy even while following the regular direct research path to it. The answer is really tough. I popped some huts and got some techs and some units (which made me supreme) and ran around contacting the AI. This was in MGE, but I made the map for crying out loud, and even though I waited a good while, I still had a basic idea of how it was laid out. So there I am trying to trade techs to get an alliance with hostile AIs and I keep running out of techs before I get them up to worshipful. Long story short - by being supreme you really hurt your abiltiy in MGE to get alliances, that in turn allows the AI to attack you without the repurcussion of another AI coming to your aid. I ended up fighting everyone the entire game. I lost track of how may settlers/engineers got killed, but I think it was more than 15. With all of those techs from huts, I didn't get Monarchy until 600bc and Republic in around 1000ad. I lost a couple hundred j/k city defenders to Zulu Battleships. The Zulu's and the Romans ended up as the dominant civs, only the Americans survived at all. The Zulu's had a spy show up on my doorstep while they were building their ship and they demanded 1000g which I gave to them to get a ceasefire and block their spy from getting fusion, they launched a minimal ship the next turn, but without fusion. I launched three turns later and beat them to AC. The Romans were losing cities left and right to the Zulus by this time and couldn't get their ship completed in time...

      More to follow.
      Be the bid!

      Comment


      • #78
        Huey - you are of course completely correct about the Vikings - but it was fun!!! and the Vikings are one of my bêtte noire civs.

        ------------------
        ____________
        Scouse Git[1]

        "CARTAGO DELENDA EST" - Cato the Censor
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #79
          amazing what school will do to your time. Took me over 3 weeks to finish this one. Still haven't even looked at OCC #17 yet and #18 is due to make a showing soon. Anyway, This one was frustrating not having a second settler. Since we had 4 usable as is specials, I kept delaying and delaying building a settler too. Never did build it until i was in Republic and size 4... Looking back, that was probably way too late - Once the colossus was built I should have built one since i was already size 3 and could have grown back to 3 fairly quickly since i would have had 2 wheat to work with... Tom got a nomad?!?!? no wonder he was so far ahead of everyone else. Having the starting trireme was a mixed blessing. I could explore and deliver trade more efficiently, but i also put off building better ships (never did build one, although bribed a transport during the SS construction - of course i was out of freights to deliver by then) and i missed out on a couple demanded trade routes due to the slowness of the trireme. Was kind of funny having a nuclear powered trireme though As usual, I took too much time building extra engineers post refrigeration and it cost me famines when i had to abandon producing grasslands from hills too soon to get production up to 80+... Wound up with nearly 90 production and 4 of 6 engineers dead of famine and less trade than i could have had with all the farmland hills instead of farmland grasslands. I was 1 round too late to save the 3rd and could have saved the 4th by teraforming a plains instead of a hill early on. Having those 2 engineers would have saved me at least 2 turns on the spaceship, if nothing else than just to disband towards them, and i could have had a slightly higher income as well. I had to delay 1 structural by 1 turn simply because i needed something like 5 more gold. I suppose the long time it took to play the game also factored in, since even with the log, i didn't keep track of my thought processes as to when i wanted to do which things. Two interesting things i never really figured out were: why did we have that visible city-sized open area off to the north and why were we unable to build our own naval units? Anyway, maybe I'll get to start #17 or #18 this week. To the log:

          Diety 2.42 and 1.07
          AC 1827 AD

          Monarchy: -3050
          Republic: -1050
          Democracy: 460

          Colossus: -1950
          Copes: -175
          Shakes: 80
          Ike's: 820
          Darwin's: 1120
          Apollo: 1754

