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  • #31
    I have just started my first game at diety. I played just one game at each level. My emp game is still ongoing, for score only, and I had a terrible start location. Although it was a little nerve-wracking getting nuked, the outcome was never in doubt. If you are careful and have read up on strategy, can diety be that tough? I think the key is patience. If you rush, you will really struggle. So ditto about playing too many games at low levels - teaches you bad habits.
    Best MMORPG on the net: www.cyberdunk.com?ref=310845

    An eye for an eye leaves the whole world blind. -Gandhi

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    • #32
      BTW, my strategy is rapid expansion, get SoL and go Commie to maintain happiness, squelch corruption, fight a war and lead in science all at once. Usually pick one front / one opponent and try to keep peace with the rest.

      I'd be happy to be peaceful if I got productive, defensible territory. Never seems happen. Maybe I'm too greedy.
      Best MMORPG on the net: www.cyberdunk.com?ref=310845

      An eye for an eye leaves the whole world blind. -Gandhi

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      • #33
        Mad Viking, I'm joking about Cheat mode and non-diety levels. I played a lot of King and prince level before Diety. And I probably should have played more warlord than I did. I think you just move on when you want more of a challenge. Eventually I got the hang of diety and now it makes more sense to discuss the game from a common perspective. Also, going from a small map to a large map is like going from easy to hard.

        BTW, 200 cities! I think there is an upper limit of 250 cities or more built into the game. 200 cities is WORK!
        Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

        "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
        >doesn't get it."--don't know.

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        • #34
          Hawk,
          Two comments:

          1) Disbanding exploring warriors: since you get only 5 shields out of this, if the warrior runs into a unit which requires support and you don't want to pay for the support cost of the warrior any more, you may as well disband it right there if it takes more than 5 turns to get the warrior back to your city. Since the warrior is out exploring, 90% of the time it will take more than 5 turns to bring it back from my experience .

          2) You seem to start building the WOW a little late, only after building the THIRD settler from the capital. By that time, the HG has probably been snatched up by the AI at diety level. I like to put both the HG and the C in the same SSC so I can skip building libraries and universities in all the rest of the kingdom and still have a great research rate (it saves thousands of shields for the libs and units for caravans instead). To do that, I build a single warrior, a settler (sometimes I even skip the settler if the other starting settler has a good location), temple (buy it as soon as I can afford it), and then start the WoW. It can take quite a while for a small city producing between 5-10 shields to generate 400 shields for these two WoWs. It's worth it though. The game is more fun to play also as you mostly have to worry about your SSC only.

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          • #35
            Civ-Wrecked,
            Yeah, diety is going to be something different altogether. In King, I have no problem building my first wonder after producing 2 explorers, a phalanx, and 3 settlers from my capital. I won't get two waiting that long, but I'm trying to stay content with only one of the early, high-priority wonders. (The AI couldn't care less about Marco Polo.) And remember, usually you only get one starting settler on anything lower than diety.

            Speaking of being content with a small number of wonders... does anyone play w/o wonders? I've been thinking of trying this just as an exercise.

            Question about Republic for you Diety players...?
            Is an early Republic even feasible with so much unhappiness? Let's say you can't get Hanging Gardens, (which doesn't seem to be a hugely popular wonder anyway), are you even going to bother trying Republic? I've always tried to move into the early representative gov't because, on the whole, especially early, I'm peaceful and don't have a lot of units. But in diety, where marital law must play a part incredibly early, the unhappiness will kill you. And if you take into account the support costs of that militia, you might as well forget Republic?

            Another question...?
            Y'all talk about demanding tribute whilst being "supreme." How are you doing this, exactly? Whenever I'm rank supreme, the AI gangs up and beats down on me. The only way I can seem to hold decent relations is to appear weak, with a small number of units. For instance, the darn Vikings kept attacking my trade-triremes just because I was ranked supreme. (I had more phalanx than everyone else had units, apparently.) As soon as others started out-producing me militarily, they offered peace and left me alone. What the heck?

