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  • #46
    Ok. As I said a while ao I had a good start. But the problem with Good Starts is that they are an invitation for stupidity. I'm not entirely sure where I went wrong, but I didn't get to old AC 'till 1779. Ought to have been a lot earlier. And without further ado, the log.

    First, as has become custom, my key stats for the table:

    AC Landing: 1779

    Mon: 2850 BC
    Repub: 1050 BC
    Demo: 225 AD

    Col: 2150 BC
    Copes: 600 BC
    Shakes: 225 AD
    Newtons: 320 AD
    Darwin: 840 AD
    Apollo: 1440 AD

    First Trade: 1200 BC
    Second: 1200 BC
    Third: 1150 BC

    Turns: I don't know

    Size 12: 825 BC
    Size 21: 540 AD

    Now, from looking at the highlights other than the landing date you'd have thought I'd done well. Well I didn't. Here's the log:

    BC
    4000 Hut, Chariot (NONE)
    3900 Hut, Archer (NONE)
    Build OrangegroveCity
    3850 Hut, Nomads (rock n roll)
    3700 hut, Archers (not NONE)
    3650 Alphabet
    Build Warrior
    Hut, Chariot (NONE, someone must be close)
    3550 Vikings, Peace, Writing
    3350 Build Warrior
    Begin Colossus
    In the last three turns my power has gone from Moderate, to Weak, to Mighty!
    3250 Hut, Code of Laws
    3050 Romans, Peace, Horseback Riding
    3000 Mongols, Alliance, 50 gold
    2950 Hut, Monarchy (rock and roll, baby)
    Revolution
    2900 Aztecs, Alliance
    Hut, Currency
    2850 In Monarchy
    2800 Hut, Archers (NONE)
    2700 Hut, Mapmaking
    Vikings, Share Maps
    Aztecs, Maps
    2650 Romans & Mongols, Maps
    Vikings, 50 gold
    2600 Hut, Horseman (NONE)
    2550 Americans, Peace, 50 gold, Masonry, Mysticism
    Hut, Horseman (NONE)
    2500 Americans, Pottery
    This is really starting to annoy me. My power is supreme, I give away pretty much all tech I've got and no bugger will ally with me. Why?
    Hut, 50 gold
    Barb Leader, 150 gold
    2450 Zulus, 50 gold, Peace, Maps
    2400 NONE Archer gets home, Disband Warrior
    2300 Hut, Construction (and still no more alliances damn it. and no tributes!!)
    2250 Aztecs, 25 gold
    2150 Build Colossus
    NONE Chariot gets home, Disband Warrior
    Trade
    2100 Romans, Alliance (eh? they've been refusing for the past 30 or whatever turns)
    Switch production from Library to Caravan
    2000 Hut, 50 gold
    Aztecs, 50 gold
    1950 Hut, 100 gold
    1900 Build Caravan, Hides
    Zulus, 25 gold
    1850 Hut, Mathematics
    1800 Build Caravan, Gold
    1750 Vikings, 25 gold
    Americans, 50 gold
    1700 Build Caravan, Coal
    Hut, 50 gold
    Romans, 25 gold
    1550 Build Library
    Aztecs, 50 gold
    1500 Astronomy (should have gone for lit, thought an AI would have it by now)
    1400 Romans, 25 gold
    Build Temple
    1300 Aztecs, Literacy
    1250 Americans & Zulus, 50 gold
    1200 Gold Caravan to Tenochtitlan, 108 gold
    Coal to Trondheim, 60 gold
    Vikings, The Wheel
    1150 Build Colosseum
    Philosophy, The Republic, Revolution
    Hides Caravan to Tenochtitlan, 96 gold
    1050 Build Aquaduct
    In Republic
    Begin Cope's
    Barb Leader, 150 gold
    1000 WLTCD begins, size 6
    950 Romans, 25 gold
    925 Medicine
    Remember I have a supported Archer, Disband it.
    900 Mongols, 50 gold (finally. they are so glum these days)
    875 Aztecs, 25 gold
    850 Aztecs, 25 gold (I love those Aztecs)
    825 WLTCD ends, size 12
    Information:
    Rates = 00/80/20
    Tech/Turn = 5
    Gold = 342
    Arrows = 68
    Sheilds = 11
    Food Surplus = 2
    800 Romans, 25 gold, Iron Working
    775 Aztecs, 75 gold (unusual amount)
    750 University
    725 Aztecs, 100 gold (they love me!)
    675 Aztecs & Romans, Maps
    650 Aztecs, 50 gold
    600 Build Copernicus' Observatory (now 3 turn/tech)
    Romans, 50 gold
    550 Aztecs, Banking
    525 Aztecs, 50 gold
    450 Sanitation
    400 Aztecs, 50 gold
    350 Invention
    300 Aztecs & Romans, 50 gold
    Mongols, 100 gold
    250 Democracy, Revolution
    Zulus, 100 gold
    Vikings & Americans, 150 gold
    This turn has made me realise how much I ought to be allied to more civs. What did I do wrong? I am losing out on a lot of gold here. I think if I don't get a good landing date it will be primarily because I was not allied to more than 3 civs.
    225 Build Shakespeare's Theatre
    Sell Colosseum
    In Democracy
    Aztecs & Mongols, 25 gold
    200 Sell Temple
    175 Build Sewer System
    WLTPD begins, size 12
    150 Aztecs, 50 gold
    125 Chemistry
    75 Romans & Aztecs, 50 gold
    25 WLTPD ends, size 17
    Gunpowder

