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OCC fortnight 11 - Discussion and logs

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  • #16
    I could see two ways to proceed: 1) Add my settler to the city and worry about improving the land later. 2) Start researching Map Making, and build a trireme before building the Collosus.

    I tried method 2, but then ended up going for a Library before Collosus. I also added the Settler to the city to grow it to size 5 (allowing me to work all 4 specials).

    I noticed that Smash, with the same size city as me (size 21), was able to get later research every 3 to 4 turns. Even at 100% science, I was getting them every 5 turns after space flight. Maybe my AIs were further behind in science.

    I'm going to test something this morning. I've got a 1740 saved game. I'm going to relaod it, and go straight for Communism after Refrigeration. I'll build United Nations and try to gift all my science to the AIs. We'll see how that will affect the science rate for the end game...

    3900BC - switched to Monarchy
    3800BC - built warrior
    3600BC - built warrior
    3250BC - Map Making
    3200BC - built trireme
    3050BC - built warrior
    2600BC - Writing, disband warrior
    2450BC - built Library
    2250BC - add settler to city (now size 5)
    2200BC - Bronze Working
    1900BC - Currency
    1600BC - Masonry
    1300BC - built Colossus
    1250BC - Construction
    1100BC - built Temple
    950BC - Mysticism
    900BC - built Marketplace
    875BC - begin WLTKD
    800BC - Literacy
    650BC - built Colosseum, end WLTKD
    625BC - Philosophy, The Republic, revolution, switched to The Republic
    600BC - begin WLTCD (pop is 5), disband both warriors
    500BC - end WLTCD (pop is 8)
    475BC - built Aqueduct
    450BC - Trade
    400BC - built settler
    275BC - Pottery, built caravan (now, if I only had an airplane...)
    75BC - Seafaring, begin WLTCD (pop is 7)
    50BC - built Harbour, disband settler
    60AD - end WLTCD (pop is 12)
    100AD - Mathematics
    220AD - Astronomy
    260AD - built Copernicus' Observatory
    300AD - University
    400AD - Medicine
    460AD - built University
    500BC - Horseback Riding
    600BC - The Wheel
    720AD - Engineering
    820AD - Sanitation, built Shakeaspeare's Theatre, sell colosseum
    840AD - sell temple
    860AD - built sewer system, begin WLTCD (pop is 12)
    940AD - Banking
    1000AD - end WLTCD (pop is 19)
    1020AD - built Bank, disband trireme (production is now 20, making rushbuilding caravans easier)
    1040AD - Theory of Gravity
    1120AD - Economics
    1200AD - Invention
    1280AD - Democracy, revolution
    1320AD - built trireme (remembered that I need a boat to deliver caravans back to city)
    1340AD - switched to Democracy
    1380AD - built Isaac Newton's College
    1400AD - Warrior Code
    1420AD - built Stock Exchange
    1460AD - Iron Working
    1510AD - Gunpowder
    1540AD - Chemistry
    1570AD - Explosives
    1580AD - built Engineer
    1600AD - Bridge Building
    1610AD - built Engineer, disband (was running out of food)
    1630AD - Navigation
    1660AD - Physics
    1690AD - Magnetism
    1720AD - Metallurgy
    1750AD - Electricity
    1758AD - Refrigeration
    1760AD - built Supermarket
    1764AD - built Engineer
    1766AD - begin WLTPD (pop is 16)
    1768AD - Steam Engine
    1770AD - end WLTPD (pop is 18)
    1776AD - Railroad
    1780AD - begin WLTPD (pop is 18)
    1782AD - built Darwin's Voyage, Industrialization, The Corporation
    1788AD - end WLTPD (pop is 21), sell sewer system
    1792AD - Refining, sell aqueduct
    1800AD - Steel
    1808AD - Combustion
    1816AD - Automobile
    1818AD - built Superhighways
    1822AD - Conscription
    1830AD - Feudalism
    1836AD - Chivalry
    1842AD - Leadership, built factory
    1850AD - Tactics
    1854AD - Machine Tools, built power plant
    1858AD - Electronics
    1862AD - Miniturization
    1864AD - built offshore platform
    1866AD - Mass Production
    1870AD - Computers (I'm going to skip robotics because I have production of over 60 and a load of caravans)
    1871AD - built Research Lab
    1873AD - Flight
    1877AD - Radio
    1881AD - Advanced Flight
    1885AD - Rocketry
    1890AD - Space Flight
    1891AD - Appollo Program
    1895AD - Plastics
    1900AD - Atomic Theory
    1905AD - Nuclear Fission
    1910AD - Nuclear Power
    1915AD - The Laser
    1923AD - Superconductor
    1929AD - Fusion Power, Launch 15-3-3-1-1-1
    1944AD - Landing on AC

    Comment


    • #17
      Nobody built GL and UN?

