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  • OCC fortnight 11 - Discussion and logs

    It has been more than a week since the last log was posted for fortnight 10, so I'll assume that you are all ready to play #11. So you can now download it here.

    Vik has sent me this scenario where you are on a one-square island surrounded by a ring of ocean, then a ring of land, another ring of ocean and another ring of land.

    This means that you won't be able to contact the other civs and with Marco Polo's being lost you'll have to play this on your own without help from the AI. So maybe the MGE players can also have a go at this, because they won't be bothered by the agressive AI.

    No contact and no possibilty to explore and send out caravans may be a bit boring, but it may also be fun for a change. Just let me know what you think.

    Without help from the AI a record will certainly not be possible; Vik had already sent this to me two weeks ago and I already played it and landed in 1931. I'll post my log later when some other people have also finished it.

  • #2
    Ha ha!! Vik, you won't believe this, but i very nearly made a scenario myself with rings of ocean and land!!!!!!! i've got the map somewhere on my HD, weird hey!!?!??!
    "There are not more than 5 musical notes..." - Sun Tzu
    ...and we build an Academy for this guy... :confused:

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    • #3
      But what would prevent the AI from contacting you?

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      • #4
        The fact that the AI can't reach you prevents them from contacting you.

        Comment


        • #5
          Perfect for my granary-HG strategy!

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          • #6
            Well, without getting technology from the AI you will certainly have more time to build them, but without tribute and gifts you may also need that time to build things that you would normally have bought with all that extra gold.

            Comment


            • #7
              Forgive me, gentlemen, I'm still not understanding something. In theory at least, the AI can reach you. Since they can build more than one city, what would prevent them from putting a settler on a trireme and settle the inner ring? Then they could build another trireme and explore the water around your city? I'm not sure what would precipitate a contact, but in theory they could do this?

              Comment


              • #8
                The outer ring is mountain. I think the AI would follow AH's philosophy, and not build a city on a mountain.

                I'm not saying it is impossible for them to contact you, I'm just saying... Yeah, it's impossible.

                edit: Looks like you beat me on this one Paul. I finished my session today with the building of Appollo. It's 1891, and I have dozens of freight ready for rushbuilding components, but in retrospect I don't think I have enough. (I skipped Robotics, so have only 62 production).

                There were interesting choices to be made early on. I'll be interested in seeing everybody's strategy.
                [This message has been edited by Tom DeMille (edited June 12, 2000).]

                Comment


                • #9
                  Great, Tom!

                  That's what I was going for on this. I really wanted to scrutinize city-management style on this.

                  In addition, no matter what your level of OCC-experience is, I think everyone can find success on this.

                  But I hope I did not bore too much
                  The only way to stop a terrorist, is with a bullet.

                  Comment


                  • #10
                    How do you guys design the OCC scenarios?

                    Comment


                    • #11
                      Vik

                      Boring to some but a great scenario for beginners as it eliminates 2 aspects from the early exploration: hut searching strategy and AI diplomacy tactics. Perhaps the newbies have a chance to catch up with the veterans on this one?

                      Just got going but who'd have thought that the main inhabitants of the fabled Atlantis would be somnolent camels laden with hides, dye and gold with nowhere to drop their load - poor sacrificial citizens at the alter of Wonders.

                      Comment


                      • #12
                        Sorry for the typo: "alter" <= "altar"

                        Comment


                        • #13
                          Tonic, you can edit your posts (one of the icons along the top of each post), so no to be embarassed about typos.

                          One neat thing about this scenario is that there is little to no chance involved - replay won't be tainted by knowledge of other civ locations. I definitely plan to have another go at this. I was not happy with my final city population, and want to see what would happen if I tried growing more.

                          Comment


                          • #14
                            This one went pretty fast as there was not nearly as much you could do early.I saw 2 ways to go early.Build a settler and improve the land delaying Collosus.Or go for a harbor and possibly delay Construction and Republic.hehe or try Xin's plan.I lost several turns due to plain old laziness or could have landed a little earlier.Maybe 10 years earlier...oh well.Every turn counts in OCC.Gold was always short.