          Trade Routes: -675, -500, -400

          Trade: -950
          Cons: -650
          San: 140
          Refr: 1120
          Auto: 1480
          Comp: 1640
          SF: 1752

          size 12: -350
          size 21: 1280

          hehe, love the name - even kept it disappointed in just 1 settler...well means I'll have more engineers at some point - coal? guess I'll leave it - a lot more shields than buffalo - hmmm - an extra visible spot? probably not a mistake
          -4000 hut (archer), Home founded
          -3900 hut (50 gp)
          -3850 Alphabet
          -3800 warriors, hut (barb horseman) maybe i'll get a vet warrior?
          -3750 hut (NON horseman) someone is nearby...
          -3700 Vikings (horseback riding, peace)
          -3600 Code of Laws
          -3550 warriors
          -3350 barb horseman finally attacks - no vet warrior
          -3300 hut, barb horseman (archer vet)
          -3250 barbs land...
          -3050 Monarcy, revolt Monarchy founded, ack, warrior dies attacking barb leader!, other warrior becomes vet, barb leader captured (150 gp)
          -3000 hut (Polytheism)
          -2900 Americans (Writing, Map Making, peace, alliance, share maps), Vikings (Iron working, no alliance)
          -2700 Zulu (peace)
          -2500 Americans (25 gp), other 2 AI rebuff alliances yet again
          -2300 size 3, hut (Pottery), Vikings (Alliance, 50 gp)
          -2250 5 turns to colossus with max taxes and no more gifts
          -2150 Aztecs (peace, share maps, intrigued by alliance but no)
          -2000 hut (50 gp), Americans (50 gp)
          -1950 Colossus, Romans (Masonry, share maps)
          -1900 WL, Aztecs (Alliance)
          -1850 Currency
          -1800 Americans (Literacy, no gift), hut (Sparta*2=>barb horseman - killed it), Vikings (), Zulus (), Romans () - () indicates gifted 1-3 techs to get to worshipful, asked for alliance or gift if already allied, and was told no
          -1650 library
          -1550 Romans (), Zulus (), Vikings (), Aztecs (), Americans (50 gp)
          -1400 romans kill vikings..., Aztecs (offer 100 gp for war with Zulu, decide to decline), Mystism
          -1350 landed on visible wheat from start of game, guess that was a mistake with the initially visible area?, Romans (Share maps, deny alliance), Aztecs (ended talks)
          -1100 Aztecs (Republic, 50 gp), revolt
          -1050 Republic founded
          -1000 marketplace, disband warrior
          -975 temple, WL
          -950 Philosophy (Trade), Romans (Alliance, 150 gp), Zulu (Wheel), Aztecs (50 gp), Americans (50 gp) - first decent round from the AI this game *glances back at all the ()s*
          -925 caravan
          -900 settlers (finally!)
          -875 hut (Seafaring)
          -825 size 7 (cancel WL, no construction/colosseum), hut (3 barb horsemen) - killed 1, still not vet - byebye chariot, Zulu (), Roman (), Aztec (50 gp), Americans () - whose idea was it for this scenario? uncooperative AI, more barbs than usual, only 1 settler?
          -700 caravan
          -675 hides (demanded, 148) to Trondheim
          -650 caravan, Construction
          -625 doh, forgot to switch production to aquaduct..., Zulu (Alliance, 150 gp), Romans (75 gp), Aztecs (50 gp), Americans (50 gp)
          -600 diplomat
          -550 aquaduct
          -500 colosseum, WL, silk (undemanded, 104) to Cumae
          -450 harbor, Romans (), Aztecs (50 gp), Americans(50 gp) - no new techs to offer Zulus so hold off
          -400 mathematics, hides (undemanded, 136) to Cumae
          -375 caravan
          -350 size 12, cancel WL, sell temple
          -300 caravan, Zulus (50 gp), Romans (75 gp), Aztecs (50 gp), Americans (50 gp), still have yet to meet Mongols...
          -275 caravan
          -250 Astronomy
          -225 caravan, gold (demanded, 352) to Cumae
          -200 Romans (100 gp), Zulus (100 gp), Aztecs (Monotheism, 50 gp), Americans (50 gp)
          -175 Copernicus' Observatory, Medicine
          -150 barb leader (150 gp)
          -125 caravan
          -75 caravan
          -50 University, Romans (100 gp), Zulus (100 gp), Aztecs (50 gp), Americans (50 gp)
          -25 caravan, heh, barb legion dies attacking aztec caravan, Zulu (share maps), Romans (Banking, share maps), Aztecs (share maps), Americans (share maps)
          20 caravan
          60 caravan, Engineering, sell colosseum
          80 Shakespeare's Theater, Aztecs (), Romans (), Zulus (), Americans ()
          140 Sanitation, hmm, beads no longer in demand at bapedi - only 2 turns to make next city that demands it - hope they don't change as well
          180 beads (demanded, 328) to Texcoco
          200 Sewer System, Theory of Gravity
          220 WL
          240 Bank
          280 Aztecs (), Romans (), Zulu (75 gp), Americans () they did so beautifully for about 600 years, and now that the Aztecs have built the great library, they all turn their noses up at me