    AD
    1 Build University
    20 Aztecs, 50 gold
    Mongols, 150 gold
    Zulus, Economics, Alliance (agreed to crush Americans), 100 gold
    40 Explosives
    Aztecs, Seafearing (finally!)
    Americans, Cease Fire
    60 Aztecs, 50 gold
    80 Metallurgy
    100 Mongols, 50 gold
    120 Navigation
    140 Aztecs & Romans, 50 gold
    160 Physics
    200 Zulus, 25 gold
    220 Magnetism
    240 Americans, Peace, Maps
    Zulus, Maps
    280 Electricity
    300 Aztecs, 100 gold
    320 Build Issac Newton's Observatory
    Mongols, 50 gold
    340 Refrigeration
    360 Barb Leader, 150 gold
    Build Engineers
    Zulus, 100 gold
    380 Build Engineers
    420 Build Supermarket
    WLTPD begins, size 15
    All Allies, 50 gold
    440 Build Harbour
    460 Aztecs, Bridge Building, 50 gold
    Romans, Maps
    480 Build Marketplace (yes, I waited this long)
    500 Railroad
    520 Aztecs, 50 gold
    540 Aztecs, 100 gold
    (OrangegroveCity is size 21)
    560 Build Caravan, Wine
    580 Build Caravan, Copper
    Industrialisation
    620 WLTPD ends, size 24
    Romans, 100 gold
    640 The Corporation
    660 Americans, Maps
    Zulus & Mongols, 50 gold
    680 Refining
    Aztecs, 100 gold
    700 Romans, 50 gold
    720 Steel
    760 Combustion
    800 Automobile (Americans built Leo's last turn, lol)
    Romans, Conscription
    820 Copper Caravan to Tenochtitlan, 96 gold
    840 Build Darwin's Voyage
    Electronics, Mass Production
    Aztecs, Fuedalism
    Wine Caravan to Tenochtitlan, 234 gold
    860 Romans and Zulus, 50 gold
    Mongols, 100 gold
    880 Build Mass Transit
    Chivalry
    900 Mongols, 50 gold
    920 Leadership
    Romans, 100 gold
    940 Build Superhighways (science at 100% would yeild 900 beakers exactly)
    960 Tactics
    Mongol, Zulus & Romans, 50 gold
    1000 Machine Tools
    1020 Build factory
    1040 Miniaturization
    1080 Computers
    Romans & Zulus, 50 gold
    Mongols, 100 gold
    1100 Build Research Lab
    1120 Flight
    1160 Radio
    Build Hydro Plant
    Realize I ain't gonna get bigger, Sell Sewer System
    1180 Sell Aquaduct
    1200 Advanced Flight
    Build Offshore Platform
    1240 Rocketry
    1280 Space Flight (production currently 50)
    Romans, 50 gold
    Aztecs, Communism
    1320 Plastics
    1380 Atomic Theory
    1440 Build Apollo Program
    Nuclear Fission
    Hmm. Production of 58. I seem to have forgotten Manufacturing Plant.
    1460 AI has started swapping techs like crazy. They aren't happy with me.
    1480 Build 1 Structural
    Expel Viking Diplo, no dount on it's way to steal SF
    1500 Mobile Warfare (finally
    1520 Robotics (again, finally)
    1540 Nuclear Fission
    Expel another Viking Diplo
    1550 Build Manufacturing Plant (production now 83. phew)
    1570 The Laser
    1600 Superconductor
    Expel another Vik Dip
    1630 Fusion
    1660 Vikings Sneak Attack (been waiting for it to happen). NONE settler dead.
    Kill a Vik Dip and a Cavalry
    1670 Guerrilla Warfare
    Build Armor
    1680 Disband Triereme
    1690 Disband Chariot
    1730 Romans cancel Alliance
    1740 Sell University
    1764 Launch. At bloody last. I thought I was gonna get a really good landing date. Oh well.
    1779 Land. Oh dear. I thought it would be a great victory for me. AI didn't put up much of a fight. The Vikings sent one or two units over and noone else did anything at all.