                            log follows
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                            3900-settler joins city
                            3850-govt.-Monarchy-warrior
                            3650-warrior
                            3300-Map Making
                            3250-trireme
                            3200-size 3
                            2900-settler-start wonder
                            2750-Bronze Working
                            1850-Writing
                            1350-settler rejoins city
                            1250-Currency
                            1050-Collosus
                            1000-”we love the king”
                            925-Masonary
                            800-library
                            750-Construction
                            650-temple
                            500-Literacy
                            400-market
                            300-The Republic-revolt
                            225-govt.-Republic-can’t “we love” no Mysticism or trade routes-disband warriors-can’t quite finish colliseum
                            150-colliseum-”we love” size 5
                            50-Mysticism
                            -----------------------------
                            AD1-aquaduct
                            40-end “we love” 11(no harbor)-sell temple
                            100-Philosophy>Math
                            220-Astronomy
                            380-Cope’s-University
                            460-Trade
                            520-build university
                            560-Pottery
                            580-caravan
                            620-Seafaring
                            660-harbor
                            700-Medicine
                            740-caravan
                            800-Horseback Riding-caravan
                            880-caravan
                            900-The Wheel
                            940-caravan
                            980-sell colliseum
                            1000-Shake’s-Engineering
                            1100-”we love” 11
                            1120-Sanitation
                            1140-sewer
                            1200-caravan
                            1220-Gravity
                            1240-caravan-end “we love” 19(no food)
                            1320-Banking-caravan
                            1360-caravan
                            1400-Invention
                            1440-caravan
                            1480-Democracy-revolt-caravan
                            1500-govt-Democracy
                            1520-Sir Ike’s
                            1530-Warrior Code
                            1550-Iron Working
                            1570-Gunpowder
                            1590-Chemistry
                            1600-bank
                            1620-Explosives
                            1630-Engineer
                            1650-Bridge Building-caravan
                            1670-caravan
                            1680-Metallurgy
                            1690-caravan
                            1720-Physics-caravan-plains>grassland
                            1750-caravan
                            1752-Physics
                            1756-caravan
                            1758-Steam Engine
                            1760-caravan-start wonder
                            1764-Railroad
                            1768-Darwin’s>Magnetism>Electricity
                            1772-Refrigeration
                            1778-Industrialization
                            1780-supermarket
                            1784-”we love” 18
                            1786-Steel-engineer-end “we love” 18
                            1794-Economics-”we love” 18
                            1800-end “we love” 21-sell sewer
                            1802-The Corporation-sell aquaduct
                            1804-stock exchange
                            1808-freight
                            1810-Refining
                            1812-freight
                            1816-Combustion-freight
                            1822-Automobile
                            1828-Electronics-superhighway
                            1834-Mass Production
                            1840-Feudalism
                            1846-Conscription
                            1850-factory
                            1851-Chivalry
                            1854-Leadership-power plant
                            1856-mass transit-disband trirme
                            1857-Tactics-freight
                            1858-freight
                            1859-freight
                            1860-Machine Tools-freight
                            1862-freight
                            1863-Miniaturization
                            1864-offshore platform
                            1865-freight
                            1866-Computers-freight
                            1869-Mobile Warfare-research lab
                            1871-Robotics
                            1874-Flight-manufacturing plant
                            1875-freight
                            1876-freight
                            1877-Radio-freight
                            1878-freight
                            1879-freight
                            1880-Advanced Flight-freight
                            1881-freight
                            1882-freight
                            1883-freight
                            1884-Rocketry-transport
                            1887-Space Flight
                            1888-Apollo
                            1891-Plastics
                            1895-Atomic Theory
                            1899-Nuclear Fission
                            1903-Nuclear Power
                            1907-The Laser
                            1911-Superconductor
                            1917-Fusion Power-sell research lab
                            1919-15-3-3-1-1-1-launch

                            the usual
                            1934-ARRIVAL AC

                            Collosus-1050BC
                            Cope’s-380AD
                            Shake’s-1000AD
                            Sir Isaac-1520AD
                            Darwin’s-1768
                            Apollo-1888

                            Monarchy-3850BC
                            Republic-225BC
                            Democracy-1500AD

                            Trade-460AD
                            Construction-750BC
                            Sanitation-1120AD
                            Refrigeration-1772AD
                            Automobile-1822AD
                            Computers-1866AD
                            Space Flight-1887AD



                            [This message has been edited by Smash (edited June 13, 2000).]
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                            Comment


                            • #15
                              An interesting scenario. I took a slightly different initial approach than Smash and used the settler to improve the land before adding him to the city. Narrowly missed being wiped out by the Egyptians at end-game. My late-game research slowed me down (5 turns/discovery -- compare with Smash. . .) It's my first log -- sorry it's so wordy.


                              The results:


                              AC landing 1935

                              Governments:

                              3850 BC Monarchy
                              525 BC Republic
                              1260 AD Democracy

                              Wonders:

                              1050 BC Colossus
                              340 AD Copernicus'
                              720 AD Shake's
                              1520 AD Sir Isaac Newton'
                              1776 AD Darwin's
                              1883 AD Apollo Program

                              City size:

                              1 AD Size 12
                              1080 AD Size 21

                              Advances:

                              250 BC Construction
                              50 BC Trade
                              780 AD Sanitation
                              1720 AD Refrigeration
                              1792 AD Automobile
                              1851 AD Computers
                              1880 AD Space Flight
                              .
                              .
                              .
                              .