          300 Invention, size 16, cancel WL
          380 university, darn, just missed Demo, even with a 5 food deficit...
          420 caravan
          440 revolt
          460 caravan, Democracy founded
          480 Romans (Economics, 200 gp), Aztecs (50 gp), Zulus (Navigation, cancel talks), Americans (50 gp)
          500 caravan
          520 Gunpowder
          540 stock exchange
          580 caravan
          600 Chemistry, Aztecs (100 gp), Romans (), Zulus (150 gp), Americans (50 gp)
          620 caravan
          660 caravan
          680 Explosives, WL
          700 engineers, Aztecs (Feudalism, 100 gp),
          740 engineers, wine (demanded, 217) to Texcoco, disband settlers
          760 engineers (3 enough?), gold (demanded, 213) to Hlobane
          780 Physics
          800 caravan, cancel WL (back to 16), Aztecs (), Romans (200), Zulu (75), Americans (50)
          820 Isaac Newton's College
          860 caravan, Magnetism
          900 caravan
          920 Steam Engine, Aztecs (50 gp), Romans (Bridge Building, 200 gp), Zulus (75 gp), Americans ()
          940 caravan
          960 copper (demanded, 184) to New York
          980 caravan, Railroad
          1020 caravan
          1040 Metalurgy
          1060 caravan
          1100 caravan, Electricity, Aztecs (50 gp), Romans (200 gp), Zulus (), Americans (50 gp)
          1120 Darwin's Voyage (Refrigeration, Industrialization)
          1160 Corporation, gold (demanded, 216) to hlobane
          1180 supermarket, WL
          1240 Electronics
          1280 wine (demanded, 234) to tenochtitlan, size 21
          1300 factory, Refining
          1320 barb leader (150 gp), Romans (200 gp), Zulus (75 gp), Aztecs (), Americans (100 gp)
          1340 hydro plant
          1380 freight, Combustion, size 26
          1420 freight, size 27 (cancel WL).
          1440 Steel
          1460 freight
          1480 Automobile, Romans (), Zulus (100 gp), Aztecs (), Americans (50 gp)
          1510 Mass Production
          1520 superhighways, Romans (share maps)
          1530 Conscription
          1540 freight
          1550 Chivalry
          1560 freight
          1570 Leadership, coal (undemanded, 235) to bapedi - darn barb frigate rerouted my trireme costing me several turns and a demanded coomodity and i only needed 5 more beakers to get a 1 turn advance
          1580 freight
          1590 Tactics (Aztecs discover chivalry 4 turns too late...), cloth (demanded, 540) to Pisae
          1600 freight, Machine Tools
          1620 freight, Miniaturization
          1640 freight, Computers
          1650 barb leader (150 gp) heh - trireme vet now
          1660 research lab, Mobile Warfare
          1670 offshore platform, Robotics, still not 40 prod
          1680 engineers, Flight (size 26)
          1690 manufacturing plant, WL
          1700 engineers, coal (demanded, 227 ) to Zimbabwe
          1710 Freight, size 27
          1720 engineers, Advanced Flight, cancel WL (6 engineers and not enough ;p)
          1740 Rocketry, Romans (100 gp), Aztecs () other 2 are uncooperative, and i have too much gold on hand atm - afraid they will cancel
          1752 Space Flight
          1754 Apollo Program
          1756 struct #1, Romans (100 gp), Aztecs (), down to 2 freights (really hurts only having 49 production, 6 engineers working as fast as they can...)
          1758 comp #1, Zulus (50 gp), out of freights (other than a delivery)
          1760 comp #2, Atomic Theory
          1764 struct #2, Nuclear Fission, wine (demanded, 350) to Texcoco, production over 60
          1766 struct #3
          1768 struct #4, Nuclear Power (heh, nuclear powered trireme ), Romans (100 gp)
          1770 struct #5
          1772 Romans (100 gp for Space Flight), disband trireme
          1774 comp #3, production over 70
          1776 struct #6
          1778 struct #7, bribe roman diplomat
          1782 Superconductor
          1784 production = 81
          1786 mod #1
          1788 struct #8
          1790 struct #9, bribe roman diplomat
          1792 struct #10
          1794 struct #11
          1796 struct #12
          1798 struct #13
          1800 struct #14, so, can i teraform quick enough to keep my 3rd engineer?
          1802 struct #15, bribe 2 roman diplos (should be enough now)
          1804 comp #4, romans cancel alliance
          1806 comp #5, Fusion Power
          1808 comp #6 (nope, down to 2 engineers but have a food surplus...)
          1810 mod #2, disband archer and 2 diplomats, sell research lab, Aztecs (Genetic Engineering for computers, no gift...)
          1812 mod #3, launch (AC 1827 AD)
          1814 Romans steal Fusion Power
          yada yada yada
          1827 [b]Alpha Centari[b], Rue Paul Forkbeard, 48%
          [This message has been edited by SCG (edited September 18, 2000).]
          Insert witty phrase here