    Right, I know it's a silly and demanding question, but where did I go wrong? I wanted to have more alliances, I never built a stock exchange, I forgot about manufacturing plants and so on. What should I remember not to do next time? Anyway, this was a good one, I enjoyed it, but as I've said I was dissapointed.

    Graag

    ------------------
    You should never smoke in pyjamas, you could start a fire and burn your face
    I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
    Gogol, Diary of a Madman

    Comment


    • #47
      Well, Graag, you certainly got to Space Flight quickly. You just didn't have the 80 production needed to get the space ship out the door. I had a similar problem, but was slightly ahead of the game, having researched robotics before space flight. Paul was able to get to AC 40 turns after discovering space flight, which is the fastest possible. It took me 49, and it took you something like 60. Otherwise, great game. You got the caravans out the door very early.

      Comment


      • #48
        Table updated. And Tom was right. If you had built a third engineer and a manufacturing plant you might even have beaten him to AC. The difference between 1705 and 1779 may look big but it is only 13 turns.
        [This message has been edited by Paul (edited May 06, 2000).]

        Comment


        • #49
          Well! Took forever to find the other civs due to a hut barbarian killing my trireme's chariot and my first contact, the Vikings, got destroyed by elusive Mongol barbarians. Also Zulus and Romans were destroyed by ragin' barbs. Here's the pregame first thoughts and the preview log and the game log:

          First Thoughts

          4000 BC I'm thinking of founding my city of Zwolle after sending the trireme south to discover wheat and chariot south on the river discovering gold! I consider it fortunate to have then gone north to gather a none archer mercenary within the turn. The archer found Spice! But then the Trireme found a hut! Things can only go downhill:

          Pregame Log

          Establishing new goverments:
          Monarchy-2650 -2650
          Republic -600 -520
          Democracy +860 +940
          Wonders
          Colossus -3100 -1600
          Copernicus +80 +280
          Shakespeare +280 +500
          Newton +760 +980
          Darwin +1640 +1660
          Apollo +1774 +1778
          Trade routes
          First -50
          Second +20
          Third +860 ! second attempt at third caravan!
          Scientific discoveries - dates
          Trade -1450
          Cons -825
          San +500
          Refr +1280
          Auto +1610
          Comp +1700
          SF +1776
          AC +1851
          City population
          Size 12 -250
          Size 19 +720
          Size 21 +1600 (?)
          Size 24 +1630
          Version 2.42

