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Easy Way to Win at Deity.

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  • #16
    If you get HG, you don't need more than one defender in ICS. The problem with ICS at Deity is that it doesn't take long before citizen #1 is unhappy and not long after that martial law alone doesn't work. For a mere 200 shields, HG can help you keep expanding in a carefree manner.

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    • #17
      Note that there is a bug if you have HG and a lot of cities. At least in my Ultimate Classic (=MGE) version. Often, the HG is not counted if you have martial law, and a tiny city will not have the one happy citizen and be in disorder. Moving the unit (or sometimes: one of two units) out of the city will return it to order!


      ------------------
      If you have no feet, don't walk on fire
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #18
        Some things i´d like to add:

        Playing on a random map, you`ll need more cities. Some will have to worry about your countersrike force just in case the mongols or carthagians show up. (I simply HATE giving tribute. And I don´t use to do things I hate)

        Mike´s Chapel is essential at deity (among a few other wonders). You won´t be able to keep up early republic or demo without it. And you will need early rep and demo to arrive AC before 1900.

        I never tested that, but I doubt so few cities will be enough to give you the needed science output? Correct me if I´m wrong, but only eight cities with the size of eight (Except the SSC)?? That won´t do, won´t it???

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        • #19
          quote:

          <font size=1>Originally posted by Chainsaw on 08-31-2000 01:39 PM</font>
          I never tested that, but I doubt so few cities will be enough to give you the needed science output? Correct me if I´m wrong, but only eight cities with the size of eight (Except the SSC)?? That won´t do, won´t it???


          Depending on how you go about it, 1 city will provide more than enough science to reach AC. Playing the One City Challenge (OCC), quite a few people have managed pre-1800 landings. With a near-ideal city site near your starting point (not especially common), at least a couple have managed pre-1650 landings. And if you follow the Paulicy on Paul's website, many people have managed to win the game before 2020. As for myself, once (and still in heart) an ultraexpansionist, I have managed a 1705AD landing on a random, small map, diety, raging hoardes game after spending some time learning the concepts.

          As with any strategy, whether OCC, Perfectionist, SSC with feeder cities (as described at outset of this thread), ICS, or other concepts that you can find scattered throughout this forum, if you can understand why it works, you can eventually make it work for you.

          ------------------
          April Cantor: Sire, in order to expand further we must first gain favor of the King

          SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

          *goes off and starts gifting gold and techs*
          [This message has been edited by SCG (edited August 31, 2000).]
          Insert witty phrase here

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          • #20
            quote:

            Originally posted by Drago Sinio on 08-30-2000 09:31 AM
            I feel like one of those midwestern farmers who claims his cow was abducted by aliens, or in this case Barb tanks I really, really did see them!



            I thought I posted a reply to this a few days ago, but those damn aliens must have swipped it! I should have noted that a barb city could theoretically account for the existence of an Armor unit. The good news is that Mobile warfare ends seaborn pirate units so no tanks will show up in a transport by your wonder city.

            As a descendent of midwestern farmers, I believe you!
            Be the bid!

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            • #21
              Chainsaw may have just come up with a new speed challenge.No growing past size 8.Perhaps a limit like 6-8 cities and none beyond 8 might be interesting.

              How bout it in OCC?Growth,both fast and early, is pretty vital for OCC.Without it....

              I'm sure it could be done but I wonder how fast.
              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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              • #22
                quote:

                Originally posted by SCG on 08-31-2000 02:09 PM
                Depending on how you go about it, 1 city will provide more than enough science to reach AC. Playing the One City Challenge (OCC), quite a few people have managed pre-1800 landings. With a near-ideal city site near your starting point (not especially common), at least a couple have managed pre-1650 landings. And if you follow the Paulicy on Paul's website, many people have managed to win the game before 2020. As for myself, once (and still in heart) an ultraexpansionist, I have managed a 1705AD landing on a random, small map, diety, raging hoardes game after spending some time learning the concepts.




                OK, but you must consider two things:
                First, in OCC you buils Shakes, that means no further expenses for happiness improvements, luxuries down to zero, and no other WoWs after you´ve built Shakes (except Apollos and maybe Darwins). You can´t do that playing with more than one city.

                Second, playing with more than one city you´ve to spread your ressources among all your cities for defense, keeping order in the cities etc. And with all your cities being size eight (except SSC), angry neighbors around and the fact that they have room to expand, grow fat and build the spaceship eventually before you, it seems kinda hard with just a few size-eight cities to cope with that challenge.

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                • #23
                  quote:

                  Originally posted by Chainsaw on OK, but you must consider two things:
                  First, in OCC you buils Shakes, that means no further expenses for happiness improvements, luxuries down to zero, and no other WoWs after you´ve built Shakes (except Apollos and maybe Darwins). You can´t do that playing with more than one city.

                  Second, playing with more than one city you´ve to spread your ressources among all your cities for defense, keeping order in the cities etc. And with all your cities being size eight (except SSC), angry neighbors around and the fact that they have room to expand, grow fat and build the spaceship eventually before you, it seems kinda hard with just a few size-eight cities to cope with that challenge.



                  Chainsaw, you might want to check out this thread, Play from the same start position, compare results. This was a comparison came where all wonders except for the Apollo Program were disabled (lost). One person managed to win this game playing OCC in 1947, Two others won with just 3 cities in 1896 and 1932. Others won using various other approaches. As a side note, because of how the wonders were lost, everyone had contact with AI from the start, although the one OCCer who won, as well as several other players, didn't realize that for a while, and so didn't get the huge advantages that come with first round contact in OCC and perfectionist games.
                  Insert witty phrase here

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                  • #24
                    You can run 0 luxuries in Demo or Repub by keeping cities size 8,7 or 6.Colliseums,temples and maybe courthouses(along with market,bank trade routes etc) will do it.
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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