don D - I built my first dip in the OCC yesterday because when I was hut hunting I didn't get any fast units, so I sent my dip out to tip some huts. As far as building ships, in that same game the Aztecs sent a ship around to my city and so I knew where they were and built a trireme to send over 2 caravans. Since the target cities were large and on a different continent, it made building the ship worthwhile. Usually in the OCC my trading partners are on my continent. I too have difficulty with tribute and gifts, but I have an even harder time with trading maps. I almost always get 'we have no need for your useless maps' as a response, even from allies! It makes it a pain to try & figure out where their cities are, and I don't like to put my caravans at risk, but what can you do?
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Not me, I play 2.42 and don't have MGE. When they are "Neutral" I can see those reactions as expected, but in 2.42 most initial contacts start as "Receptive" or "Enthusiastic." It's only after some turns without contact that the surly or friendly nature of the leader starts to kick in.
Even when it says my power is Supreme and I've got three or more Archers on the periphery of their one or two (poorly defended) cities they still don't take demands seriously.
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I had 2.42 and gave it to my nephew. Now he his hooked, and I have to play on MGE. Alliances, maps, etc do seem harder. In order to counteract this, I bumped each of the civ's "Rational" (negotiating) values up one notch in the MGE Rules.txt file. This seems to have helped. You could also knock their "Aggressive" (military) values down one notch, but this does not appear to be so much of a problem.
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Old posters never die, they just f.a.d.e..a..w..a..y . . .
Old posters never die.
They j.u.s.t..f..a..d..e...a...w...a...y....
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