          Game log

          4000 BC Bronze/Ceremonial/WC-pre-working settler near wheat. None Chariot/None Archer.
          3800 BC Hut 50gd
          3750 BC Hut archer
          3700 BC Founded the City of Zwolle
          3600 BC Hut Alpha!
          3600 BC Vikings-Peace/refused alliance/tributed mapmaking
          3300 BC Most uncanny … rush bought settler and then found a none settler in a hut. Don't know whether to apply the settler shields to colossus or work the land fast. Should have checked the hut first but how often do we find nomads?!
          3250 BC Settler to warrior
          3200 BC Code of Laws
          3200 BC Hut Pottery
          3150 BC Vikings destroyed by Mongols (and barbarians )
          3150 BC Size 2 and two settlers working two special mines
          3100 BC Warrior to Colossus
          2900 BC Romans destroyed by barbarians
          2900 BC Hut Barb in hills!
          2850 BC Lost Chariot to barb horsy
          2650 BC Monarchy researched and established
          2600 BC Zulu's destroyed by barbarians
          2600 BC Hut Zwolle Archer-good news as it is so far from home.
          2300 BC Size 3
          2150 BC Writing to Currency
          2000 BC Barbarian uprising-first barbarians to visit this peninsula
          1900 BC Livy's Epic History: OCCer's most advanced
          1800 BC Currency to Trade
          1700 BC Barbarian Booty (Total: 225gd)
          1600 BC Colossus to Library
          1450 BC Trade to Masonry
          1150 BC Americans undertaken Pyramids
          1100 BC Library to Marketplace
          1000 BC Masonry to Construction
          1050-BCBarbarian horse
          1000 BC Dead Archer
          950--BC Hut Chariot
          925--BC Hut Mysticism
          825 BC Construction to Literacy
          750 BC Hut Feudalism
          600 BC Literacy to Republic
          600 BC Aztecs-Peace/traded for Republic/Refused alliance/tributed 150gd
          625 BC Researching Philosophy
          550(?)BC Revolting
          525 BC Republic Established
          525 BC Have built Marketplace/Granary/Pikeman/ and working on Temple
          500 BC Temple to Coliseum and disbanded warrior
          500 BC Commencing WLTCD Still size three
          475 BC Killed Barbarian leader (total: 258gd)
          450 BC Coliseum to aqueduct
          350 BC Gifted Aztecs two sciences but still declined alliance/shared maps
          350 BC Sold Granary to keep pace on WCTCD Size 8
          325 BC Aqueduct to Bank
          325 BC Philosophy to Banking to Mathematics
          275 BC Emmisary from MyWifeHatesCiv of the Americas
          Peace-traded for Wheel and Horseback Riding/Gave Writing and Republic/Neutral to Worshipful
          Shared Maps but MWHC considers an Alliance only intriguing. Seems to be preoccupied with
          Barbarians from defunct Zulu. Pity, he seems an honorable man.
          275 BC Aztecs alliance for Philosophy….forgot to give away the science house but got 50 gd.
          250 BC Size 12 WLTCD ends
          150 BC Aztecs Request War with Mongols. For 50gd, we are persuaded.
          150 BC Mathematics to Astronomy
          125 BC Bank to Caravan….very late for Zwolle Traders
          50 BC Caravan (Beads) to Caravan
          25 BC Mongol cease fire for Construction
          20 AD Caravan(Copper) to Caravan
          80 AD Happy day in Zwolle: Third Caravan and Astronomy to Medicine Commencing Copernicus
          120 AD Barbarians have captured Philadelphia and Boston from MWHC
          160 AD Generous Zwolle Traders give away the House of Science to Aztec Allies/ Receive 100gd gift
          240 AD Zwolle Celebrates belated first Caravan (240gd to Aztec Ten')
          260 AD Medicine to Engineering
          280 AD Copernicus built and Commencing Shakespeare
          300 AD Mongols have situated themselves on a fortress of MY gold! Got Peace.
          320 AD Mongols Break Peace! Typical. Atleast we can use the gold again. None Archer dies
          320 AD Decided to avoid mongols trade and diverted gold caravan to MWHC
          320 AD Engineering to Sanitation
          400 AD Barbarian destroys Gold Caravan! Third Caravan! I am Pissed!
