Ok. As I said a while ao I had a good start. But the problem with Good Starts is that they are an invitation for stupidity. I'm not entirely sure where I went wrong, but I didn't get to old AC 'till 1779. Ought to have been a lot earlier. And without further ado, the log.
First, as has become custom, my key stats for the table:
AC Landing: 1779
Mon: 2850 BC
Repub: 1050 BC
Demo: 225 AD
Col: 2150 BC
Copes: 600 BC
Shakes: 225 AD
Newtons: 320 AD
Darwin: 840 AD
Apollo: 1440 AD
First Trade: 1200 BC
Second: 1200 BC
Third: 1150 BC
Turns: I don't know
Size 12: 825 BC
Size 21: 540 AD
Now, from looking at the highlights other than the landing date you'd have thought I'd done well. Well I didn't. Here's the log:
BC
4000 Hut, Chariot (NONE)
3900 Hut, Archer (NONE)
Build OrangegroveCity
3850 Hut, Nomads (rock n roll)
3700 hut, Archers (not NONE)
3650 Alphabet
Build Warrior
Hut, Chariot (NONE, someone must be close)
3550 Vikings, Peace, Writing
3350 Build Warrior
Begin Colossus
In the last three turns my power has gone from Moderate, to Weak, to Mighty!
3250 Hut, Code of Laws
3050 Romans, Peace, Horseback Riding
3000 Mongols, Alliance, 50 gold
2950 Hut, Monarchy (rock and roll, baby)
Revolution
2900 Aztecs, Alliance
Hut, Currency
2850 In Monarchy
2800 Hut, Archers (NONE)
2700 Hut, Mapmaking
Vikings, Share Maps
Aztecs, Maps
2650 Romans & Mongols, Maps
Vikings, 50 gold
2600 Hut, Horseman (NONE)
2550 Americans, Peace, 50 gold, Masonry, Mysticism
Hut, Horseman (NONE)
2500 Americans, Pottery
This is really starting to annoy me. My power is supreme, I give away pretty much all tech I've got and no bugger will ally with me. Why?
Hut, 50 gold
Barb Leader, 150 gold
2450 Zulus, 50 gold, Peace, Maps
2400 NONE Archer gets home, Disband Warrior
2300 Hut, Construction (and still no more alliances damn it. and no tributes!!)
2250 Aztecs, 25 gold
2150 Build Colossus
NONE Chariot gets home, Disband Warrior
Trade
2100 Romans, Alliance (eh? they've been refusing for the past 30 or whatever turns)
Switch production from Library to Caravan
2000 Hut, 50 gold
Aztecs, 50 gold
1950 Hut, 100 gold
1900 Build Caravan, Hides
Zulus, 25 gold
1850 Hut, Mathematics
1800 Build Caravan, Gold
1750 Vikings, 25 gold
Americans, 50 gold
1700 Build Caravan, Coal
Hut, 50 gold
Romans, 25 gold
1550 Build Library
Aztecs, 50 gold
1500 Astronomy (should have gone for lit, thought an AI would have it by now)
1400 Romans, 25 gold
Build Temple
1300 Aztecs, Literacy
1250 Americans & Zulus, 50 gold
1200 Gold Caravan to Tenochtitlan, 108 gold
Coal to Trondheim, 60 gold
Vikings, The Wheel
1150 Build Colosseum
Philosophy, The Republic, Revolution
Hides Caravan to Tenochtitlan, 96 gold
1050 Build Aquaduct
In Republic
Begin Cope's
Barb Leader, 150 gold
1000 WLTCD begins, size 6
950 Romans, 25 gold
925 Medicine
Remember I have a supported Archer, Disband it.
900 Mongols, 50 gold (finally. they are so glum these days)
875 Aztecs, 25 gold
850 Aztecs, 25 gold (I love those Aztecs)
825 WLTCD ends, size 12
Information:
Rates = 00/80/20
Tech/Turn = 5
Gold = 342
Arrows = 68
Sheilds = 11
Food Surplus = 2
800 Romans, 25 gold, Iron Working
775 Aztecs, 75 gold (unusual amount)
750 University
725 Aztecs, 100 gold (they love me!)
675 Aztecs & Romans, Maps
650 Aztecs, 50 gold
600 Build Copernicus' Observatory (now 3 turn/tech)
Romans, 50 gold
550 Aztecs, Banking
525 Aztecs, 50 gold
450 Sanitation
400 Aztecs, 50 gold
350 Invention
300 Aztecs & Romans, 50 gold
Mongols, 100 gold
250 Democracy, Revolution
Zulus, 100 gold
Vikings & Americans, 150 gold
This turn has made me realise how much I ought to be allied to more civs. What did I do wrong? I am losing out on a lot of gold here. I think if I don't get a good landing date it will be primarily because I was not allied to more than 3 civs.
