quote: Yes, I noticed the thing about the two advancements per turn, too. But it also worked *sometimes* without the freights. Maybe its the large sience surplus that fills up the window with the flasks two times, e.g. if you had the window almost full at the end of a turn? |
with enough large cities, you can get a lot more than 2 techs per turn. with around 160 or so cities of varying amounts of development, I've managed to get 4 techs per turn without much trouble. If you set tax science to 0% and remove all scientists, you can see how many beakers (total, including what you have already accumulated) it takes to get your next discovery. If you then turn set science to near max and taxes to 0, you can look on F5 to see how many beakers you can actually bring in. if it is more than what you need, you will likely get multiple discoveries per turns.
quote: One last thing to ask: What is that stuff about dividing the number of map squares? Do you get the max number of cities that way? Is it not possible to place more than that? (More! MORE! HARR HARR HARR!) |
the idea is that each city takes 21 squares. so dividing the total # of squares (10000 for large maps) by the number of squares a city needs without overlapping (21), you get the maximum number of non-overlapping cities. Since 476 is a lot greater than the code limit of 255 cities - even with lots of water, you should have no problem founding the maximum number of cities given the time and patience to do so.
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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