          420 AD Hut Invention
          420 AD MWHC-trade for seafaring and ironworking/Gave away lots of Science
          420 AD Caravan to Aztec Teo' for 202gd
          460 AD Finally sold Temple! Don't seem to have that luxury has been at 20% since the last WCTCD
          480 AD Sold Coliseum
          500 AD Shakes to coliseum to switch to Sewer System
          500 AD Sanitation to University
          520 AD Commencing WLTCD
          540 AD Sewer System to Harbor
          680 AD Habor built Lord MacCauleys Largest civilizations: Mongols/OCC'er! /Americans/Aztecs to build 680 AD University to ToG
          680 AD Carvans(coal) to caravan Disbanded settler
          720 AD Caravan to University End WCTCD size 19
          760 AD University to Issacs and ToG to Gunpowder (want those engineers!)
          820 AD Gunpowder to Chemistry
          820 AD Aztec /got Polythesism….yuck
          820 AD MWHC given many gifts, but seems independent
          860 AD Third Caravan(Coal) to Washington
          860 AD MWHC/traded for Democracy!
          940 AD Democracy established
          960 AD Chemistry to Explosives (gave away all science to Aztecs/no gifts
          980 AD Issacs to caravan
          1000 AD Explosives to Metallurgy
          1040 AD Metallurgy to Bridgebuilding
          1080 AD Bridge Building to Navigation
          1100 AD Gave away all science to MWHC and the Aztecs
          1120 AD Navigation to Physics
          1160 AD Physics to Magnetism
          1200 AD Magnetism to Electricity
          1200 AD 1st Engineer (got 5 caravans)
          1240 AD Electricity to Refrigeration
          1280 AD Refrigeration to Economics
          1320 AD Economics to Steam Engine
          1320 AD 2nd Engineer to Supermarket
          1360 AD Steam Engine to Railroad
          1360 AD Supermarket to Stock exchange
          1380 AD Gaveaway science to Aztec and MWHC
          1400 AD Railroad to Industrialization
          1400 AD Stock exchange to Camel
          1440 AD Industrialization to Corporation
          1480 AD Corporation to Electronics
          1480 AD Freight to factory
          1510 AD Electronics to Refining
          1510 AD MWHC Chivalry for Industrialization -we refused to give Railroad
          1520 AD Factory to Hydro Plant
          1530 AD Refining to Steel
          1530 AD Caravan(silk) 240 gd to Washington
          1540 AD Hydro Plant to Freight
          1540 AD Commencing WLTPD
          1550 AD Steel to Combustion
          1580 AD Combustion to Automobile
          1610 AD Automobile to Mass Production
          1610 AD Freight(copper) 138gd to Zimbabwe (Barbarian)
          1610 AD Tacitus Most powerful-Mongols/Aztec/Americans/OCCers
          1630 AD Mass Production to Leadership
          1630 AD Superhighway to Freight
          1630 AD End WLTPD Size 24
          1640 AD Starting Darwin
          1650 AD Leadership to Tactics
          1660 AD Completed Darwins Tactic to Machine tools to Miniaturization
          1670 AD Alpine to Freight
          1680 AD Miniaturization to Computer
          1700 AD Computers to Mobile Warfare
          1700 AD Terraformed Coal to Buffalo
          1720 AD Mobile Warfare to Robotics
          1740 AD Robotics to Flight
          1752 AD Flight to Radio
          1756 AD Sold Sewer System
          1758 AD Radio to Advance Flight
          1758 AD Sold Aqueduct
          1764(?) AD Advance Flight to Rocketry
          1770 AD Rocketry to Space Flight
          1774 AD Manufacturing Plant to Wonder
          1776 AD Space Flight to Plastics
          1778 AD Apollo Project completed
          1780 AD First Structure
          1790 AD Plastics to Atomic Theory
          1796 AD Atomic to NF
          1802 AD NF to NP
          1808 AD NP to Laser
          1808 AD traded for Monothesism/gifted 100gd
          1814 AD Laser to Superconductor
          1820 AD SC to Fusion ….Can't build one turn modules…no more freight
          1830 AD Fusion finally got 100/0/0 tax rate (completing 2nd Module
          1836 AD launched Ship Estmated time of arrival 1851
          1851 AD AC