            ------------------
            Peace
            [This message has been edited by Hawkx9 (edited June 20, 2000).]
            ~work like you don't need the money~
            ~love like you've never been hurt~
            ~dance like nobody's watchin'~
            ~live like there's no tomorrow~

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            • #36
              Hawk - to answer your last question first: there is a huge difference between AIs that share your continent and those that don't. The former will cough up tribute on a regular basis and beg for peace if you ever goad them into war. The latter will not cooperate until you take a few of their cities and show them you mean business.

              There are two levels of "no wonder" challenges: don't build them yourself (but capture them from the AI), and edit them out of the game. I've tried both; it makes things somewhat harder, but it's still easy to beat the AI.

              I'm not a fan of republic at all, but there are plenty of people here who have some success with it at Deity.

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              • #37
                DaveV,
                Still easy to beat the AI, huh? I just suck I guess... been trying Diety... the unhappiness is killing me. I'm so busy getting some stupid warriors for suppression that by the time I get around to actually playing I'm unbelievably behind (compared to when I'm playing a lower level). Emperor is better but not by much. At least I can build settlers whilst size 2, not having to worry about unrest just yet.
                sigh

                ------------------
                Peace
                [This message has been edited by Hawkx9 (edited June 20, 2000).]
                ~work like you don't need the money~
                ~love like you've never been hurt~
                ~dance like nobody's watchin'~
                ~live like there's no tomorrow~

                Comment


                • #38
                  quote:


                  Question about Republic for you Diety players...?
                  Is an early Republic even feasible with so much unhappiness? Let's say you can't get Hanging Gardens, (which doesn't seem to be a hugely popular wonder anyway), are you even going to bother trying Republic? I've always tried to move into the early representative gov't because, on the whole, especially early, I'm peaceful and don't have a lot of units. But in diety, where marital law must play a part incredibly early, the unhappiness will kill you. And if you take into account the support costs of that militia, you might as well forget Republic?



                  I tend to go directly to republic from despotism, although seeing how quickly some people make it to monarchy, I may try that route sometime. I usually have to bump up luxuries another 10% from the non-diety levels, but I have never set luxuries over 50% ever and can keep my people happy, even celebrating (have to admit i was very surprised that some people put luxuries at 80% or higher - it just doesn't seem worth it). 20-40% should be plenty depending on structures (temples, marketplaces etc) for simply maintaining order. As for support problems early on, I've mentioned before that I like diplomats/spies as a viable arm of my military and I can get plenty of NONE units if tensions seem to be a problem. chokepoint forts and moving units from inner cities to outer cities also allows for fewer supported armies. Just make sure you have enough units to thwart any attack at the forts, or to stall an enemy offensive until you can buy/produce support if it does break through.
                  Insert witty phrase here

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                  • #39
                    Hawk - sorry, I should have put a smiley after that crack about "easy to beat the AI" .

                    If you're growing into disorder in the early game, try moving your workers onto high shield/low food squares (e.g. forest). If you have nothing but grass, try using Elvis to keep happy at size 3, then send a warrior over from another city that can spare him (or build him). It's crucial to pound out the settlers and build your cities ASAP. Rushbuy some shields if you have the cash to spare. Micromanaging your cities may seem like a chore, but it's the key to optimizing your growth.

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                    • #40
                      I take a little different approach under Deity. You can grow 6(?) cities under Despotism to size 4 if you have total martial law established in each city and they are all within proximity of each other. Once at size 4 (and sometimes 3), I basically stop growth by moving the workers to maximize arrows or shields. (As a side, that is why I hate the Pyramids.) I do regularly establish a science city and once I get a temple and/or colloseum, then I can grow it by various means. I don't ever do Republic in non-OCC games. And, I never build more than 10-12 cities.