225 Build Shakespeare's Theatre
Sell Colosseum
In Democracy
Aztecs & Mongols, 25 gold
200 Sell Temple
175 Build Sewer System
WLTPD begins, size 12
150 Aztecs, 50 gold
125 Chemistry
75 Romans & Aztecs, 50 gold
25 WLTPD ends, size 17
Gunpowder
AD
1 Build University
20 Aztecs, 50 gold
Mongols, 150 gold
Zulus, Economics, Alliance (agreed to crush Americans), 100 gold
40 Explosives
Aztecs, Seafearing (finally!)
Americans, Cease Fire
60 Aztecs, 50 gold
80 Metallurgy
100 Mongols, 50 gold
120 Navigation
140 Aztecs & Romans, 50 gold
160 Physics
200 Zulus, 25 gold
220 Magnetism
240 Americans, Peace, Maps
Zulus, Maps
280 Electricity
300 Aztecs, 100 gold
320 Build Issac Newton's Observatory
Mongols, 50 gold
340 Refrigeration
360 Barb Leader, 150 gold
Build Engineers
Zulus, 100 gold
380 Build Engineers
420 Build Supermarket
WLTPD begins, size 15
All Allies, 50 gold
440 Build Harbour
460 Aztecs, Bridge Building, 50 gold
Romans, Maps
480 Build Marketplace (yes, I waited this long)
500 Railroad
520 Aztecs, 50 gold
540 Aztecs, 100 gold
(OrangegroveCity is size 21)
560 Build Caravan, Wine
580 Build Caravan, Copper
Industrialisation
620 WLTPD ends, size 24
Romans, 100 gold
640 The Corporation
660 Americans, Maps
Zulus & Mongols, 50 gold
680 Refining
Aztecs, 100 gold
700 Romans, 50 gold
720 Steel
760 Combustion
800 Automobile (Americans built Leo's last turn, lol)
Romans, Conscription
820 Copper Caravan to Tenochtitlan, 96 gold
840 Build Darwin's Voyage
Electronics, Mass Production
Aztecs, Fuedalism
Wine Caravan to Tenochtitlan, 234 gold
860 Romans and Zulus, 50 gold
Mongols, 100 gold
880 Build Mass Transit
Chivalry
900 Mongols, 50 gold
920 Leadership
Romans, 100 gold
940 Build Superhighways (science at 100% would yeild 900 beakers exactly)
960 Tactics
Mongol, Zulus & Romans, 50 gold
1000 Machine Tools
1020 Build factory
1040 Miniaturization
1080 Computers
Romans & Zulus, 50 gold
Mongols, 100 gold
1100 Build Research Lab
1120 Flight
1160 Radio
Build Hydro Plant
Realize I ain't gonna get bigger, Sell Sewer System
1180 Sell Aquaduct
1200 Advanced Flight
Build Offshore Platform
1240 Rocketry
1280 Space Flight (production currently 50)
Romans, 50 gold
Aztecs, Communism
1320 Plastics
1380 Atomic Theory
1440 Build Apollo Program
Nuclear Fission
Hmm. Production of 58. I seem to have forgotten Manufacturing Plant.
1460 AI has started swapping techs like crazy. They aren't happy with me.
1480 Build 1 Structural
Expel Viking Diplo, no dount on it's way to steal SF
1500 Mobile Warfare (finally
1520 Robotics (again, finally)
1540 Nuclear Fission
Expel another Viking Diplo
1550 Build Manufacturing Plant (production now 83. phew)
1570 The Laser
1600 Superconductor
Expel another Vik Dip
1630 Fusion
1660 Vikings Sneak Attack (been waiting for it to happen). NONE settler dead.
Kill a Vik Dip and a Cavalry
1670 Guerrilla Warfare
Build Armor
1680 Disband Triereme
1690 Disband Chariot
1730 Romans cancel Alliance
1740 Sell University
1764 Launch. At bloody last. I thought I was gonna get a really good landing date. Oh well.
1779 Land. Oh dear. I thought it would be a great victory for me. AI didn't put up much of a fight. The Vikings sent one or two units over and noone else did anything at all.
Right, I know it's a silly and demanding question, but where did I go wrong? I wanted to have more alliances, I never built a stock exchange, I forgot about manufacturing plants and so on. What should I remember not to do next time? Anyway, this was a good one, I enjoyed it, but as I've said I was dissapointed.
