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A question about highscores (and some other stuff)

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  • #16
    quote:


    Yes, I noticed the thing about the two advancements per turn, too. But it also worked *sometimes* without the freights. Maybe its the large sience surplus that fills up the window with the flasks two times, e.g. if you had the window almost full at the end of a turn?


    with enough large cities, you can get a lot more than 2 techs per turn. with around 160 or so cities of varying amounts of development, I've managed to get 4 techs per turn without much trouble. If you set tax science to 0% and remove all scientists, you can see how many beakers (total, including what you have already accumulated) it takes to get your next discovery. If you then turn set science to near max and taxes to 0, you can look on F5 to see how many beakers you can actually bring in. if it is more than what you need, you will likely get multiple discoveries per turns.
    quote:


    One last thing to ask:
    What is that stuff about dividing the number of map squares? Do you get the max number of cities that way? Is it not possible to place more than that? (More! MORE! HARR HARR HARR!)


    the idea is that each city takes 21 squares. so dividing the total # of squares (10000 for large maps) by the number of squares a city needs without overlapping (21), you get the maximum number of non-overlapping cities. Since 476 is a lot greater than the code limit of 255 cities - even with lots of water, you should have no problem founding the maximum number of cities given the time and patience to do so.

    ------------------
    April Cantor: Sire, in order to expand further we must first gain favor of the King

    SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

    *goes off and starts gifting gold and techs*
    Insert witty phrase here

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    • #17
      So Chainsaw, are we going to see you going for some records here? For deity (even if their names aren't listed here at apolyton), I think Ming or rah have the record. It's something astronomically high, and not many people go for that record as it takes SOOO long to do.

      ------------------
      SandMonkey

      "Shut up brain or I'll stab you with a qtip"
      -Homer Simpson

      "Ecky ecky ecky!"
      "It's just a flesh wound!"
      - Monty Python and the Holy Grail

      Check out my 1602 A.D. site

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      • #18
        Chainsaw:

        Set your TAX rate to 0%, not your luxury rate. If you really can't build any more cities and all of your cities have the maximum population, then your only hope for getting more points is to get lots of future technologies. The endless streams of freight units will help. Fool around with your science rate. Sometimes it is possible to have the cities generate more than one science per turn. If you then fill up the science box by using science bonuses from freight units you will be able to get two sciences per turn.

        Out of curiosity, how big is your map. I often play on maps with 10,000 squares and I can't imagine filling one with cities. Since

        10,000/21 < 255,

        it would be possible I suppose.
        If you can not think of a good reason to build something other than a caravan, build a caravan!

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        • #19
          Be sure to scrap cruise missiles, helicopters, howitzers, and any other units that make unhappy citizens.

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          • #20
            Nah, I don´t think I will manage anything really great. With my current game, I have beaten my personal record, but my percentage is far below the Apolyton Highscore (But it still will be nice to read my name among the Top 20). The year is 2000 ad, the score 1339% by now. I guess I will manage something around 1600% or something (Still about 150 settlers to disband working the last remaining spots).
            It really means WORK playing for score, I don´t think I will go for another record within the next year...at least. Does anyone know what the highest score ever achieved is?

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            • #21
              2 food caravans or 1 with granary/pyramids will fill the food box.Result:1 new citizen.By using this technique you can grow cities to 126 or so even though you may be running huge food deficits.As long as you fill that food box you get a new citizen and each food caravan will fill half the box regardless of the city size.

              Rehoming food caravans from certain cities(like high food sites) keeps you from having nothing but food routes.You can get really carried away and send them in a big loop.Xin explained his technique somewhere.This is how players get these huge percentages.Might be a cheat or trick but this is how it's done.And pounding the ai to 1 city.It gets very tediuos but every player tries at least 1 "high score" game.


              I think Ming and Rah each scored 20000 or 30000 points and whatever insane percentages go along with that.
              [This message has been edited by Smash (edited July 25, 2000).]
              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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              • #22
                Yeah... I got it over 20,000. Since that was enough to beat Rah's record, I just launched the ship early. The game got so boring, I couldn't take it anymore.

                Xin Yu figures you can probably score around 30,000 points. And that sounds about right due to the limitation on city size. If somebody does do that, fine... it could take a long time to do it and the boredom factor is just toooooo high I know I will never try one of those games again...

                Edited... good catch Rah...

                [This message has been edited by Ming (edited July 26, 2000).]
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #23
                  Correct your post Ming, It was 20,000 not 2,000. I know since it beat my 18k and change score. And I also believe that 30k is probably near the theoretical limit.

                  You couldn't pay me enough to try it though.

                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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                  • #24
                    The theoretical limit would be:

                    Population: 254 * 127 = 32,258
                    Happy citizens: 254 * 20 = 5,080
                    Future tech: 255 * 5 = 1,275
                    Wonders: 28 * 20 = 560
                    Spaceship: 400
                    World peace: 100
                    Barbarian level: 25

                    This would lead to a total score of 39,698. Unless of course they used a variable type that won't go over 30,000 like they did with the gold.

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                    • #25
                      Good stuff... but one question. I thought you could only get 99 future sciences before it reset to 0? But maybe that was corrected in a later patch...

                      And you raise a good point on a potential problem with 30000 + points. But, that is one question we will probably never get an answer to. I can't imagine anybody sitting down and trying to do it. And even if they started now, Civ III would be available before they got there
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • #26
                        I don't know if it was ever 99 future techs, but I know that I have had 255 future techs back in the days when I still cared about score.

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                        • #27
                          I also believe that paul is right. (255) before it reset, or maybe (254) I can't remember.

                          Let's see someone crack ming's 20k and change. I get tired of always hearing how he's the only one to beat mine.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            Perhaps we could band together and offer a suitable prize - like a dumptruck full of 1 turkish lira coins available for pick-up in rural central Canada. Valued at 630,000 to the US Dollar it might be the right type of prize.

                            Makes me queasy just thinking about it.
                            Be the bid!

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                            • #29
                              Paul: add 147 to your total and make it 39,845. The only chance for achieving that is to catch a reborn civ's settlers and follow them to the edge of the world. They won't build cities when next to your troops so you should be able to build the 255th city (not confirmed). They won't sneak attack you so you'll be able to get the world peace points, which is very unlikely to keep if you let the AI keep a city.

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                              • #30
                                Always squeezing every little bit extra out of it... Good Job Xin
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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