Thanks, SCG, as my internet provider claims I have web space that I can set up and use. I'll give it a try using the IMG button after attempting to set up the image on "my" web page.
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Going for 500 AD landings on standard maps
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testing an image
it seems that there might also be some way to store the images on Apolyton's site similar to how the attachments are. for example, this was attached to a thread from the first Civ II democracy game
and it has a postid#. Looking through the attached savegames, they also have a postid#. Perhaps some of the democracy game elected officials may be able to give additional information as to if they can be added without an outside host (i'm trying a .jpg as suggested by one of the early threads) although it's not showing on the preview of the post
edit:
save the file as a .jpg file with paint and while it won't show on the preview page, it will appear in the body of the textInsert witty phrase here
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Originally posted by solo
Many thanks, SCG, I will give it a try here.
By the way, you have tied my personal best with that 241 AD landing of yours!Insert witty phrase here
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A 241AD landing is seriously good play Well done again solo.
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by solo
BM,
This goes with the territory when taking bigger risks, as noted in your excellent post. The successes make up for the "oh wells"! By the way, did you continue your game? If so, how did it go?
I
Yes, I did continue and have now completed the game. With much help and advise, I launched in 680a and landed in 715a. I'll enclose the .sav's from 680, before the launch--and the misbehavior of the AI; and, from 714 just before landing, after the chaos.
I learned a lot about how to consider the logistical implications, over time, of various decisions. I did some things pretty well and made some pretty big rookie mistakes.
1) I let the helper cities grow too soon. That meant I had to keep lux up longer while coloseums were built. And I neglected to rehome all early boats to Atlanta. Those two decisions, taken long before their implications became clear, delayed getting to Democracy and 100% science--one turn advances.
2) I avoided Poly, Mono, and Wheel, but realized very late that I had to have Tactics to finish the tree. The only AI to choose Fuedalism was the Mongols, and with all my tech gifts, they weren't very quick. I had to trade for War Code and research the rest of that line.
3) For the benifit of other rookies who might try this, be careful if you set up early internal routes to the SSC as I did. The demanded camels gave good gold and help with helper happiness; but a problem gets created if you have three routes in the SSC before you get the road and three routes to Rome, the AI city. I found I had to eliminate the arrows in those cities before delivering to Rome from the SSC. Otherwise, Rome had too few arrows to replace the old route.
4) On a similar note, remember the effects of Nav and Invention, on the down side, and Corporation on the upside for delivery bonuses. Little things mean a lot. If deliveries can be made after Corp, for instance, the payoff will be greater. Another rookie mistake.
5) Leo's Workshop. I built it and I think it helped. It in effect doubled my Settlers (I had nine.) and there was much work for them to do. I also had Cavalry and Rifles instead of Horse and Warrior, when the compost hit the ventilator after the launch.
6) I revolted to Republic on the 680 launch turn. My thinking was to allow more flexibility in dealing with bad actors. That may or may not have been a good idea. Most of my troops were NON, but the Armor was very effective!! I chose to keep the shields up in Atlanta. With 20 shields, I could build a van each turn by rushing a spy and switching.
I think I could have succeeded by staying in Demo; it would have taken longer, though. And after playing nice all game, it was very satisfying to play hardball with the AI.
It was great fun learning a new playstyle and I recommend others give it a shot. Thanks again to Solo for sharing and helping so much.
Here is the turn before launch
And here is the turn before landing...Attached Filesso long and thanks for all the fish
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BM That's a great game. I bet you don't feel so much of a rookie now
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by Scouse Gits
BM That's a great game. I bet you don't feel so much of a rookie now
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SG(2)
Still, as I read over what I wrote, I realize I didn't express my amazed content with such a nice result.
Monkso long and thanks for all the fish
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Congrats, BM
You are now a member of the pre1000AD landing club
( and AFAIK the club is not crowded: samson, solo, ribannah, SG(2), ...who else?).
Would you be so kind as to post a 4000BC save of this game? I shall have a try after I finish my current game on one of the starts provided by solo (but won't be landing before 1200 or 1300 )Aux bords mystérieux du monde occidental
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Thank you La Fayette,
The landing was based on Solo's 776 game which he then used for the 475 landing game. I will post his .sav.
It may be a spoiler for you, but if you read the entire thread you will see that I had much help and input from the Master in achieving this result. Solo's thought provoking posts are very helpful if one wants to understand the theory and practice of the Early Landing Strategy. Good luck with your game.
MonkAttached Filesso long and thanks for all the fish
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