Graag
------------------
You should never smoke in pyjamas, you could start a fire and burn your face
First, as has become custom, my key stats for the table:
AC Landing: 1779
Mon: 2850 BC
Repub: 1050 BC
Demo: 225 AD
Col: 2150 BC
Copes: 600 BC
Shakes: 225 AD
Newtons: 320 AD
Darwin: 840 AD
Apollo: 1440 AD
First Trade: 1200 BC
Second: 1200 BC
Third: 1150 BC
Turns: I don't know
Size 12: 825 BC
Size 21: 540 AD
Now, from looking at the highlights other than the landing date you'd have thought I'd done well. Well I didn't. Here's the log:
BC
4000 Hut, Chariot (NONE)
3900 Hut, Archer (NONE)
Build OrangegroveCity
3850 Hut, Nomads (rock n roll)
3700 hut, Archers (not NONE)
3650 Alphabet
Build Warrior
Hut, Chariot (NONE, someone must be close)
3550 Vikings, Peace, Writing
3350 Build Warrior
Begin Colossus
In the last three turns my power has gone from Moderate, to Weak, to Mighty!
3250 Hut, Code of Laws
3050 Romans, Peace, Horseback Riding
3000 Mongols, Alliance, 50 gold
2950 Hut, Monarchy (rock and roll, baby)
Revolution
2900 Aztecs, Alliance
Hut, Currency
2850 In Monarchy
2800 Hut, Archers (NONE)
2700 Hut, Mapmaking
Vikings, Share Maps
Aztecs, Maps
2650 Romans & Mongols, Maps
Vikings, 50 gold
2600 Hut, Horseman (NONE)
2550 Americans, Peace, 50 gold, Masonry, Mysticism
Hut, Horseman (NONE)
2500 Americans, Pottery
This is really starting to annoy me. My power is supreme, I give away pretty much all tech I've got and no bugger will ally with me. Why?
Hut, 50 gold
Barb Leader, 150 gold
2450 Zulus, 50 gold, Peace, Maps
2400 NONE Archer gets home, Disband Warrior
2300 Hut, Construction (and still no more alliances damn it. and no tributes!!)
2250 Aztecs, 25 gold
2150 Build Colossus
NONE Chariot gets home, Disband Warrior
Trade
2100 Romans, Alliance (eh? they've been refusing for the past 30 or whatever turns)
Switch production from Library to Caravan
2000 Hut, 50 gold
Aztecs, 50 gold
1950 Hut, 100 gold
1900 Build Caravan, Hides
Zulus, 25 gold
1850 Hut, Mathematics
1800 Build Caravan, Gold
1750 Vikings, 25 gold
Americans, 50 gold
1700 Build Caravan, Coal
Hut, 50 gold
Romans, 25 gold
1550 Build Library
Aztecs, 50 gold
1500 Astronomy (should have gone for lit, thought an AI would have it by now)
1400 Romans, 25 gold
Build Temple
1300 Aztecs, Literacy
1250 Americans & Zulus, 50 gold
1200 Gold Caravan to Tenochtitlan, 108 gold
Coal to Trondheim, 60 gold
Vikings, The Wheel
1150 Build Colosseum
Philosophy, The Republic, Revolution
Hides Caravan to Tenochtitlan, 96 gold
1050 Build Aquaduct
In Republic
Begin Cope's
Barb Leader, 150 gold
1000 WLTCD begins, size 6
950 Romans, 25 gold
925 Medicine
Remember I have a supported Archer, Disband it.
900 Mongols, 50 gold (finally. they are so glum these days)
875 Aztecs, 25 gold
850 Aztecs, 25 gold (I love those Aztecs)
825 WLTCD ends, size 12
Information:
Rates = 00/80/20
Tech/Turn = 5
Gold = 342
Arrows = 68
Sheilds = 11
Food Surplus = 2
800 Romans, 25 gold, Iron Working
775 Aztecs, 75 gold (unusual amount)
750 University
725 Aztecs, 100 gold (they love me!)
675 Aztecs & Romans, Maps
650 Aztecs, 50 gold
600 Build Copernicus' Observatory (now 3 turn/tech)
Romans, 50 gold
550 Aztecs, Banking
525 Aztecs, 50 gold
450 Sanitation
400 Aztecs, 50 gold
350 Invention
300 Aztecs & Romans, 50 gold
Mongols, 100 gold
250 Democracy, Revolution
Zulus, 100 gold
Vikings & Americans, 150 gold
This turn has made me realise how much I ought to be allied to more civs. What did I do wrong? I am losing out on a lot of gold here. I think if I don't get a good landing date it will be primarily because I was not allied to more than 3 civs.
