To those OCC folks interested,
There has been some discussion about an OCC competition occurring once every two weeks with a random position. To get the gist of the discussion, check the later posts in the thread:
http://apolyton.net/forums/Forum3/HT...tml?date=02:48
Paul has offered to host the position at his OCC site for easy download and accessibility to the OCC rules and strategy. After the competition is over, a new position will be posted and logs of the finished competition can be posted and discussed in an Apolyton Civ II Strategy thread--say "Fortnight I OCC results." And then the winner honored
Right now, I'm proposing that those interested in the biweekly competition discuss various concerns about rules of engagement and the submission of positions.
don Don has suggested that random positions might lead to impossible situations, and thus, a loss of interest in keeping a good log.
Paul has mentioned that whoever submits the competitive position should have v2.42 as MGE saves are not backwards compatible.
My interest in the competition is the element of unpredictability in the game. I like the idea that AI might actually win if human competitors look too hard for a great location to start their one city.
For all of us OCC advocates, we can discuss the competition from a context and share logs and strategy. Even errant strategies would be interesting/fun.
Whatever, any input would be appreciated and a final concensus should rule and all welcome.
Thanks Aurelius.
There has been some discussion about an OCC competition occurring once every two weeks with a random position. To get the gist of the discussion, check the later posts in the thread:
http://apolyton.net/forums/Forum3/HT...tml?date=02:48
Paul has offered to host the position at his OCC site for easy download and accessibility to the OCC rules and strategy. After the competition is over, a new position will be posted and logs of the finished competition can be posted and discussed in an Apolyton Civ II Strategy thread--say "Fortnight I OCC results." And then the winner honored
Right now, I'm proposing that those interested in the biweekly competition discuss various concerns about rules of engagement and the submission of positions.
don Don has suggested that random positions might lead to impossible situations, and thus, a loss of interest in keeping a good log.
Paul has mentioned that whoever submits the competitive position should have v2.42 as MGE saves are not backwards compatible.
My interest in the competition is the element of unpredictability in the game. I like the idea that AI might actually win if human competitors look too hard for a great location to start their one city.
For all of us OCC advocates, we can discuss the competition from a context and share logs and strategy. Even errant strategies would be interesting/fun.
Whatever, any input would be appreciated and a final concensus should rule and all welcome.
Thanks Aurelius.
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