Ah... cavebear,
... you've just hit upon something I love to utilize but have yet to post about... combining Diplomats with Blitzkreiging Crusaders. They are the perfect assaulting defense. (how's that for an oxymoron?)
They can bribe themselves and their respective platoon out of a bind whilst utilizing 2-mov't speed. Excellent. 
------------------
~work like you don't need the money~
~love like you've never been hurt~
~dance like nobody's watchin'~
~live like there's no tomorrow~
[This message has been edited by Hawkx9 (edited June 29, 2000).]
... you've just hit upon something I love to utilize but have yet to post about... combining Diplomats with Blitzkreiging Crusaders. They are the perfect assaulting defense. (how's that for an oxymoron?)
They can bribe themselves and their respective platoon out of a bind whilst utilizing 2-mov't speed. Excellent. 
------------------
~work like you don't need the money~
~love like you've never been hurt~
~dance like nobody's watchin'~
~live like there's no tomorrow~
[This message has been edited by Hawkx9 (edited June 29, 2000).]
When I say early I mean first-tier units, ie. cats, legions, horsies, etc. I've found that if the AI intends to put up walls in its larger cities that it will do so far before Gunpowder... in my experience at least. IMO, unless you're just taking out an early neighbor, 1-mov't units are just too slow. I always use 2-mov't units for conquest unless I'm in Fundie and plan on bribing after the capital falls. Anything else will simply be too slow, roads or no.

. You're still assuming that you are leaps and bounds ahead of the compitition, and in most mp games, you're not.
Comment