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  • Easy Way to Win at Deity.

    Easy Win at Deity

    Here is an easy strategy to win at deity.

    This is intended for beginning civers who have
    not been able to beat the game at the Deity level.

    Play on the World Map, as the Americans. I like Raging Hordes, just to keep things
    interesting, but the Barb setting doesnt matter much to this strategy.

    Found your Capital, Washington, right where it starts on the first turn. Build a defender,
    (two if raging hordes) then more settlers.

    Move your other settler a few squares inland to the river, and build your second city right
    on the river. Build a defender or two, and then settlers.

    Keep building settlers and moving them just a few squares away and building cities until
    you have eight. Then stop and build roads and irrigation for your eight cites.

    While this is going on, direct your research towards Monarchy and Pottery. As soon as
    you are able to, switch to Monarchy, and start to build the Hanging Gardens in
    Washington. After you have researched Monarchy and Pottery, go for Trade.

    As soon as you have researched Trade, start building caravans in your other cities and
    send them to Washington to help build “Wonders”.

    Once you have built the Hanging Gardens, start to build whatever other “Wonder” you
    can.
    The important ones to build first are the ones that boost science, and the ones that boost
    happiness. If you have to choose, build the science project.

    You can now expand and build more cities, just keep going building a settler in each of
    your frontier cities, and then switching to caravans. Continue expanding until you have
    about twenty cities. Then switch them all to building caravans. Just caravans, no
    improvements. Only build improvements in the Washington. You will need to constantly
    monitor your “Attitude Advisor” , and adjust the happiness as required.
    You will probably need to build a temple in most of your cities when they grow to size
    six or so.

    The idea here is to continue building as many “ Wonders” as you can. You will find that
    once you get past the early ones, you can just about build all the ones you want. I would
    say that the critical ones, the ones you MUST build, are Colossus, Copernicus, Issac
    Newton, The United Nations, and of course you have to build the Apollo Program.

    You should also build as many of as you can among The Oracle, Michelangelos Chapel,
    Bachs Cathedral, Leonardos Workshop, Hoover Dam. You can get by without some of
    these, but the more of them you build the easier it will be for you.

    You want to make peace with everyone, giving them whatever they ask for until you
    build the United Nations. Then you can stop giving them anything, they will still make
    peace with you. You NEVER want to be at war, with any one. That way you can keep on
    building caravans, instead of Military units. It is a good idea to have a few Knights or
    similar units around , just in case. There are always barbarians to deal with. And later in
    the game, they come at you with Tanks, so be ready for that.

    Switch to Demo as early as you can, and build Shakespeares Theater. Once you have
    built Shakespeares, you can set your luxuries way up for a few , and Washington will
    celebrate and grow to its maximum size. When you build a sewer and supermarket, you
    can celebrate again. You want Washington to be at least size 20. You can leave the other
    cities at size 8, that is all they need.

    When you can, build factories. Stagger the building of them so you still have a constant
    flow of Caravans to Washington. Direct your research so that you will get Space Flight as
    soon as possible. You want to make sure to avoid researching the techs that obsolete your
    “Wonders”, until you are ready to.

    When you have built the Apollo Program, build a space ship with 17 structurals, 4 fuel
    components, and 4 engine components. Have Washington build the components, rushing
    them in a turn each by disbanding caravans as needed. Dont spend your cash yet. Have
    each of seventeen different cities build one “structural”. As the first three finish, set
    them to build one each of the three different “modules” .

    The last thing you will need to research is “Fusion Power”, after you have researched
    “Super Conductor”. At just about the same time as you get “Fusion Power”, your cities
    should be close enough to finishing the spaceship for you to rush build the remaining
    parts in a single turn.

    Now , launch the ship, protect Washington against attack, just in case. And you are
    done!.

    <font size=1 face=Arial color=444444>[This message has been edited by Drago Sinio (edited August 29, 2000).]</font>
    "Nine out of ten voices in my head CAN'T be wrong, can they?"

  • #2
    May I have permission to post this on the Art of War?
    Please Visit:
    http://aow.apolyton.net

    And contribute if you can!

    Comment


    • #3
      Check this out
      http://apolyton.net/forums/Forum3/HTML/000940.html
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

      Comment


      • #4
        Barbs don't use tanks.

        Check out Wm Keenan's Barbarian Paper for full barb details, but the highest unit rebellions are with Partisans (or Fanantics) and Cavalry, or Riflemen and Artillery. You decide which you would rather see.

        Disbanding caravans gives you 25 shields to add to production. Having them help build a wonder and then switching wonder production to a SS part gives you 50 shields per caravan.

        If you streamline your tech path for Monarchy/HG/ICS/Commie you can get Demo inside of 20 techs and build the SoL for Communism. A tech path might look like this:

        Alp,Bro,CoL,Cer,Mon, Pot,Mas,Cur,Wri,Hor, Tra,Whe,Cst,Lit,War, Eng,Ban,Inv,Feu,Dem...

        Be the bid!

        Comment


        • #5
          quote:

          The ones you MUST build: Colossus, Copernicus, Newton, The United Nations, and the Apollo Program.

          You should also build as many of as you can among The Oracle, Michelangelos, Bachs, Leonardos, Hoover Dam. You can get by without some of these


          Maybe I don't know much, but I disagree with just about all of the above (sorry if I seem harsh, 99% of my posts are in Off-Topic).

          I have never built the Colussus or HG, and only occasionally get Coperny & Newton. I agree that the Oracle is not important.

          Instead I build a military unit or two and temples and keep my cities small (and/or hire Elvises) until Mike's chapel. That one is permanent and saves you huge bucks. Bach's is also great and is totally unique in one hugely important way- it counts AFTER the military unhappiness.