          Nice game Tom, looks like we finally have a competition.

          Hey, did anyone terraform the Wheat to spice? What is better, getting a bigger city with Wheat food or having more trade with Silk?

          AU

          Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

          "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
          >doesn't get it."--don't know.

          Comment


          • #50
            Aurelius—I transformed the wheat, but I did it late in the game after I’d grown my city. The extra arrows kept me at a tech every two turns after colossus expired. By then I could stand a food deficit.

            Comment


            • #51
              I'm becoming more and more convinced that luck plays a huge part in OCC. As you can see from my log I was very lucky, I got no barbs from huts, lots of units early and a nomad almost straight away. I haven't really looked at other people's logs much but som people seemed to get really messed up in the all improatant early game by bad luck with huts. I think hut luck is a bit too important in OCC, so may I suggest an OCC comparison game where there are no huts. I'm not sure if you can do this in the scenario editor, but you could make a rule that you cannot pop any huts. It might be fun to give you an advanced unit or two to start with to make up for no huts, say 2 NONE armors or something. I think with no huts we would see landing dates a lot closer together, and the true champion of OCC would emerge (although I did well I don't consider myself that great at it).

              Graag

              ------------------
              You should never smoke in pyjamas, you could start a fire and burn your face
              I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
              Gogol, Diary of a Madman

              Comment


              • #52
                Well, I don't think there is much doubt that Paul is the champion of OCC. So removing huts would pretty much assure him victory.

                That said, I would agree that removing huts would provide a closer comparison game. I would go one step further and make the entire map visible at the start. Finding AI civs involves some luck while exploring.

                I don't think we would need two armor to start. A couple of horsemen or chariots would be enough.

                Comment


                • #53
                  Tom, I agree on all accounts. Early contact is also way too important in OCC consdiering a lot of it is luck (again I got some good early contact in this game).
                  I think a totally visible map with no huts would make a great comparison game, and Paul's place as king of OCC could be confirmed.
                  I also agree the armors are unneccessary, I just thought they could be a bit of fun. Nothing to do with the comparison game really.

                  Graag

                  ------------------
                  You should never smoke in pyjamas, you could start a fire and burn your face
                  I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
                  Gogol, Diary of a Madman

                  Comment


                  • #54
                    I know what you are saying.Too many techs before Monarchy and you might as well hit restart.Barbs kill all your explorers just as you start the Collosus...etc
                    But that is a big part of OCC.Do I guard that hut till Monarchy?Do I build some roads first and hope to get some nons.These seemingly small decisions have a huge effect on the final outcome.