                              so here it is:

                              3900 BC Revolution
                              3850 BC Monarchy
                              3800 BC Warrior
                              3550 BC Warrior
                              3150 BC Map Making
                              3100 BC Temple
                              2650 BC Trireme. Building Lighthouse.
                              2550 BC Bronze Working. Switched to building Colossus.
                              1950 BC Writing
                              1350 BC Mysticism
                              1050 BC Colossus. City size 5.
                              925 BC Literacy. Built Library. Building Barracks.
                              825 BC Built Barracks. Sold Barracks. Building Barracks.
                              800 BC Philosophy. Currency. Switched to building Marketplace.
                              625 BC The Republic, revolution. Marketplace. Building Barracks.
                              525 BC Republic. Disband Warrior.
                              500 BC Built Barracks. Sold Barracks. Building Barracks.
                              400 BC Masonry. Switched to City Walls.
                              350 BC Ottomans destroyed by Greeks – as if I care.
                              250 BC Construction. Switched to Colosseum.
                              175 BC Colosseum
                              150 BC Begin WLTCD (size 5). Add Settler to Atlantis (size 6).
                              75 BC Aqueduct. Building Trireme.
                              50 BC Trade. Switched to Caravan.
                              1 AD End WLTCD (size 12).
                              20 AD Built Caravan. Disband Warrior.
                              40 AD Mathematics. Built Caravan.
                              140 AD Astronomy
                              160 AD Built Caravan
                              220 AD Built Caravan
                              240 AD Medicine
                              280 AD Built Caravan (my 5th). Begin Copernicus’ Observatory.
                              340 AD Copernicus’ Observatory.
                              360 AD Pottery
                              400 AD Built Caravan.
                              420 AD Horseback Riding
                              460 AD Built Caravan.
                              520 AD Built Caravan.
                              540 AD The Wheel.
                              580 AD Built Caravan.
                              640 AD Built Caravan (my 5th). Begin Shakespeare’s Theatre.
                              660 AD Engineering
                              720 AD Shakespeare’s Theatre. Building City Walls. Disband Trireme. Sold Colosseum.
                              740 AD Sold Temple.
                              780 AD Sanitation. Switched to Sewer System.
                              840 AD Sewer System. Building City Walls.
                              880 AD Seafaring. Switched to Harbor.
                              900 AD Begin WLTCD (size 12).
                              920 AD Harbor. Building Colosseum.
                              1000 AD University. Switched to University
                              1020 AD University. Building Colosseum.
                              1080 AD Banking. Switched to Bank.
                              End WLTCD (size 21).
                              1100 AD Bank. Building Caravan.
                              1140 AD Invention
                              1160 AD Built Caravan.
                              1200 AD Democracy, revolution. Built Caravan.
                              1260 AD Democracy. Built Caravan.
                              1300 AD Theory of Gravity.
                              1320 AD Built Caravan.
                              1360 AD Warrior Code. Built Caravan.
                              1400 AD Built Caravan.
                              1420 AD Iron Working.
                              1460 AD Built Caravan (my 7th). Building Trireme.
                              1480 AD Navigation. Switched to Caravel (not Caravan).
                              1500 AD Built Caravel. Begin Sir Isaac Newton’s College.
                              1520 AD Sir Isaac Newton’s College. Physics.
                              1540 AD Chemistry.
                              1550 AD Built Caravan.
                              1560 AD Bridge Building.
                              1580 AD Gunpowder. Built Caravan. Building Settler.
                              1600 AD Explosives. Switched to Engineer.
                              1610 AD Engineer #1. Building Engineer.
                              1630 AD Magnetism. Built Engineer #2. Building Caravan.
                              1650 AD Built Caravan.
                              1660 AD Metallurgy
                              1670 AD Built Caravan.
                              1690 AD Electricity. Built Caravan. Building Colosseum.
                              1720 AD Refrigeration. Switched to Supermarket.
                              1730 AD Supermarket.
                              1750 AD Steam Engine.
                              1752 AD Built Caravan
                              1756 AD Railroad. Built Caravan.
                              1762 AD Industrialization
                              1764 AD Built Caravan. Begin Darwin’s Voyage.
                              1768 AD Steel.
                              1774 AD Economics.
                              1776 AD Darwin’s Voyage. The Corporation, Refining. Building Factory.
                              1778 AD Begin WLTPD (size 19).
                              1786 AD Combustion.
                              1788 AD End WLTPD (size 24).
                              1792 AD Automobile. Switched to Superhighways.
                              1794 AD Superhighways.