          Comment


          • #80
            OCC #03
            Deity
            MGE

            No less than 13 advances came to us in a single turn each, around the discoveries of Automobile and Computers. A unicum, to which the AI tribes contributed by researching Polytheism, Monotheism, Theology and Genetic Engineering, thus giving us a technology bonus. (But not much money in the form of gifts, as we were afraid of getting those horrible techs ).
            With the good start, too (early N-Settlers, I love forests ), we could hardly miss a fine landing date.

            ================================================== ==============
            AC: 1476

            Monarchy: -3050
            Republic: -1450
            Democracy: -125

            Colossus: -2200
            Copernicus: -425
            Shakespeare: -1050
            Newton: 140
            Darwin: 700
            Apollo: 1040

            Trade routes: -1600, -1400, -1200

            Size 12: -900
            Size 21: 500
            Size 29: 1475

            Trade: -2500
            Construction: -2800
            Sanitation: -400
            Refrigeration: 220

            Automobile: 540
            Computers: 720
            Space Flight: 1020
            ============================================

            -4000 Bronze Working, Ceremonial Burial, Warrior Code
            ----- N-Archers(h), put in boat, see the hut-pattern
            ----- Seven Chimneys founded by Karigan
            -3950 N-Settlers(h)
            -3850 50(h), Archers(h)
            -3750 Alphabet
            -3700 N-Horsemen(h), Vikings, Peace (we refuse to trade for Masonry)
            -3650 Wheat/r irrigated
            -3500 S2 (wheat/r+silk/r)
            -3450 50(h)
            -3400 Code of Laws, 4 techs->V, no Ally , 100(h)
            -3250 N-Archers(h), N-Chariot(h)
            -3200 Romans, Peace, 4 techs->R, Ally
            -3150 50(h)
            -3050 Monarchy, MONARCHY
            -3000 50(h), Americans, traded for Writing, 3 techs->Am, no Ally
            -2950 N-Archers(h), tarded for Masonry(V)
            -2900 S3, Barb Archers
            -2850 25(h), Currency(h), Barb Leader (150)
            -2800 Construction(h)
            -2700 Mongols, Peace, 9 techs->M, no Ally
            -2550 Barb Archers
            -2500 Mysticism, Trade(h)
            -2450 Zulus, traded for Horseback Riding, Peace, 8 techs->Z, no Ally, 50 , Barb Archers
            -2400 The Wheel(h)
            -2350 S4, 50(h)
            -2250 Traded for Map Making(V), 6,7 techs->V,Am, Maps, no Allies
            -2200 COLOSSUS, 100(h)
            -2150 Engineering(h)
            -2100 Library
            -2050 6 techs->M, Maps, no Ally
            -2000 Marketplace, Aztecs, traded for Pottery, 12 techs->Az,R, Maps, Ally(Az), 50,25
            -1950 Barb Archers, 4 techs->Z, Maps, Ally
            -1900 Barb Archers
            -1850 Barb Leader (150)
            -1800 Beads, Literacy, Barb Chariot
            -1700 Gold
            -1650 di Archers
            -1600 Silk, 50(h), Beads to Zimbabwe (56)
            -1500 Food
            -1450 Philosophy -> The Republic, REPUBLIC, 5 techs->V,Am, Maps, Barb Archers
            -1400 Food, We Love , Gold to Zimbabwe (72), 3 techs->R,Az, Maps, 50,25
            -1350 S6, 4,3 techs->M,Z, Maps(Z), 25
            -1300 S7, Food, Coal mined
            -1250 Medicine, We Love ends , Barb Archers