                    Originally,the fortnight proposal was to play maps rather than sites.Now it ain't much fun wandering around,not finding a spot till 1000bc and find out it is 2 squares from Rome
                    But,maybe a map with several spots with differing special combos fairly close by.
                    Or even revealing several spots.The player could decide which one looks best to them.Factors such as "How long is it gonna take to get there?".Will I have to cross unfriendly territory?""Is that extra whale worth an extra 500 years of wandering"

                    Or variations like no Shake's.No Ike's or,yes no huts.Or a map loaded with spots and you are on your own
                    [This message has been edited by Smash (edited February 24, 2000).]
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #55
                      Holy Cow you guys are on page two already... I better hurry up and play this one. So much for giving myself an advantage with by making the map, now I can't remember where anything is!!!

                      I think I can make an open map with no huts, and maybe no barbs either.

                      I better get out of here before I start reading page one.
                      Be the bid!

                      Comment


                      • #56
                        Hey Sten, if you throw in a vet ironclad or an "old defender" - who knows - I might have a try?!
                        -------
                        SG (2)
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #57
                          Hoss,
                          My food box was always low in this game. I made a mistake of selling the granary at the onset of WLTCD to afford a growth improvement-aqueduct. I never realized that as the food box got bigger the food in the box got smaller and without a granary, it will fall below half during WLTCD growth. One of my many mistakes in this game. (I don't like building a granary in the first place!)

                          But concerning terraforming the Wheat to Silk, I really wondered about what is most important, getting the extra 2 citizens during pre size 20 City or all the trade with the multipliers? That River Silk might be valuable. But in this hilly game, food was probably essential.

                          By the way Hoss, nice score. You obviously have studied hard--though your hut science was most enviable. I take it you like OCC. Have you tried MP yet? What other games do you play?

                          AU
                          Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                          "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                          >doesn't get it."--don't know.

                          Comment


                          • #58
                            Graag,
                            I think managing luck is important or should I say minimizing bad luck is important. One thing about this competition, Paul seems to do well with or without good luck. But don't take those huts away! I always feel a bit of a thrill when spinning the wheel.

                            In my game, when my Chariot left the boat for the wood hut, it knew it was 20 tiles from home and the only emmisary of our civilization....should NEVER have risked it! And as some have said, there are moments to guard the hut for later. I little further away was MWHC or NGMAABTAMS for Never Gave me an Alliance but took all my science. I should have stayed in the boat and said hello early on.

                            When you do look at Paul's and Tom's logs, you see some good moves that demonstrate their OCC skills. I like that Tom built some early frieght with the boat. They both sold their coliseums after size 12. Lots of gold in those logs suggesting good diplomacy.

                            When I think back, I had a great start and could have insured a better end. Should have given the Vikings Bronze !

                            AU
                            Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                            "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                            >doesn't get it."--don't know.

                            Comment


                            • #59
                              NO DARK SPACE! No way. That is half the fun!
                              AU
                              Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                              "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                              >doesn't get it."--don't know.

                              Comment


                              • #60
                                AU, as far as huts go, I used my horse to go out and find huts right from the start (with my ship scouting the coastlines to help find them). All total I opened up five or six more than you, and yes I was lucky with the techs, but even better luck was getting two nomads. In the long run, though I think the hut hunting hurt me a bit since I was looking for huts instead of other civs. I noticed that Tom and Paul opened up quite a few less than me and it didn’t seem to hurt them.

                                I don’t think that I can play MP. I have v2.42(?) and I don’t think you can do it with that version. Anyway, my schedule is quite erratic at this time and I don’t see how I could convince someone to play when I’m available.

                                Other games? I played Age of Empires a bit and for awhile I was into Railroad Tycoon, but I’m not much of a game player. I always liked strategy/dominate the world games, and back in the days before computers I couldn’t get enough of Stratego and Risk. I guess that’s what drew me to CIV.

                                Concerning the extra citizens vs extra trade, I’m probably not the one to answer since I wasn’t smart enough to even build a collosseum to allow for faster growth without Shakespeare. I too would be interested in what others think.

                                Comment

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