      Comment


      • #18
        Here comes the guy who never played but always have something to say .

        I think you guys built Manufacturing Plant too early. Since you had 50+ net shields you didn't need it until the turn before building Apollo. This saves maintainance cost. Furthermore, if you had enough money or caravans on reserve, then you could simply skip mobile warfare and robotics, allowing earlier launching.

        For same reason, if you happened to have several plains on river you could also transform them to hills (or if no time for that, mine them to forests). With RR they could provide more shields, thus allowing you to postpone building offshore platform until the turn before building Apollo.

        Comment


        • #19
          Well, I replayed this from 1740 and built United Nations. As my new thread ( http://apolyton.net/forums/Forum3/HTML/001230.html ) says, I was horrified when I gifted all my tech to the AIs and my science rate didn't change.

          With my help, the AI did research Feudalism, Flight, Atomic Theory and Nuclear Fission before me, so they were a small help.

          Then Persia started spliting up in civil war, and 2 new civs were formed (bringing the number back up to the original 7). I was researching Superconductor at the time, and suddenly discovered it 2 turns early. Checking my advance rate it had changed from 6 turns to 3. This continued for Fusion Power.

          Going back and checking the beaker requirements directly, I found that it was taking 3504 beakers to research Superconductor before the creation of the 7th civ, and 1752 beakers after. Big difference!
          [This message has been edited by Tom DeMille (edited June 14, 2000).]

          Comment


          • #20
            Xin Yu, the manufacturing plant should be built at least 7 turns before space flight, so that construction of Appollo can be completed the turn after space flight (building at 80 production per turn for 8 turns is more efficient than redeeming 11 caravans).

            You would then have 6 to 12 turns to play with about when to buy the manufacturing plant. The 50-100 gold saved in delaying construction is pretty insignificant at this stage of the game.

            Comment


            • #21
              In this game, since you can't rely on AI civs to get cash and tech, I think maybe KRC is useful. Anyone tried it?

              Comment


              • #22
                Tom, I thought about building UN but I realized at space flight, I'd have contact with Apollo. But then I tried to give away science and the AI scoffed at me. Thought maybe Vik made the AI very hostile, but maybe it was my position in the space race or an advantage of UN.
                Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                >doesn't get it."--don't know.

                Comment


                • #23
                  UN?GL? What for?Actually,I thought about The Library,but figured if I got any techs they would come at the most inopportune time.Without tribute or gifts of gold it was tough enough to get things built.

                  My research went 5 once then dropped.I had several unexplained changes.Most were good.4>3.
                  I had at least 3 civs killed off,but your theory would still be right if the game uses some sort of technology TOTAL before deciding if you need an "adjustment" in your rate.
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                  Comment


                  • #24
                    I did build the GL, but I thought of it a bit too late, so I only got three advances from it. Anyway, here's my log:

                    3850 BC Gov: Monarchy
                    3800 BC Warrior
                    3600 BC Warrior
                    3450 BC Warrior
                    3250 BC Mapmaking
                    3050 BC Trireme
                    2750 BC Bronze Working
                    2100 BC Mysticism
                    1500 BC Writing
                    925 BC Colossus
                    900 BC Currency
                    875 BC Library
                    700 BC Literacy
                    675 BC Marketplace
                    525 BC Temple
                    475 BC Republic, revolution
                    425 BC Gov: Republic
                    Start WLTCD, size 4
                    325 BC End WLTCD, size 7
                    275 BC Masonry
                    100 BC Construction
                    25 BC Colosseum
                    Start WLTCD, size 7
                    1 AD Aqueduct
                    40 AD Mathematics
                    100 AD End WLTCD, size 12
                    160 AD Astronomy
                    280 AD Philosophy, Pottery
                    300 AD Copernicus' Observatory
                    360 AD Seafaring
                    380 AD Harbor
                    440 AD Horseback Riding
                    520 AD Warrior Code
                    640 AD Iron Working
                    700 AD Great Library
                    Sold Temple
                    760 AD Bridge Building
                    880 AD Wheel
                    1000 AD Engineering
                    1140 AD Trade
                    1280 AD Medicine
                    1320 AD Sold Colosseum
                    1340 AD Shakespeare's Theatre
                    1400 AD Sanitation
                    1420 AD Start WLTCD, size 12
                    1440 AD Sewer System
                    1530 AD Banking
                    1540 AD Bank
                    End WLTCD, size 20
                    1570 AD Invention (GL)
                    1580 AD University
                    1590 AD University
                    1620 AD Theory of Gravity
                    1660 AD Democracy, revolution
                    Gov: Democracy
                    1680 AD Gunpowder (GL)
                    Isaac Newton's College
                    1690 AD Economics
                    1710 AD Metallurgy
                    1730 AD Chemistry
                    1750 AD Navigation
                    1752 AD Stock Exchange
                    1756 AD Physics
                    1762 AD Feudalism (GL)
                    Magnetism
                    1768 AD Electricity
                    1774 AD Explosives
                    1776 AD Engineer
                    1780 AD Refrigeration
                    1782 AD Engineer
                    1786 AD Steam Engine
                    Start WLTPD, size 18
                    1788 AD Supermarket
                    1794 AD Railroad
                    End WLTPD, size 21
                    1800 AD Industrialization
                    1806 AD Corporation
                    1812 AD Steel
                    1814 AD Darwin's Voyage: Refining, Combustion
                    1820 AD Automobile
                    1822 AD Superhighways
                    1826 AD Electronics
                    1828 AD Factory
                    1830 AD Sold Sewer System
                    1832 AD Mass Production
                    Sold Aqueduct
                    1834 AD Power Plant
                    1838 AD Conscription
                    1844 AD Chivalry
                    1850 AD Leadership
                    1853 AD Tactics
                    1856 AD Machine Tools
                    1859 AD Miniaturization
                    1861 AD Offshore Platform
                    1862 AD Computers
                    1863 AD Research Lab
                    1866 AD Mobile Warfare
                    1869 AD Robotics
                    1870 AD Manufacturing Plant
                    1872 AD Flight
                    1876 AD Radio
                    1879 AD Advanced Flight
                    1883 AD Rocketry
                    1887 AD Space Flight
                    1888 AD Apollo Program
                    1891 AD Plastics
                    1895 AD Atomic Theory
                    1899 AD Nuclear Fission
                    1903 AD Nuclear Power
                    1907 AD Laser
                    1911 AD Superconductor
                    1913 AD Sold Harbor
                    1914 AD Sold Manufacturing Plant
                    1915 AD Fusion Power
                    1916 AD Launch
                    1931 AD Arrival