            -1200 Barb Leader (150), Silk to Zimbabwe (88)
            -1100 Food, Mathematics, Barb Archers
            -1050 SHAKESPEARE'S THEATRE, Astronomy(h)
            -1000 S8
            -975 Aqueduct, S9, 3 techs->V,Am
            -950 S10, 3 techs->R,Az, no gift
            -925 S11, Barb Archers
            -900 S12, Barb leader (150), 3 techs->M,Z, 150<-Z
            -875 Coal, We Love ends
            -850 University
            -825 University
            -750 Banking, Americans take Ulundi
            -725 Food, 2 techs->V,Am
            -700 2 techs->R,Az,Z, 25,50,50
            -675 Bank, Barb Archers
            -650 Seafaring
            -625 Food, Coal to Tenochtitlan (232)
            -600 Iron Working
            -575 Beads
            -550 Barb Leader (150)
            -525 Food
            -475 Food, Bridge Building
            -450 Food, 3 techs->V,Am, Maps, no Ally
            -425 COPERNICUS' OBSERVATORY, 3,5 techs->R,M, Maps, 50<-R
            -400 Sanitation, traded for Invention(Az), 3,5 techs->Az,Z, Maps, 25<-Az
            -375 Sewer System, We Love , Beads to Washington (d,182)
            -350 Chemistry, S14
            -325 Harbor, S15
            -300 S16, Barb Horsemen
            -275 Economics, S17
            -250 Food, We Love ends , Barb Leader (150)
            -200 Stock Exchange, Gunpowder, 5 techs->R,M, Maps, 50<-R
            -175 3,5 techs->Az,Am, Maps, 200<-Az , Barb Horsemen
            -150 Beads, Barb Leader (150), 3,5 techs->Z,V, Maps
            -125 Democracy, DEMOCRACY
            -100 Food, Famine->S16
            -75 Explosives
            -50 Engineers->S15, Barb Horsemen
            -25 Theory of Gravity
            1 Food
            20 Metallurgy, 4 techs->R,M, Maps, 50<-R
            40 Food, 4 techs->Az,Am, Maps, 150<-Az
            60 Navigation, 4,5 techs->Z,V (we won't ask the Zulus for a gift as they have Polytheism!)
            80 Food
            100 Physics, Beads to Washington (111)
            120 Food
            140 ISAAC NEWTON'S COLLEGE, Magnetism
            160 We Love
            180 Engineers, Electricity, 4 techs->R,M, Maps, 50<-R
            200 S16, 4 techs->Az,Am, Maps, 100<-Az
            220 Wine, Refrigeration, We Love ends , traded for Conscription(Z), 3,5 techs->Z,V, Maps, Ally(V), 250<-V
            260 Supermarket, Steam Engine
            300 Food, Railroad
            340 Food, Industrialization
            380 Factory, The Corporation, 6,6,6,6,4,4 techs->R,M,Az,Am,Z,V, Maps, 50,-50,-,-,25
            400 We Love
            420 Food, Refining, S17, Wine to Tenochtitlan (d,244)
            440 Barb Elephant, S18
            460 Food, Steel, S19, 1 tech->R,V, 50,25
            480 S20
            500 Coal, Combustion, S21, Barb Musketeers
            520 S22
            540 Food, Automobile, S23, di N-Chariot, 3,4,4,4,4,3 techs->R,M,Az,Am,Z,V, 50<-R,V
            560 Superhighways, S24, Barb Cannon
            580 Electronics, S25, Barb Musketeers
            600 Mass Production, We Love ends
            620 Diplomat, Feudalism, 3 techs->R,M,Az,Am,Z,V, Maps, 50<-R
            640 Chivalry
            660 Leadership, Barb Leader (150), Coal to New York (d,502)
            680 Tactics
            700 DARWIN'S VOYAGE -> Machine Tools, Miniaturization, Barb Elephant, Americans: LEONARDO'S WORKSHOP
            720 Coal, Computers, di N-Chariot, Aztecs: MARCO POLO'S EMBASSY
