Easy Win at Deity
Here is an easy strategy to win at deity.
This is intended for beginning civers who have
not been able to beat the game at the Deity level.
Play on the World Map, as the Americans. I like Raging Hordes, just to keep things
interesting, but the Barb setting doesnt matter much to this strategy.
Found your Capital, Washington, right where it starts on the first turn. Build a defender,
(two if raging hordes) then more settlers.
Move your other settler a few squares inland to the river, and build your second city right
on the river. Build a defender or two, and then settlers.
Keep building settlers and moving them just a few squares away and building cities until
you have eight. Then stop and build roads and irrigation for your eight cites.
While this is going on, direct your research towards Monarchy and Pottery. As soon as
you are able to, switch to Monarchy, and start to build the Hanging Gardens in
Washington. After you have researched Monarchy and Pottery, go for Trade.
As soon as you have researched Trade, start building caravans in your other cities and
send them to Washington to help build “Wonders”.
Once you have built the Hanging Gardens, start to build whatever other “Wonder” you
can.
The important ones to build first are the ones that boost science, and the ones that boost
happiness. If you have to choose, build the science project.
You can now expand and build more cities, just keep going building a settler in each of
your frontier cities, and then switching to caravans. Continue expanding until you have
about twenty cities. Then switch them all to building caravans. Just caravans, no
improvements. Only build improvements in the Washington. You will need to constantly
monitor your “Attitude Advisor” , and adjust the happiness as required.
You will probably need to build a temple in most of your cities when they grow to size
six or so.
The idea here is to continue building as many “ Wonders” as you can. You will find that
once you get past the early ones, you can just about build all the ones you want. I would
say that the critical ones, the ones you MUST build, are Colossus, Copernicus, Issac
Newton, The United Nations, and of course you have to build the Apollo Program.
You should also build as many of as you can among The Oracle, Michelangelos Chapel,
Bachs Cathedral, Leonardos Workshop, Hoover Dam. You can get by without some of
these, but the more of them you build the easier it will be for you.
You want to make peace with everyone, giving them whatever they ask for until you
build the United Nations. Then you can stop giving them anything, they will still make
peace with you. You NEVER want to be at war, with any one. That way you can keep on
building caravans, instead of Military units. It is a good idea to have a few Knights or
similar units around , just in case. There are always barbarians to deal with. And later in
the game, they come at you with Tanks, so be ready for that.
Switch to Demo as early as you can, and build Shakespeares Theater. Once you have
built Shakespeares, you can set your luxuries way up for a few , and Washington will
celebrate and grow to its maximum size. When you build a sewer and supermarket, you
can celebrate again. You want Washington to be at least size 20. You can leave the other
cities at size 8, that is all they need.
When you can, build factories. Stagger the building of them so you still have a constant
flow of Caravans to Washington. Direct your research so that you will get Space Flight as
soon as possible. You want to make sure to avoid researching the techs that obsolete your
“Wonders”, until you are ready to.
When you have built the Apollo Program, build a space ship with 17 structurals, 4 fuel
components, and 4 engine components. Have Washington build the components, rushing
them in a turn each by disbanding caravans as needed. Dont spend your cash yet. Have
each of seventeen different cities build one “structural”. As the first three finish, set
them to build one each of the three different “modules” .
The last thing you will need to research is “Fusion Power”, after you have researched
“Super Conductor”. At just about the same time as you get “Fusion Power”, your cities
should be close enough to finishing the spaceship for you to rush build the remaining
parts in a single turn.
Now , launch the ship, protect Washington against attack, just in case. And you are
done!.
<font size=1 face=Arial color=444444>[This message has been edited by Drago Sinio (edited August 29, 2000).]</font>
Here is an easy strategy to win at deity.
This is intended for beginning civers who have
not been able to beat the game at the Deity level.
Play on the World Map, as the Americans. I like Raging Hordes, just to keep things
interesting, but the Barb setting doesnt matter much to this strategy.
Found your Capital, Washington, right where it starts on the first turn. Build a defender,
(two if raging hordes) then more settlers.
Move your other settler a few squares inland to the river, and build your second city right
on the river. Build a defender or two, and then settlers.
Keep building settlers and moving them just a few squares away and building cities until
you have eight. Then stop and build roads and irrigation for your eight cites.
While this is going on, direct your research towards Monarchy and Pottery. As soon as
you are able to, switch to Monarchy, and start to build the Hanging Gardens in
Washington. After you have researched Monarchy and Pottery, go for Trade.
As soon as you have researched Trade, start building caravans in your other cities and
send them to Washington to help build “Wonders”.
Once you have built the Hanging Gardens, start to build whatever other “Wonder” you
can.
The important ones to build first are the ones that boost science, and the ones that boost
happiness. If you have to choose, build the science project.
You can now expand and build more cities, just keep going building a settler in each of
your frontier cities, and then switching to caravans. Continue expanding until you have
about twenty cities. Then switch them all to building caravans. Just caravans, no
improvements. Only build improvements in the Washington. You will need to constantly
monitor your “Attitude Advisor” , and adjust the happiness as required.
You will probably need to build a temple in most of your cities when they grow to size
six or so.
The idea here is to continue building as many “ Wonders” as you can. You will find that
once you get past the early ones, you can just about build all the ones you want. I would
say that the critical ones, the ones you MUST build, are Colossus, Copernicus, Issac
Newton, The United Nations, and of course you have to build the Apollo Program.
You should also build as many of as you can among The Oracle, Michelangelos Chapel,
Bachs Cathedral, Leonardos Workshop, Hoover Dam. You can get by without some of
these, but the more of them you build the easier it will be for you.
You want to make peace with everyone, giving them whatever they ask for until you
build the United Nations. Then you can stop giving them anything, they will still make
peace with you. You NEVER want to be at war, with any one. That way you can keep on
building caravans, instead of Military units. It is a good idea to have a few Knights or
similar units around , just in case. There are always barbarians to deal with. And later in
the game, they come at you with Tanks, so be ready for that.
Switch to Demo as early as you can, and build Shakespeares Theater. Once you have
built Shakespeares, you can set your luxuries way up for a few , and Washington will
celebrate and grow to its maximum size. When you build a sewer and supermarket, you
can celebrate again. You want Washington to be at least size 20. You can leave the other
cities at size 8, that is all they need.
When you can, build factories. Stagger the building of them so you still have a constant
flow of Caravans to Washington. Direct your research so that you will get Space Flight as
soon as possible. You want to make sure to avoid researching the techs that obsolete your
“Wonders”, until you are ready to.
When you have built the Apollo Program, build a space ship with 17 structurals, 4 fuel
components, and 4 engine components. Have Washington build the components, rushing
them in a turn each by disbanding caravans as needed. Dont spend your cash yet. Have
each of seventeen different cities build one “structural”. As the first three finish, set
them to build one each of the three different “modules” .
The last thing you will need to research is “Fusion Power”, after you have researched
“Super Conductor”. At just about the same time as you get “Fusion Power”, your cities
should be close enough to finishing the spaceship for you to rush build the remaining
parts in a single turn.
Now , launch the ship, protect Washington against attack, just in case. And you are
done!.
<font size=1 face=Arial color=444444>[This message has been edited by Drago Sinio (edited August 29, 2000).]</font>
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