                    Comment


                    • #25
                      quote:

                      Originally posted by Aurelius on 06-14-2000 05:51 PM
                      ...maybe Vik made the AI very hostile...


                      On a scale from 1 - 100, with 1 being the most friendly and 100 being the most hateful, I set all the AI attitudes towards the human player at "99" for this scenario.

                      In OCC#6 (The 'Star Wars' Theme scenario), I set all of the AI attitudes at "1" towards you.
                      The only way to stop a terrorist, is with a bullet.

                      Comment


                      • #26
                        I tried this game last night till 1800AD. I did not keep a log.

                        Early game, I recommend building a trieme (after your first warrior) and a settler, then add the settler back at size 7 (Get mysticism and Republic early so with a temple you can celebrate to 7).

                        If not enough money, skip colloseum since at size 8 you can celebrate to 9, then let the city grow naturally to 10, and celebrate again to 11.

                        Build colossus, GL, Copernius, Shakspear, KRC, approximately in that order. Copernius needs to be in a higher priority since the AI will compete with you.

                        GL will give you a lot of free techs. With KRC (and at size 20) you chunk out caravans every two turns without spending any extra money. Do it all the way till industrilization. Your settler will be busy cleaning pollution.

                        I propose a new chllange in this game: no incremental buying. I think KRC is a must.

                        Comment


                        • #27
                          Comparison table for Fortnight 11 is now available.

                          Comment


                          • #28
                            Pfew... This one was really hard. Always short of cash. While building the Space Ship I needed 2 turns for every component because of it. I decided to use my 9 caravans to build each module in 1 turn. Just missed a 1800's landing because of it

                            Collosus-1500BC
                            Cope’s-260AD
                            Shake’s-620AD
                            Sir Isaac-1510AD
                            Darwin’s-1766
                            Apollo-1856

                            Monarchy-3850BC
                            Republic-225BC
                            Democracy-1420AD

                            Trade-75BC
                            Construction-600BC
                            Sanitation-900AD
                            Refrigeration-1730AD
                            Automobile-1782AD
                            Computers-1824AD
                            Space Flight-1855AD