                      Just a comment about playing without wonders. There was a no-wonders challenge a while back and it was alot easier than I thought. I think the reason is that many of the same benefits that wonders give you can be accomplshhed with improvements.

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                      • #41
                        When playing MP, two most important things: Territory and Wonder.

                        You can have less cities than others as far as you have places to put down more. so expand as fast as you can and always build your cities a bee line towards your neighbours.

                        For your wonder-building cities, have a couple of other cities support it. They can provide martial law units and other units to disband and add to the wonder (don't wait for trade, disband other units).

                        Techs can be stolen, money depends on luck of barbarian activity, but wonders and territories are different.

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                        • #42
                          I'm just a lowly newbie, but following this thread feverishly....I must have missed it, but what does OCC mean?
                          Also, is there a "timeline" anywhere in the strategy pages, i.e.,
                          1)Build this
                          2)Then this
                          3)etc, etc.
                          I'd like to have a basic framework that will allow me to contend with those times of sudden AI advancement and once I get used to a standard procedure, let me use my particular offensive/defensive strategies to vanquish insolent border mongers.....
                          Any "must haves" early on, etc.?
                          Thanks!
                          Life and death is a grave matter;
                          all things pass quickly away.
                          Each of you must be completely alert;
                          never neglectful, never indulgent.

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                          • #43
                            Geez. Why didn't you guys tell me that Republic bites for levels higher than King?

                            For anyone who cares, this is what has seemed to work for me so far...
                            Now I know why everyone stays in Monarchy so long. As long as you have a decent SSC going, you can celebrate and get the same benefits all while keeping your martial law and not having to pay the support penalty. Lightblub flickers on... I wish I'd known about this eariler. Well, I knew of it in theory but never connected the thoughts.
                            Also, as far as the number of cities thing... 6 really isn't enough. This game was made for expansion. 10-12 is more like it (for a perfectionist). Building more pays off - the caravans really come rollin' in. I still think grabbing the SoL as fast as possible is the way to go. It gets you into the serious gov'ts in which you can make some real progress whether it be toward world domination or AC. I think I'm starting to understand why Ming is so much in favor of Communism. Simply celebrate and your SSC rakes in the beakers. Who needs Senate interference and support costs? Everything else, like vet Spys, is icing on the cake. Fundamentalism is great for those pure-of-heart warmongers, but the science hit is too much for me. I know it can be overcome by timely frieght delivery, but I'm not quite that good yet.

                            ...an aside...
                            I noticed this little bit of strat somewhere and decided to try it out. It works nicely... don't tip any huts until you've researched Monarchy. The "useless" techs only raise the beaker requirement for the next tech, extending your stay in Despotism. Although, you have to give up the possibility of a positive tip for a while, in my book, it's worth it. My rule of thumb is... if I've already laid down my first city, don't tip until Monarchy. Try it and notice how much faster you get into Monarchy.
                            Waiting to tip a hut has other benifits as well. For example, if you wait to tip a hut until it's within a city radius, it will never release barbarians. Waiting can get you Philosophy, Medicine, or some other non-basic tech... much better than a bottom-rung tech IMO. And waiting resolves early "support problems" when units assign themselves to your cities. If you've waited until you've, say, 4 cities up before the tip, you've many more opitions to work with.
                            ...nice things to know.

                            If you couldn't already tell, apparently I like to type.


                            ------------------
                            Peace
                            [This message has been edited by Hawkx9 (edited June 20, 2000).]
                            ~work like you don't need the money~
                            ~love like you've never been hurt~
                            ~dance like nobody's watchin'~
                            ~live like there's no tomorrow~

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                            • #44
                              Sneak - http://members.home.nl/paulvdb/occ.htm

                              that should help just a little!

                              Welcome!
                              Be the bid!

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                              • #45
                                Supersneak, OCC = One City Challenge. The link Sten gave leads to my OCC page where you can find OCC rules and strategy.

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