            740 Research Lab, Mobile Warfare, Br Barb Musketeers
            760 Robotics, Hills into Plains, 8 techs->R,M,Az,Am,Z,V, Maps, 50<-V , Barb Musketeers
            780 Offshore Platform, Atomic Theory, Barb Leader (150)
            800 Nuclear Fission, Coal to Washington (d,595)
            820 Manufacturing Plant, Nuclear Power, sold Sewer System
            840 Mass Transit, The Laser, sold Aqueduct
            860 Flight
            900 Radio, sold Temple
            920 6 techs->R,M,Az,Am,Z,V, Maps, 50<-R,V
            940 Advanced Flight
            980 Rocketry
            1020 Spaceflight
            1040 APOLLO PROGRAM - 77 shields, no freight, 1034 gold, di N-Horsemen
            1060 S#01, Plastics, now 85 shields
            1080 S#02
            1100 S#03, Superconductor
            1120 S#04
            1140 S#05, Fusion Power
            1160 S#06, 87 shields, 1738 gold
            1180 S#07
            1200 S#08
            1220 S#09, 1 tech->R, 100
            1240 S#10
            1260 S#11, Hills into Plains
            1280 M#01, traded for Communism, Polytheism and Monotheism (M), Americans: UNITED NATIONS
            1300 M#02, traded for Genetic Engineering(R), 3 techs->R, Maps, no gift
            ----- traded for Amphibious Warfare(Z), 3 techs->Z,V, Maps, 200,100
            ----- traded for Recycling(Az), 3 techs->Az, Maps, worshipful Aztecs cancel alliance
            1320 M#03
            1340 C#01, 2 techs->Am, traded for Guerilla Warfare and Theology
            1360 C#02
            1380 S#12, Stealth
            1400 S#13
            1420 S#14, Environmentalism
            1440 S#15, LAUNCH the OSS Karigan (15-1-1-1-1-1)
            1441 City Walls, M: S#01
            1442 Spy, di N-Archers, N-Trireme, Diplomat
            1443 Solar Plant, sold Hydroplant
            1444 Airport
            1445 Stealth Fighter, M: C#01, Am: SETI PROGRAM, C#01
            1446 SAM Missile Battery, Labor Union, Z: C#01
            1447 Barracks
            1448 Mech.Inf., V: S#01, Am: MICHELANGELO'S CHAPEL
            1449 R: C#01, Az: C#01 ....
            1451 Am: MAGELLAN'S EXPEDITION
            1453 ADAM SMITH'S TRADING CO., Am: J.S. BACH'S CATHEDRAL
            1455 Am: STATUE OF LIBERTY
            1457 EIFFEL TOWER, Barbs take Trondheim -> Vikings destroyed
            ----- American Trireme sneak attacks Mech.Inf. , Zulus come to our aid
            1458 Traded for Combined Arms (Z), 1 tech->Z, 550
            1459 HANGING GARDENS
            1460 Zulus liberate Ulundi
            1461 LIGHTHOUSE, Americans take Unlundi
            1462 Plains into Grassland(s), M: M#01
            1463 CURE FOR CANCER, Am: M#01
            1464 Aqueduct
            1465 Am: HOOVER DAM
            1467 GREAT LIBRARY, Az: M#01
            1470 ORACLE
            1471 Sewer System, We Love
            1472 S26, Plains into Grasland(s), Am: M#02
            1473 Future Tech #009, S27
            1474 S28, 650<-R for War(M), Aztecs declare war
            1475 GREAT WALL, S29
            1476 The OSS Karigan lands on ALPHA CENTAURI

            Score=498 (64%)

            ------------------
            If you have no feet, don't walk on fire
            [This message has been edited by Ribannah (edited November 26, 2000).]
            A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
            Project Lead of Might and Magic Tribute

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