                              1798 AD Electronics
                              1802 AD Stock Exchange.
                              1804 AD Feudalism.
                              1806 AD Built Freight. Disband Caravel.
                              1810 AD Chivalry.
                              1812 AD Built Freight.
                              1816 AD Conscription
                              1818 AD Built Freight.
                              1822 AD Leadership
                              1824 AD Built Freight.
                              1828 AD Tactics
                              1830 AD Built Freight.
                              1834 AD Machine Tools
                              1836 AD Built Freight.
                              1840 AD Miniaturization
                              1842 AD Built Freight. Persians build United Nations.
                              1844 AD Allied with Babylonians; everybody else asks for money and declares war. Babylonians gift 50 gold.
                              1846 AD Mass Production. Peace and Alliance with Indians.
                              1848 AD Begin WLTPD (size 24). Start changing silk squares to wheat.
                              1851 AD Computers
                              1852 AD Research Lab. End WLTPD (size 27).
                              1854 AD Mobile Warfare
                              1855 AD Factory.
                              1856 AD Robotics
                              1857 AD Power Plant.
                              1859 AD Flight. Begin WLTPD (size 27).
                              1861 AD Offshore Platform. Alliance with Egyptians, peace with Persians and Greeks.
                              1862 AD End WLTPD (size 28). Could be bigger but anticipating starvation.
                              1863 AD Indians ask me to declare war on Persians, and I do it.
                              1864 AD Radio
                              1869 AD Advanced Flight
                              1870 AD Manufacturing Plant.
                              1871 AD Built Freight (50 shields/turn)
                              1872 AD Built Transport.
                              1873 AD Built Engineer #3.
                              1874 AD Rocketry. Begin SETI Program. Built Engineer #4.
                              1880 AD Space Flight. Switch to Apollo Program.
                              1883 AD Apollo Program. Build SS Structurals over next 15 turns, disbanding 2 Engineers and Transport. Had to buy temple and switch to Structural because production only about 65 shields.
                              1889 AD Alliance with Greeks, gift 250 gold.
                              1890 AD Plastics (date is approximate).
                              1891 AD End WLTPD (size 29). Begin WLTPD (size 29).
                              1894 AD End WLTPD (size 31).
                              1897 AD Greeks gift 125 gold.
                              1898 AD Nuclear Fission. All 15 SS Structurals done.
                              1900 AD 1st SS Component.
                              1901 AD Nuclear Power
                              1903 AD 2nd SS Component.
                              1904 AD Laser
                              1905 AD 3rd SS Component.
                              1907 AD Superconductor. 4th SS Component.
                              1911 AD 1st SS Module.
                              1912 AD Sold Manufacturing Plant.
                              1913 AD Fusion Power. 2nd SS Module. Done with research, all taxmen now, tax 100%. Sold Power Plant. Disband both Engineers remaining, since they’re about to starve. Make peace with everyone when I have no money after rush-buying the. . .
                              1914 AD 3rd SS Module. Spaceship Launch. (15-2-2-1-1-1, flight time 21 years). Building Mass Transit.
                              1915 AD Sold Factory.
                              1916 AD Mass Transit
                              1917 AD City Walls
                              1918 AD SAM Missile Battery
                              1919 AD Engineer. Sold Research Lab.
                              1920 AD Barracks. Bought Alpine Troops. Sold University. Egyptian Bomber right next to city: fearing sneak attack, I give them all my money (only 150 gold).
                              1921 AD Alpine Troops. Disband Engineer. Build Transport.
                              1922 AD Oops. Buy Engineer.
                              1923 AD Engineer (city size is 28). Start cleaning 3 polluted squares.
                              1925 AD Tank. Egyptians sneak attack, killing Alpine Troops with Bomber. Rush-buy another Alpine Troop, selling Library.
                              1926 AD Alpine Troops. Rush-buy Fighter, in case Egyptians try again.
                              1927 AD Kill Egyptian Bomber with Fighter.
                              1928 AD Egyptian Bomber kills Tank. Fighter kills Egyptian Bomber. Rush-buy another Tank, since they at least put up a fight against the Bomber.
                              1929 AD Egypt sends 2 bombers, troops hold. Begin building Cruise Missile to send those bastards a message.
                              1930 AD Rush-buy Cruise Missile.
                              1931 AD Launch Cruise Missile into “the river district” of downtown Thebes, slaughtering thousands of innocents. Doesn’t work. Decide to build SDI in case they get the same idea.
                              1933 AD SDI Defense.
                              1934 AD Colosseum. Blitzkrieg of Egyptian Bombers barely thwarted. Good thing, too, since they have Combined Arms (i.e. Paratroopers).
                              1935 AD AC Landing.



                              [This message has been edited by butch (edited June 14, 2000).]

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