          Leo's is also huge. Think of the shields you save by not disbanding and re-building more expensive units. Finally I would say that Hoover's and SETI are just too good. Like Mike's they have a huge impact right away in all of your cities (saving building time) and of course save huge bucks.

          Comment


          • #6
            Sten Sture - If you use the caravans to help build a Wonder and then switch the Wonder shields to SS parts, don't you lose 1/2 the shields on conversion? That's the same as losing 1/2 the caravan directly...
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              Space Ship parts (as well as capitalization) count as wonders for purchacing purposes. Admitted, I'm not sure why anyone would want to purchace capitalization other than to see if you really can do it Capitalization does make a good shield holder though

              ------------------
              April Cantor: Sire, in order to expand further we must first gain favor of the King

              SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

              *goes off and starts gifting gold and techs*
              Insert witty phrase here

              Comment


              • #8
                cavebear - actually you don't suffer the 50% penalty. The game only has three types of builds: units, improvements and wonders. SS parts count as wonders.

                Another OCC tip I picked up from Paul or some other annoyingly clever person.

                I agree with most of nc's post. With an ICS approach and HG & SoL most of the other wonders are superfluous. And it is just about the easiest way to win vs the AI. Conquest or Alpha Centauri.

                But that is the whole point of these boards: post what you think and see what everybody else says.
                Be the bid!

                Comment


                • #9
                  PolarisGL, yes, feel free.

                  Sten Sture, yes, Barbs do use tanks. Unless those were funny looking SUV's ! I just saw them last night in a game. The Barbs were going after
                  the AI Mongols with tank after tank. I swear on a dead rat!


                  The reason reason I like Communism is for the UN Wonder, not the Govt. I always stay in Demo once I get it.

                  n.c. You are right about SETI, I forgot to add that one. Thanks. And the other Wonders I mention are only critical for this particular strategy. (I also build as many as I have time for, just to keep them away from the AI.)

                  The idea of this post is not that this is the best overall strategy, its just a very simple, easy to do strategy. I am sure the better OCC players could do "wonders" with it. I think my earliest landing with this Strategy was 1905, and the latest 1964 or so.
                  "Nine out of ten voices in my head CAN'T be wrong, can they?"

                  Comment


                  • #10
                    Drago Sinio, you could also send some food caravans to increase the size of Washington,
                    and have all your cities make trade routes to Washington, too.

                    The United Nations should not be necessary since by that time you've almost finished anyway, but I often prefer communism over democracy to prevent the loss of shields and mistakes with sending units out.
                    Makes easier play, it's not necessarily better.

                    - Rib -

                    ----------------------------
                    trying out the edit function

                    If you have no feet, don't walk on fire
                    [This message has been edited by Ribannah (edited August 29, 2000).]
                    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                    Project Lead of Might and Magic Tribute

                    Comment


                    • #11
                      I'm with Sten - there ain't no Barb tanks - unless [speculation]the Barbs have captured a city which was currently producing tanks and the production orders remained unchanged - how the hell the Barbs capture a city that advanced is somewhat problematical, but ... [/speculation]
                      As presented - an easy way to crack deity - and reading easy as both easy to play and easy to remember there is not a lot wrong with the original paper. However, as many posters have remarked it is far from perfect, the question in my mind is how to refine the basic concept to improve its efficiency without losing its simplicity and ease of recall.

                      Personally I'm still of the opinion that the easiest win at deity comes from OCC on a good map - you don't need to memorise the Paulicy just have read it through.

                      Good civin'

                      ------------------
                      ____________
                      Scouse Git[1]

                      "CARTAGO DELENDA EST" - Cato the Censor
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #12
                        And here all this time I've assumed SS parts were city improvements! SNED (Something New Every Day)!
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          whil personally have never seen a barb tank outside of cheat mode, there have been probably half a dozen different posters here who have claimed to have seen then during a game. Only other thread I could find that mentioned it right off hand was Barb cities in OCC. Given the many patches that have been released, and the number of people who have at one time or another tried to fiddle with the rules.txt, as well as the minor variations in gameplaying across platforms, I have no doubt that they did in fact see them. The one common thing I've seen from all who have seen barb tanks seems to be that they were produced by cities instead of through a spawn point. It would be interesting if anyone could duplicate them

                          ------------------
                          April Cantor: Sire, in order to expand further we must first gain favor of the King

                          SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                          *goes off and starts gifting gold and techs*
                          Insert witty phrase here

                          Comment


                          • #14
                            I feel like one of those midwestern farmers who claims his cow was abducted by aliens, or in this case Barb tanks I really, really did see them!

                            And I think it is true that there was a large Barb city nearby, though I am not certain of that.

                            I play "plain old" CIV II, not one of the newer versions. I also bought a copy of the Multi Player version, but it never ran right on my machine, so I scrapped it and went back to the original.

                            I would think this strategy would be easier than OCC for two reasons, number one being that you have 19 other cities feeding the big city with caravans/freights all game long. Towards the space race you will have something like 160 or more caravans stockpiled. The second reason is that you usually have no close neighbors on the world map, all the AI civs seem to start on the other continents,(except for the Sioux), and they are always at peace with you.

                            As far as refining the strategy , I suppose the way to do that would be for me to post a log of a game, so the experts could comment on the Research path and such. I am quite sure the better players than myself could suggest many improvements.
                            "Nine out of ten voices in my head CAN'T be wrong, can they?"

                            Comment


                            • #15
                              well, build a defender is the worst deity advice I've ever seen

                              one defender lets the city grow onto the size of 2, as soon as it gets 3, civil unrest will appear. and as the construction of a settler takes forever...

                              I use to build 2 warriors, they're bad defenders but do their martial law for few production cost and time

                              after that I build settlers... infinite number... that's all you need to have a good start

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