                            1 AD Size 12
                            1120 AD Size 21

                            3850 Monarchy
                            3800 Warrior
                            3600 Warrior
                            3150 Map Making
                            3100 Trireme
                            2600 Bronze
                            1950 Writing
                            1500 Colossus
                            1350 Currency
                            1100 Library
                            1000 Mysticism
                            850 Marketplace
                            825 Masonry
                            700 Temple
                            600 Construction
                            425 Literacy
                            400 Colosseum
                            225 Republic, Revolution, Republic
                            200 WLTCD, size 5
                            175 Aquaduct
                            75 Philosophy, Trade, disband Warrior
                            50 Disband warrior
                            ------
                            1 End WLTCD, size 12
                            40 Mathematics
                            140 Astronomy
                            240 Medicine
                            260 Cop's Obs
                            300 Pottery
                            360 Seafaring
                            420 Banking
                            560 University
                            600 Sell Colosseum
                            620 Shakes', sell Temple
                            660 Horseback Riding
                            700 Build University
                            740 Wheel
                            780 Harbor
                            820 Engineering
                            900 Sanitation
                            920 WLTCD, size 12
                            940 Sewer System
                            1000 Warrior Code
                            1100 Iron Working, build Bank
                            1120 End WLTCD, size 21
                            1160 Bridge Building
                            1220 Theory of Gravity
                            1300 Invention
                            1380 Democracy, Revolution
                            1420 Democracy
                            1480 Astronomy
                            1510 Newton's
                            1520 Gunpowder
                            1540 Chemistry
                            1560 Metallurgy
                            1580 Navigation
                            1610 Physics
                            1640 Magnetism
                            1670 Electricity
                            1700 Explosives
                            1710 Engineer
                            1730 Refrigeration, Engineer
                            1750 Supermarket
                            1752 Steam Engine
                            1756 Railroad
                            1760 Disband Trireme
                            1762 WLTPD, size 19
                            1764 Industrialization
                            1766 Darwin, Corporation, Refining
                            1768 End WLTPD, size 21, sold Sewer System
                            1770 Steel, sold Aquaduct
                            1776 Combustion
                            1782 Automobile
                            1784 Superhighway
                            1786 Feudalism
                            1790 Chivalry
                            1794 Leadership
                            1798 Conscription
                            1802 Tactics
                            1806 Machine Tools
                            1810 Electronics
                            1814 Miniaturization
                            1816 Offshore Platform
                            1818 Mass Production
                            1824 Computers
                            1826 Research Lab
                            1828 Bobile Warfare
                            1830 Factory
                            1832 Robotics
                            1834 Power Plant
                            1836 Flight
                            1842 Radio, Manifacturing Plant
                            1844 Transport
                            1848 Advanced Flight
                            1852 Rocketry
                            1855 Space Flight
                            1856 Apollo
                            1859 Plastics
                            1863 Athomic Theory
                            1867 Nuclear Fission
                            1870 Nuclear Power, 15 structures
                            1873 Laser
                            1876 Superconductor
                            1883 Fusion Power, 6 components, sold Manifacturing Plant
                            1884 sold Power Plant
                            1855 sold Factory, disband Transport and Settler
                            1886 3 Modules---->Launch Space Ship
                            1887-1900 The usual stuff
                            1901 Landing on AC

                            Comment


                            • #29
                              "Atlas the Titan the Small."

                              Says it all.

                              Didn't get spaceship finished, let alone land before this kindly owl thing came along and told me the scenario was all played out. Hard to know whether misconceived basic strategy, duff micromanagement or failures of concentration more to blame. (No, I do know really - this one tested my micromanagement skills to the point of destruction. Having hardly any gold and with precious few spare wheatsheaves in the foodbox most mistakes were costly - some ludicrously so).

                              Won't add to my blushes by posting a log. Can't conceive that it would aid anyone else to do so.

                              Some "never seen/heard that before" events along the way. If I'm ever on a one square island again I'll know not casually to put my ship to sleep if it's promptly going to hide itself behind the zillion caravans and freight I've built while waiting for my slooow research to let me built anything else. I could find no way to cycle through the units to get to the ship. Had to disband at half value until it appeared in the screen.

                              Never had sage advice from Elvis before (he agreed that I ought to get out a bit more - didn't tell me where the front door was tho'). Never seen a tetchy rep from the Foreign and Commonwealth Office (bland buggers usually).

                              Strangely enough came by a trading hint too (if I can bear to go back and examine what might have trigered one or two peripheral events).

                              One big downside. Once you KNOW you're in such deep **** that the challenge is lost it is really quite depressing to have to play out the long losing game.

                              Once my bruised ego has recovered I'll give some anxious study to the logs above. Hope my lamebrain benefits - altho', am I right, you have to guess at some of the micromanagement behind the recorded events?

                              I shall also play the next one a lot slower.
                              [This message has been edited by East Street Trader (edited June 18, 2000).]

                              Comment


                              • #30
                                quote:

                                Originally posted by East Street Trader on 06-18-2000 11:04 AM
                                Won't add to my blushes by posting a log. Can't conceive that it would aid anyone else to do so.
                                ....
                                One big downside. Once you KNOW you're in such deep **** that the challenge is lost it is really quite depressing to have to play out the long losing game.
                                .....
                                I shall also play the next one a lot slower.



                                If it's any consolation that's also my predicament and sentiments.

                                For me it's been one step forward and two steps back .

                                And vik, I'm going to play this through again for learnin'. BTW what do you say to a newbie's FAQ as feedback for a primer? I've got some questions in hand for starters.

                                As my alma mater's motto says: Ancora Imparo - I'm still learning.

                                Comment

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