225 Build Shakespeare's Theatre
Sell Colosseum
In Democracy
Aztecs & Mongols, 25 gold
200 Sell Temple
175 Build Sewer System
WLTPD begins, size 12
150 Aztecs, 50 gold
125 Chemistry
75 Romans & Aztecs, 50 gold
25 WLTPD ends, size 17
Gunpowder
AD
1 Build University
20 Aztecs, 50 gold
Mongols, 150 gold
Zulus, Economics, Alliance (agreed to crush Americans), 100 gold
40 Explosives
Aztecs, Seafearing (finally!)
Americans, Cease Fire
60 Aztecs, 50 gold
80 Metallurgy
100 Mongols, 50 gold
120 Navigation
140 Aztecs & Romans, 50 gold
160 Physics
200 Zulus, 25 gold
220 Magnetism
240 Americans, Peace, Maps
Zulus, Maps
280 Electricity
300 Aztecs, 100 gold
320 Build Issac Newton's Observatory
Mongols, 50 gold
340 Refrigeration
360 Barb Leader, 150 gold
Build Engineers
Zulus, 100 gold
380 Build Engineers
420 Build Supermarket
WLTPD begins, size 15
All Allies, 50 gold
440 Build Harbour
460 Aztecs, Bridge Building, 50 gold
Romans, Maps
480 Build Marketplace (yes, I waited this long)
500 Railroad
520 Aztecs, 50 gold
540 Aztecs, 100 gold
(OrangegroveCity is size 21)
560 Build Caravan, Wine
580 Build Caravan, Copper
Industrialisation
620 WLTPD ends, size 24
Romans, 100 gold
640 The Corporation
660 Americans, Maps
Zulus & Mongols, 50 gold
680 Refining
Aztecs, 100 gold
700 Romans, 50 gold
720 Steel
760 Combustion
800 Automobile (Americans built Leo's last turn, lol)
Romans, Conscription
820 Copper Caravan to Tenochtitlan, 96 gold
840 Build Darwin's Voyage
Electronics, Mass Production
Aztecs, Fuedalism
Wine Caravan to Tenochtitlan, 234 gold
860 Romans and Zulus, 50 gold
Mongols, 100 gold
880 Build Mass Transit
Chivalry
900 Mongols, 50 gold
920 Leadership
Romans, 100 gold
940 Build Superhighways (science at 100% would yeild 900 beakers exactly)
960 Tactics
Mongol, Zulus & Romans, 50 gold
1000 Machine Tools
1020 Build factory
1040 Miniaturization
1080 Computers
Romans & Zulus, 50 gold
Mongols, 100 gold
1100 Build Research Lab
1120 Flight
1160 Radio
Build Hydro Plant
Realize I ain't gonna get bigger, Sell Sewer System
1180 Sell Aquaduct
1200 Advanced Flight
Build Offshore Platform
1240 Rocketry
1280 Space Flight (production currently 50)
Romans, 50 gold
Aztecs, Communism
1320 Plastics
1380 Atomic Theory
1440 Build Apollo Program
Nuclear Fission
Hmm. Production of 58. I seem to have forgotten Manufacturing Plant.
1460 AI has started swapping techs like crazy. They aren't happy with me.
1480 Build 1 Structural
Expel Viking Diplo, no dount on it's way to steal SF
1500 Mobile Warfare (finally
1520 Robotics (again, finally)
1540 Nuclear Fission
Expel another Viking Diplo
1550 Build Manufacturing Plant (production now 83. phew)
1570 The Laser
1600 Superconductor
Expel another Vik Dip
1630 Fusion
1660 Vikings Sneak Attack (been waiting for it to happen). NONE settler dead.
Kill a Vik Dip and a Cavalry
1670 Guerrilla Warfare
Build Armor
1680 Disband Triereme
1690 Disband Chariot
1730 Romans cancel Alliance
1740 Sell University
1764 Launch. At bloody last. I thought I was gonna get a really good landing date. Oh well.
1779 Land. Oh dear. I thought it would be a great victory for me. AI didn't put up much of a fight. The Vikings sent one or two units over and noone else did anything at all.
Right, I know it's a silly and demanding question, but where did I go wrong? I wanted to have more alliances, I never built a stock exchange, I forgot about manufacturing plants and so on. What should I remember not to do next time? Anyway, this was a good one, I enjoyed it, but as I've said I was dissapointed.
Graag
------------------
You should never smoke in pyjamas, you could start a fire and burn your face
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