SG(2),
You're right, only 7 techs, but all of them are good ones. Sorry about my miscount. I had another actually having 8 techs, but after playing for awhile, could not find the purple civ. Turns out they were left out of that game. This is odd, but I have seen this happen before, when you start with many techs: no purple civ to key on.
BM,
I have looked for a few more details that you were asking about.
First a slight correction. I had to wait at size 8 for a bit before continuing the celebration, and had not built that aqueduct as quickly as I mentioned in my previous post.
Here is some more info about that game:
1100 BC Copernicus and Atlanta at size 9 and moving up.
600 BC Sir Isaac's, size 21, helpers almost at size 6, 3 trade routes established with Rome
525 BC switch to Democracy
425 BC Colossus
375 BC Road route to Rome complete, arrows for the 3 trade routes jump from 9 to 13 each, 1 turn advances from science commence. Techs acquired so far: 35
In a previous post I made the comment that the Rome routes need to be established first, so they stick. This is usually true for routes 2 and 3, but for the first route, you can trade elsewhere first to get a little gold. In this game I did that with copper sent to Kyoto. Following that were the 3 routes to Rome, the last delivery replacing Kyoto with Rome as route #1. Afterwards, all trade was with Japan for big payoffs, even though all routes continued to stick with Rome.
Another note I meant to add was that I'm pretty sure the AI can not "see" city flags, having no clue as to whether a city is defended or not. I've concluded that all they know about me is that I am rated Supreme and that I have been friendly and generous with tech gifts, since each time I make contact I gift enough tech to make them worshipful. When they demand tech I also appease. Another thing that may help keep them docile is that I give them all Republic, and many switch to this more peaceful kind of government shortly afterwards.
All this has worked for me in many games played, without an AI surprise attacks. You just have to remember not to let their attitudes slip too low.
You're right, only 7 techs, but all of them are good ones. Sorry about my miscount. I had another actually having 8 techs, but after playing for awhile, could not find the purple civ. Turns out they were left out of that game. This is odd, but I have seen this happen before, when you start with many techs: no purple civ to key on.
BM,
I have looked for a few more details that you were asking about.
First a slight correction. I had to wait at size 8 for a bit before continuing the celebration, and had not built that aqueduct as quickly as I mentioned in my previous post.
Here is some more info about that game:
1100 BC Copernicus and Atlanta at size 9 and moving up.
600 BC Sir Isaac's, size 21, helpers almost at size 6, 3 trade routes established with Rome
525 BC switch to Democracy
425 BC Colossus
375 BC Road route to Rome complete, arrows for the 3 trade routes jump from 9 to 13 each, 1 turn advances from science commence. Techs acquired so far: 35
In a previous post I made the comment that the Rome routes need to be established first, so they stick. This is usually true for routes 2 and 3, but for the first route, you can trade elsewhere first to get a little gold. In this game I did that with copper sent to Kyoto. Following that were the 3 routes to Rome, the last delivery replacing Kyoto with Rome as route #1. Afterwards, all trade was with Japan for big payoffs, even though all routes continued to stick with Rome.
Another note I meant to add was that I'm pretty sure the AI can not "see" city flags, having no clue as to whether a city is defended or not. I've concluded that all they know about me is that I am rated Supreme and that I have been friendly and generous with tech gifts, since each time I make contact I gift enough tech to make them worshipful. When they demand tech I also appease. Another thing that may help keep them docile is that I give them all Republic, and many switch to this more peaceful kind of government shortly afterwards.
All this has worked for me in many games played, without an AI surprise attacks. You just have to remember not to let their attitudes slip too low.
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